Fletching Macro from 1 to 202 (Version 2.5) 8/3/04
Posted: Tue Aug 03, 2004 8:13 pm
Well, I have decided to start releasing some of my Tradeskills Macros. I have them for pretty much for all tradeskills, but I want to work out a few bugs on some before I release a few. Here is a Link that has all the updated macros:
http://www.soc-music.com/mq2/
Below is the Fletching one I have made. This is to be used in the Abysmal Sea and you will need to have a fletching kit to can go from 1 to 202. Plus BE SURE to place the .inc files into the common directory in your macros directory (if there isn't one.....create it).
fletching.mac
fletching.ini
buy.inc
packs.inc
sell.inc
http://www.soc-music.com/mq2/
Below is the Fletching one I have made. This is to be used in the Abysmal Sea and you will need to have a fletching kit to can go from 1 to 202. Plus BE SURE to place the .inc files into the common directory in your macros directory (if there isn't one.....create it).
fletching.mac
Code: Select all
|
| fletching.mac
| Takes you from 1 to 202 in Fletching
| Version 2.5
| Date: August 3, 2004
|
| Please be sure to get the lastest updates at http://www.soc-music.com/mq2/index.htm
|
| Before are the settings you need to change for you.
| This Macro can take you up to 202 in fletching.
| SkillMaxWanted can be change to what skill you want to stop at.
| MerchantName is which merchant you are at.
|
| This Macro works best in the Abysmal Sea since all the components are there.
| You WILL need to be next to the merchant in order for this to work.
|
| Requirements:
| You will need a Fletching Kit (in the last slot).
|
| Disclaimer:
| Code was used from other programers also from the MQ Forums.
| Thanks to El for the update to the combines to make it more cost effective.
|
#event CombineError "#*#There was no place to put that#*#"
#event CombineError "#*#You cannot combine these items in this container type!#*#"
#event CombineError "#*#did not accept these items#*#"
#include common/sell.inc
#include common/buy.inc
#include common/packs.inc
Sub Main
/declare OldSkill int outer
/declare SkillMaxWanted int outer
/declare PackCode string outer
/declare Component[10] string outer
/declare i int outer
/declare MerchantName string Outer
/declare AShafts item outer
/declare GrooveN item outer
/declare CFletching item outer
/declare AHeads item outer
/declare CombItemName string outer
/declare ItemTo string outer
/declare EndingVar int outer
/declare Levelname int outer
/varset OldSkill ${Me.Skill[Fletching]}
| ************************************************
| * Change these settings to what you want. *
| ************************************************
/varset MerchantName "Bansama Nysawi"
/varset SkillMaxWanted 202
| ************************************************
| ************************************************
:start
/echo Fletching is at ${Me.Skill[Fletching]}
/if (${Me.Skill[Fletching]}>=${SkillMaxWanted}) {
/echo Fletching is at ${SkillMaxWanted}. Quiting!
/endmacro
}
/if (${Me.Skill[Fletching]}>=162 && ${Me.Skill[Fletching]}<202) {
/varset AHeads "field point arrowheads"
/varset AShafts "bundled wooden arrow shafts"
/varset CFletching "set of ceramic arrow vanes"
/varset GrooveN "large groove nocks"
/varset CombItemName "FWCL"
/varset ItemTo "CLASS 6 Wood Point Arrow"
}
/if (${Me.Skill[Fletching]}>=135 && ${Me.Skill[Fletching]}<162) {
/varset AHeads "field point arrowheads"
/varset AShafts "bundled wooden arrow shafts"
/varset CFletching "set of bone arrow vanes"
/varset GrooveN "large groove nocks"
/varset CombItemName "FWBL"
/varset ItemTo "CLASS 5 Wood Point Arrow"
}
/if (${Me.Skill[Fletching]}>=122 && ${Me.Skill[Fletching]}<135) {
/varset AShafts "bundled ceramic arrow shafts"
/varset GrooveN "large groove nocks"
/varset CFletching "several round cut fletchings"
/varset AHeads "field point arrowheads"
/varset CombItemName "FCRL"
/varset ItemTo "CLASS 1 Ceramic Point Arrow"
}
/if (${Me.Skill[Fletching]}>=102 && ${Me.Skill[Fletching]}<122) {
/varset AShafts "bundled wooden arrow shafts"
/varset GrooveN "large groove nocks"
/varset CFletching "set of wooden arrow vanes"
/varset AHeads "field point arrowheads"
/varset CombItemName "FWWL"
/varset ItemTo "CLASS 4 Wood Point Arrow"
}
/if (${Me.Skill[Fletching]}>=82 && ${Me.Skill[Fletching]}<102) {
/varset AShafts "bundled wooden arrow shafts"
/varset GrooveN "large groove nocks"
/varset CFletching "several round cut fletchings"
/varset AHeads "hooked arrowheads"
/varset CombItemName "HWSL"
/varset ItemTo "CLASS 1 Wood Hooked Arrow"
}
/if (${Me.Skill[Fletching]}>=68 && ${Me.Skill[Fletching]}<82) {
/varset AShafts "bundled wooden arrow shafts"
/varset GrooveN "large groove nocks"
/varset CFletching "several shield cut fletchings"
/varset AHeads "field point arrowheads"
/varset CombItemName "FWSL"
/varset ItemTo "CLASS 3 Wood Point Arrow"
}
/if (${Me.Skill[Fletching]}>=56 && ${Me.Skill[Fletching]}<68) {
/varset AShafts "bundled bone arrow shafts"
/varset GrooveN "large groove nocks"
/varset CFletching "several round cut fletchings"
/varset AHeads "field point arrowheads"
/varset CombItemName "FBRL"
/varset ItemTo "CLASS 1 Bone Point Arrow"
}
/if (${Me.Skill[Fletching]}>=46 && ${Me.Skill[Fletching]}<56) {
/varset AShafts "bundled wooden arrow shafts"
/varset GrooveN "small groove nocks"
/varset CFletching "several round cut fletchings"
/varset AHeads "field point arrowheads"
/varset CombItemName "FWRS"
/varset ItemTo "CLASS 1 Wood Point Arrow"
}
/if (${Me.Skill[Fletching]}>=36 && ${Me.Skill[Fletching]}<46) {
/varset AShafts "bundled wooden arrow shafts"
/varset GrooveN "large groove nocks"
/varset CFletching "several parabolic cut fletchings"
/varset AHeads "field point arrowheads"
/varset CombItemName "FWPL"
/varset ItemTo "CLASS 2 Wood Point Arrow"
}
/if (${Me.Skill[Fletching]}>=16 && ${Me.Skill[Fletching]}<36) {
/varset AShafts "bundled wooden arrow shafts"
/varset GrooveN "medium groove nocks"
/varset CFletching "several round cut fletchings"
/varset AHeads "field point arrowheads"
/varset CombItemName "FWRM"
/varset ItemTo "CLASS 1 Wood Point Arrow"
}
/if (${Me.Skill[Fletching]}>=0 && ${Me.Skill[Fletching]}<16) {
/varset AShafts "bundled wooden arrow shafts"
/varset GrooveN "large groove nocks"
/varset CFletching "several round cut fletchings"
/varset AHeads "field point arrowheads"
/varset CombItemName "FWRL"
/varset ItemTo "CLASS 1 Wood Point Arrow"
}
/varset EndingVar 1
/target ${MerchantName}
/face
/click right target
/delay 1s
/call Buy ${AShafts} 40
/delay 1s
/call Buy ${GrooveN} 40
/delay 1s
/call Buy ${CFletching} 40
/delay 1s
/call Buy ${AHeads} 40
/delay 1s
/notify MerchantWnd DoneButton leftmouseup
/call OpenPacks
/delay 3s
/notify TradeskillWnd ExperimentButton leftmousehold
/notify TradeskillWnd ExperimentButton leftmouseup
/delay 2s
/call readIni "${CombItemName}"
:Begin
/if (${EndingVar}==1) /call ClearCursor
/for i 1 to 10
/if (${EndingVar}==1) /call AddComp "${Component[${i}]}" ${i}
/next i
/if (${EndingVar}==1) /call DoCombine
/if (${EndingVar}==1) /goto :Begin
/delay 1s
/call ClosePacks
/keypress esc
/keypress esc
/target ${MerchantName}
/face
/click right target
/delay 1s
/call OpenPacks
/delay 2s
/call Sell ${ItemTo}
/delay 1s
/call ClosePacks
/keypress esc
/keypress esc
/goto :start
/return
Sub readIni(RecipeName)
/declare Container string
/echo Running ${RecipeName} recipe, which makes ${ItemTo}.
/if (${Ini["fletching.ini","${RecipeName}",-1,"NOTFOUND"].Equal["NOTFOUND"]}) {
/echo Recipe ${RecipeName} not found
/endmacro
}
/varset Container ${Ini[fletching.ini,${RecipeName},Cont,Enviro]}
/if (${Container.Equal[Enviro]}) {
/varset PackCode Enviro
} else {
/varset PackCode ${FindItem[=${Container}].InvSlot}
/if (${PackCode.Equal[NULL]}) {
/echo Could not find container ${Container}
/varset EndingVar 2
/return
}
| pack1 = 22, ... , pack8 = 29
/varset PackCode pack${Math.Calc[${PackCode}-21].Int}
}
/for i 1 to 10
/varset Component[${i}] ${Ini[fletching.ini,${RecipeName},Comp${Math.Calc[${i}-1].Int},NOTFOUND]}
/next i
/return
sub ClearCursor
:Loop
/if (!${Cursor.ID}) /return
/autoinv
| /destroy
/delay 5
/doevents
/goto :Loop
/return
sub DoCombine
:Loop
/combine ${PackCode}
/delay 1s
/if (${PackCode.Equal[Enviro]}) /delay 1s
/doevents
/if (${InvSlot[${PackCode}].Item.Items}) /goto :Loop
/delay 5
/if (${Me.Skill[Fletching]}>${OldSkill}) {
/echo Your Fletching Went Up!! It's now ${Me.Skill[Fletching]}!
/varset OldSkill ${Me.Skill[Fletching]}
}
/return
sub AddComp(CompName, PackSlot)
/if (${CompName.Equal[NOTFOUND]}) /return
/if (!${FindItem[=${CompName}].ID}) {
/echo Could not find ${CompName} in inventory
/beep
/varset EndingVar 2
/return
}
:Loop
/ctrl /itemnotify ${FindItem[=${CompName}].InvSlot} leftmouseup
/if (!${Cursor.ID}) {
/delay 1
/goto :Loop
}
/if (${PackCode.Equal[Enviro]}) {
/itemnotify ${InvSlot[enviro${PackSlot}]} leftmouseup
} else {
/itemnotify in ${PackCode} ${PackSlot} leftmouseup
}
/return
Sub Event_CombineError
/varset EndingVar 2
/return
Code: Select all
[FWCL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled wooden arrow shafts
Comp2=field point arrowheads
Comp3=set of ceramic arrow vanes
[FWBL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled wooden arrow shafts
Comp2=field point arrowheads
Comp3=set of bone arrow vanes
[HCPL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled ceramic arrow shafts
Comp2=hooked arrowheads
Comp3=several parabolic cut fletchings
[SCPL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled ceramic arrow shafts
Comp2=silver tipped arrowheads
Comp3=several parabolic cut fletchings
[FWBL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled wooden arrow shafts
Comp2=field point arrowheads
Comp3=set of bone arrow vanes
[FCRL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled ceramic arrow shafts
Comp2=field point arrowheads
Comp3=several round cut fletchings
[FWWL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled wooden arrow shafts
Comp2=field point arrowheads
Comp3=set of wooden arrow vanes
[HWSL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled wooden arrow shafts
Comp2=hooked arrowheads
Comp3=several round cut fletchings
[FWSL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled wooden arrow shafts
Comp2=field point arrowheads
Comp3=several shield cut fletchings
[FBRL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled bone arrow shafts
Comp2=field point arrowheads
Comp3=several round cut fletchings
[FWRS]
Cont=Fletching Kit
Comp0=small groove nocks
Comp1=bundled wooden arrow shafts
Comp2=field point arrowheads
Comp3=several round cut fletchings
[FWPL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled wooden arrow shafts
Comp2=field point arrowheads
Comp3=several parabolic cut fletchings
[FWRM]
Cont=Fletching Kit
Comp0=medium groove nocks
Comp1=bundled wooden arrow shafts
Comp2=field point arrowheads
Comp3=several round cut fletchings
[FWRL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled wooden arrow shafts
Comp2=field point arrowheads
Comp3=several round cut fletchings
[SSPL]
Cont=Fletching Kit
Comp0=large groove nocks
Comp1=bundled steel arrow shafts
Comp2=silver tipped arrowheads
Comp3=several parabolic cut fletchings
Code: Select all
|
| buy.inc
| Buy Include File needed for macros
| Version 1.3
| Date: August 1, 2004
|
| Please be sure to get the lastest updates at http://www.soc-music.com/mq2/index.htm
|
| These file MUST be in the common directory in your macros directory.
|
| Disclaimer:
| Code was used from other programers also from the MQ Forums.
|
#event Broke "#*#can't afford to buy them#*#"
Sub Buy(item ItemToBuy, int amount)
/echo Buying ${ItemToBuy}
/declare TotalMItems int Inner
/varset TotalMItems ${Merchant.Items}
/declare x int Inner
/declare ItemSlotNum int Inner
/varset ItemSlotNum 0
/for x 1 to ${TotalMItems}
/if (${ItemToBuy.Equal[${Merchant.Item[${x}]}]}) {
/varset ItemSlotNum ${x}
}
/next x
/if (${ItemSlotNum}==0) {
/echo Not on Merchant
/return
}
/itemnotify merchant${ItemSlotNum} leftmouseup
:Buy
/if (${FindItemCount[=${SelectedItem}]}>=${amount}) {
/echo Done!
/return
}
:StackLoop
/if (${Math.Calc[${amount}-${FindItemCount[=${SelectedItem}]}]}<=20) /goto :RegLoop
/buyitem ${If[${SelectedItem.Stackable},20,1]}
/delay 5
/doevents
/goto :StackLoop
:RegLoop
/if (${Math.Calc[${amount}-${FindItemCount[=${SelectedItem}]}]}<=0) {
/echo Done!
/return
}
/buyitem ${If[${SelectedItem.Stackable},${Math.Calc[${amount}-${FindItemCount[=${SelectedItem}]}]},1]}
/delay 5
/doevents
/goto :RegLoop
/return
Sub Event_Broke
/echo Error: You are out of money!
/beep
/endmacro
/return
Code: Select all
|
| packs.inc
| Open and Close Packs Include File needed for macros
| Version 1.1
| Date: August 1, 2004
|
| Please be sure to get the lastest updates at http://www.soc-music.com/mq2/index.htm
|
| These file MUST be in the common directory in your macros directory.
|
| Disclaimer:
| Code was used from other programers also from the MQ Forums.
|
Sub OpenPacks
/declare bag int local 0
/newif (!${Window[InventoryWindow].Open}) /keypress inventory
/delay 1
/for bag 1 to 8 step 1
/newif (!${Window[pack${bag}].Open}) /itemnotify pack${bag} rightmouseup
/next bag
/delay 1
/return
Sub ClosePacks
/declare bag int local 0
| /newif (!${Window[InventoryWindow].Open}} /keypress inventory
/delay 1
/for bag 1 to 8 step 1
/newif (${Window[pack${bag}].Open}) /itemnotify pack${bag} rightmouseup
/next bag
/delay 1
/return
Code: Select all
|
| sell.inc
| Selling Include File needed for macros
| Version 1.2
| Date: August 1, 2004
|
| Please be sure to get the lastest updates at http://www.soc-music.com/mq2/index.htm
|
| These file MUST be in the common directory in your macros directory.
|
| Disclaimer:
| Code was used from other programers also from the MQ Forums.
|
Sub Sell(string ItemToSell)
/declare OldMoney int Inner
/declare NewMoney int Inner
/autoinv
/if (${ItemToSell.Equal[NULL]}) {
/echo Usage: /macro sell "Item"
/return
}
:Finding
/if (${FindItemCount[=${ItemToSell}]}==0) /goto :Done
/itemnotify ${FindItem[=${ItemToSell}].InvSlot} leftmouseup
:WaitFind
/if (${Bool[${SelectedItem}]}==FALSE) /goto :WaitFind
:Selling
/delay 1s
/varset OldMoney ${Me.Cash}
/shift /notify MerchantWnd MW_Sell_Button leftmouseup
:WaitSell
/varset NewMoney $(Me.Cash}
/if (${NewMoney}==${OldMoney}) /goto :WaitSell
/goto :Finding
:Done
/echo No more ${ItemToSell} to sell!!!
/return