/itemtarget

A forum for reporting bugs NOT related to custom plugins.

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OBCENEIKON
decaying skeleton
decaying skeleton
Posts: 9
Joined: Thu May 27, 2004 12:40 pm

/itemtarget

Post by OBCENEIKON » Sun Aug 01, 2004 4:00 am

I thought a plugin was causing this crash, but it appears its a command. When using /itemtarget and opening the map, my client crashes. I am showing ground spawns, npc's, pc's, all three radiuses, timers, and hidden spawns on my map in case any of that is needed or useful.

wassup
Official Guardian and Writer of TFM
Official Guardian and Writer of TFM
Posts: 1487
Joined: Sat Oct 26, 2002 5:15 pm

Post by wassup » Sun Aug 01, 2004 5:01 am

See Reporting CTD Problems in the readme.chm, then come back :)

GD
a snow griffon
a snow griffon
Posts: 353
Joined: Sat Jun 29, 2002 11:57 pm

Post by GD » Sun Aug 01, 2004 5:11 am

This is a known bug, it has to do with the displaying of the target melee radius when targeting a ground spawn.

I'm guessing it's a division by zero error, since a ground spawn doesn't have a melee radius.
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