tribute points activated?

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gameboy
a lesser mummy
a lesser mummy
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tribute points activated?

Post by gameboy » Thu Jul 22, 2004 11:06 am

Is there a way to find out if your tribute points are activated/deactivated?

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ieatacid
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Post by ieatacid » Thu Jul 22, 2004 4:07 pm

pCharInfo->LeadershipExpON

Arune
a hill giant
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Post by Arune » Thu Jul 22, 2004 4:12 pm

Just looking at that doesn't it seem wrong ieatacid?

Leadership exp is totally different than tribute points being activated.

gameboy
a lesser mummy
a lesser mummy
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Post by gameboy » Thu Jul 22, 2004 5:41 pm

Right, I'm looking for tribute points not the leadership. Basically I'm trying to create a HUD that tells me if its active or not. I hate wasting tribute points when I'm doing stuff like tradeskills.

Amadeus
The Maestro
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Post by Amadeus » Thu Jul 22, 2004 5:43 pm

ie is smoking some good stuff there ;)

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ieatacid
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Post by ieatacid » Thu Jul 22, 2004 6:58 pm

Just looking at that doesn't it seem wrong ieatacid?
No, it makes perfect sense. But you're right, it's not what he's looking for.
ie is smoking some good stuff there
Drinking beer actually :wink:. It was 90 degrees here today and seemed like a good idea. That's what I get for not paying attention.

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ieatacid
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Post by ieatacid » Thu Jul 22, 2004 7:03 pm

Oh, someone just asked this question in the VIP forums:

Code: Select all

${Window[TributeBenefitWnd].Child[TBW_DowngradeButton].Text}

Returns "Activate" if tribute is off, and "Deactivate" if it is on.

jaq
a ghoul
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Post by jaq » Wed Sep 15, 2004 7:57 pm

This was broken in the September 15 patch do to a screen type change in the ui file.

below is working in my hud. Note the addition of the "P" in the button name.

Code: Select all


${Window[TributeBenefitWnd].Child[TBWP_DowngradeButton].Text}