Search found 125 matches

by Harden
Tue Oct 29, 2013 7:33 pm
Forum: MQ2::Macros::Requests
Topic: Autologin fail proof
Replies: 6
Views: 2372

Re: Autologin fail proof

Is your autologin ini setup to use station names? [Settings] KickActiveCharacter=1 InstantCamp=0 UseStationNamesInsteadOfSessions=1 IniLocation=C:\PathToMQ2\MacroQuest2\MQ2AutoLogin.ini Debug=1 WinTitle=EverQuest - KickActiveTrader=1 [Username] Password=Password Server=ServerName Character=ToonName ...
by Harden
Tue Oct 29, 2013 7:01 pm
Forum: MQ2::Macros::Requests
Topic: Autologin fail proof
Replies: 6
Views: 2372

Re: Autologin fail proof

I use ISboxer + Autologin, and it work flawlessly. I log in 3-5 characters, and have multiple character sets to do it. Autologin will always input the correct password for the station name that is in the field when eq opens. In ISBoxer, you need to make sure each character has it's own unique eqlsPl...
by Harden
Fri Jan 13, 2012 6:19 am
Forum: MQ2::Macros::Help
Topic: Auto load macro?
Replies: 2
Views: 729

Re: Auto load macro?

by Harden
Wed Aug 19, 2009 9:56 pm
Forum: MQ2::Macros::Requests
Topic: Hacking Detection Macro
Replies: 20
Views: 9224

You can drop down into the water and swim to the lower area, and reach Trak.
n00bhaxor wrote:TI even questioned the guildie about how they got past the door and he said that said wizard used a spell. At which point I said only a rogue or a hacker can get past that door.
by Harden
Sat May 09, 2009 11:36 am
Forum: MQ2::Macros::Macro Depot v3.0
Topic: Generalstuff.mac (6.0.1) May, 2009 UPDATE
Replies: 2
Views: 2934

Something I've seen in other macro's you might want to add, is a DPS output as well, you have all the stuff for timing kills in it already wouldn't be much more.

I havent tested this, but looks like nice work.
by Harden
Tue Dec 09, 2008 6:57 pm
Forum: MQ2::Custom UI
Topic: Freq di28889 UI / and infiniti_blue_di28889 *10-09-13* FIXed
Replies: 239
Views: 74583

Both of the Downloads will not load, and revert to the default UI, dunno if it's me or something else. I made sure to fully delete the old ones before loading the new one.
by Harden
Sat Dec 09, 2006 2:41 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 166022

gimp wrote:Btw, i noticed the ui changed appearance some recently, are these from savok's vert mod? looking good :)
Yeah, I pulled the Vert UI from EQGUI, and modified it, to mimic the old krust, as far as information provided goes.
by Harden
Wed Dec 06, 2006 11:40 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 166022

Sorry I've been away so long. Between work and school, I havent had much time for anything else. I'm going to start playing around again this week, and I'll get a small update out there with the changes Gimp mentioned, and any others I find along the way.

Be patient, Krust isn't going anywhere :)
by Harden
Wed Nov 15, 2006 3:15 am
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 166022

sense the last update, i cant get buffrequests to work, when i start krust mac it goes thru the opening stepps says its initialzed, and accepting buffs, the INI is set up correctly, but when i send the key words, alas nothing happens. any ideas? PM me the Recognized Buff, and Your Characters portio...
by Harden
Sat Nov 04, 2006 7:03 pm
Forum: MQ2::Bug Reports
Topic: /keypress use
Replies: 3
Views: 1821

Are you in the first or 3rd person view?? using the U key, dosent work very well for doors when 3rd person.
by Harden
Thu Nov 02, 2006 1:24 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 166022

the EQUI.xml file for krust includes the reward selection window, not sure why it wouldn't show up.

You can do like fearless said, and copy the RewardSelectionWnd.xml file from default to your krust folder then reload the UI, that might help. Otherwise, I guess I have some fixing to do.
by Harden
Sat Oct 14, 2006 4:12 am
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 166022

Re: Trouble with shrink and mod rods

When krust tries to click a rod i get a message saying I don't have the spell loaded. I see the rod get taken from the bag though. When i /shrinkself (wand of Imperceptability) krust says i am shrinking but doesn't actually get and click the wand. Krust is detecting the rods and wand according to t...
by Harden
Tue Oct 10, 2006 3:14 am
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 166022

Was just overwriting the old files. Working fine now. In case anyone didn't know. Any UI pieces not included in a custom UI folder, the default UI piece is used. Thats why the folder size has gotten smaller. Basically it will load all the custom pieces, and anything missing comes from the default f...
by Harden
Mon Oct 09, 2006 4:56 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 166022

Are you copying the zip into a new folder?? not just overwriting the old UI?? Create a new folder in your UI folder, and name it KrustTSS. Unzip the UI download, open the folder, copy all the UI parts into your new KrustTSS folder. Then in game type /loadskin KrustTSS It sounds like your overwriting...
by Harden
Mon Oct 09, 2006 3:43 pm
Forum: MQ2::Custom UI
Topic: krust (UI, macro & plugin) 2006.09.28 *Macro Update*
Replies: 479
Views: 166022

Re: OOC REGEN TIMER AND ICONS?

Any plan to add the timer and indicators for the new regen system? Also can anyone tell me how to get the Mentoring button to work for leader abilities? Oh and the AA tab for the new expansion too pls. The New UI link has all of that. There were extensive changed to the UI. Everything for the UI wo...