I think you meanzanomo wrote:hmm.. In that case, add condition for corpse?Code: Select all
/if (${Me.Pet.Target} && !${Me.Pet.Target.Find[Corpse]})
Code: Select all
/if (${Me.Pet.Target} && !${Me.Pet.Target.Name.Find[Corpse]})I think you meanzanomo wrote:hmm.. In that case, add condition for corpse?Code: Select all
/if (${Me.Pet.Target} && !${Me.Pet.Target.Find[Corpse]})
Code: Select all
/if (${Me.Pet.Target} && !${Me.Pet.Target.Name.Find[Corpse]})Code: Select all
#event Slain "You have been slain by#*#"
Sub Event_Slain
/echo Something went wrong and I died! Ending Macro!
/delay 200
/beep
/camp Desktop
/delay 40
/beep
/endmacro
/returnCode: Select all
/declare LootCheck int inner 0
/declare LootTotal int inner 0Code: Select all
/if (${Me.AbilityReady["111"]} && !${InvSlot[Offhand].Item.Type.Equal[Shield]} {Code: Select all
/if (${Me.AbilityReady["111"]} && !${InvSlot[Offhand].Item.Type.Equal[Shield]}) {