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Me.AbilityReady/Timer

Posted: Sat Aug 14, 2004 9:44 am
by Ziggy
Me.AbilityReady and Me.AbilityTimer both returning NULL since around 23rd July update. Specifically with "Purify Body" and "Destructive Force".

Appologies if already posted, was away on hols :p

Posted: Sat Aug 14, 2004 9:58 am
by blueninja
This is a known bug and unfortunately it doesn't look like it will be fixed soon. :(

Re: Me.AbilityReady/Timer

Posted: Sat Aug 14, 2004 11:48 am
by wassup
Ziggy wrote:Me.AbilityReady and Me.AbilityTimer both returning NULL since around 23rd July update. Specifically with "Purify Body" and "Destructive Force".

Appologies if already posted, was away on hols :p
Are Purify Body and Destructive Forse AA abilities?

If so you were using the wrong member.

Regardless, AA abilitity functions in MQ2 are not working ATM.

Posted: Sat Aug 14, 2004 1:03 pm
by Amadeus
Did you try it with the very latest zip. I fixed an offset that was related to abilities. Post again if you are still having problems with the 8/14 zip.

Posted: Sat Aug 14, 2004 7:33 pm
by Ziggy
Not using the wrong ones. Typed into here wrongly. Am using AltAbilityReady/Timer in my UI.

It's there now with latest as of 14th Aug. Both still coming up NULL.

Code used:
${If[${Me.AltAbilityReady["Purify Body"]},,Purify Body: ${Int[${Math.Calc[${Me.AltAbilityTimer["Purify Body"]} / 10]}]} min]}

Should show nothing if the ability is ready, or a countdown timer if it's not ready. Consistantly shows '0' now as a result of the math calc. typing either expression after /echo always gives NULL now.

Posted: Sat Aug 14, 2004 7:50 pm
by Amadeus
/sigh
17 July 2004 by Amadeus
- Updated source to be compatable with the July 16 patch
- ${Me.AltAbilityTimer...} and ${Me.AltAbilityReady...} datatypes are broken atm and
have been disabled.
READ!