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updated eqgame.h files or location

Posted: Sun Oct 03, 2004 5:04 am
by smally
Is there anyone here who has managed to figure out the new offsets and have updated their eqgame.h file with these new offsets?

Or is there a location on this site that is specificly dedicated to the updated eqmain.h file and related files besides off of the main download page for the complete MQ2 package?

Thanks for any helpfull information.

Posted: Sun Oct 03, 2004 6:07 am
by Amadeus
What in the hell are you talking about?

Posted: Sun Oct 03, 2004 8:48 am
by magictiger
Maybe he means the Saturday Morning "Screw You Guys With Custom UIs, But We're Not Pushing A New EXE" patch.

Posted: Sun Oct 03, 2004 4:23 pm
by smally
By what I have found going through the source code, the eqgame.h file has the memory offsets for where the eqgame.dll from EverQuest has the data for mobs, inventory, spells and other items.

Sony had a patch on 10/2/2004 for the eqgame.dll and now macro's and other items are not working since that patch.

So what I was asking is if anyone had gotten those new memory offsets and updated the eqgame.h file for recompiling MQ2.

Or if there is a specific location on this site that the devs actually post their new findings on the offsets with the updated eqgame.h code.

Posted: Sun Oct 03, 2004 4:45 pm
by fearless
bwahahahahahahaha

omg I have tears rolling down my face

classic

Posted: Sun Oct 03, 2004 5:13 pm
by TheUnholy
as I posted on the other thread. Check the eqlive boards...
I must be blind. I haven't seen the offsets posted on eqlive.

What is the subsection that this information is published?
It's been a while, I can't remember. Easiest thing to do is make a post on any section asking about it. Eventually a mod will see it and be like "wtf this is out of place" and will move it to the right section. Then you just log in, search for posts you've made, and it'll be listed in the right section.

Posted: Mon Oct 04, 2004 3:02 am
by Amadeus
I really feel like I'm in the twilight zone reading this thread .... does this make sense to ANYONE?

Posted: Mon Oct 04, 2004 3:11 am
by TheNewGuy
Although you didn't directly request it Armadeus, I have taken the liberty to go ahead and "Bunny" this thread.

Image

Posted: Mon Oct 04, 2004 3:25 am
by dont_know_at_all
Amadeus wrote:I really feel like I'm in the twilight zone reading this thread .... does this make sense to ANYONE?
It makes perfect sense to me.

You have become better at Newbie Taunt! (201)

Posted: Mon Oct 04, 2004 3:47 am
by TheUnholy
Amadeus, read this. It should make more sense then.

Posted: Mon Oct 04, 2004 2:14 pm
by Night Hawk
I still say the bunny has TWO pancakes on his head. :smile:

Posted: Mon Oct 04, 2004 2:17 pm
by fearless
/agree on the two pancakes

Posted: Mon Oct 04, 2004 7:56 pm
by mekaniak
clearly if you just follow the simple instructions I posted on the thread that TheUnholy linked to, you will be able to find yourself heading in the right direction.

Posted: Tue Oct 05, 2004 1:34 am
by fice
sometimes I think he's just someone trying to make us laugh

Posted: Tue Oct 05, 2004 4:43 am
by smally
Well at least some one is getting a laugh out of this. :)

This is my first time using any form of memory hooking programs to access a online games memory information to display maps or give new commands or macro's.

I do know how to use VC++ 6 and program some.

The part that gets me is trying to keep up on the new memory offsets that get updated when a new eqmain.dll file is downloaded from SOE.

Though I have never tried hacking a game before to learn the structer of how it stores its information for use in another program.

I am just new to this type of software and need time to learn.


Just trying to learn what does what where and when without stepping on anyones toes. So poke all the fun you want at me, but please help :)