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More Noob Help - Items in Containers
Posted: Wed Aug 25, 2004 5:29 am
by Thranxx
Ok... so... this one's making me REALLY tear my hair out because I've been staring at 3 different tradeskill macros for like, 2 hours trying to figure it out...
How in poo do you select an item, and then plop it into a different pack... i.e. take an item using find item, and stick it in pack 8 ... pack 8 being a jewlery kit.
I know this much...
/nomodkey /ctrl /itemnotify ${FindItem[=Shizzle].InvSlot} leftmouseup
This gets me the "Shizzle" but I can't figure out how to plop it...
/notifyitem pack8 slot1 leftmouseup
...is what I thought it'd be... but no.
Thanks... yet again... for any help.
Posted: Wed Aug 25, 2004 9:47 am
by aChallenged1
http://macroquest2.com/phpBB2/viewtopic ... sc&start=0
He has a link to where all his tradeskill macros can be found. Even if you'd rather write your own, GOOD FOR YOU!

, looking at what someone else has done is a good way of finding out how to do what you want to do.
Good luck.
Re: More Noob Help - Items in Containers
Posted: Wed Aug 25, 2004 9:59 am
by Fippy
Thranxx wrote:Ok... so... this one's making me REALLY tear my hair out because I've been staring at 3 different tradeskill macros for like, 2 hours trying to figure it out...
How in poo do you select an item, and then plop it into a different pack... i.e. take an item using find item, and stick it in pack 8 ... pack 8 being a jewlery kit.
I know this much...
/nomodkey /ctrl /itemnotify ${FindItem[=Shizzle].InvSlot} leftmouseup
This gets me the "Shizzle" but I can't figure out how to plop it...
/notifyitem pack8 slot1 leftmouseup
...is what I thought it'd be... but no.
Thanks... yet again... for any help.
Isnt it this for stuff in packs ?
Code: Select all
/itemnotify in pack8 1 leftmouseup
Posted: Wed Aug 25, 2004 10:08 am
by aChallenged1
I know there is something about pack slots being numbered 251 and on from there. I just never really quite got my mind around it. But then I didn't take much time with it, since I'm not working with packs and the like. It is not documented in the FM as far as I can find. I think that Amadeus posted about it, or maybe it was DKAA.
Posted: Wed Aug 25, 2004 3:37 pm
by Thranxx
Yea, override's tradeskill macros r00l, but me being poor, I can't afford to ramn everything up. They also start the first combine with a trivial that's usually around 100... fine and dandy, since they're usually pretty cheap, but I'm writing macros for the Abysmal Sea free skill quests... the ones where you make 100 of 3 different low level items, the NPC gives you the ingedients, you give the item back to them... skill to 52, for free.
Doing that, and THEN starting Override's macros, there's alot less fails, and less time to that first trivial point, there-by saving me a few plat.
Anyhoo... I was able to write one that used the new style tradeskill window, as long as I have the window open, and the recipe selected.
I'd, of course, like to automate it, and make it more simple to use... hence looking for the place the item in the slot, for the tradeskill combine.
Thanks...
*continues to decipher the macros*