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Subroutine main not found

Posted: Sun Jul 18, 2004 7:21 pm
by Salvinger
i searched and found this thread http://macroquest2.com/phpBB2/viewtopic ... tine#48382
i have the same problem as this person, but it was never actually answered

this happens when i load pretty much any macro (player made and a few that come with the program) i installed it exactly as the manual said and im pretty sure i compiled it right (when i finished the batch build it said 12 instead of 15 like the manual said and 0 errors) can anyone help please?

Posted: Sun Jul 18, 2004 7:24 pm
by aChallenged1
Same as they told that person, post your macro using the CODE button to highlight and format it properly. Then it will be much easier to help you.

re

Posted: Sun Jul 18, 2004 7:31 pm
by Salvinger
well im really not sure what im supposed to post do you want me to post every single macro that doesnt work? ill just post one that came with the program

Code: Select all

| - routines.mac - 
| Generic routines that may be used a lot. 
| ---------------------------- 
| Original Version by: Plazmic 
| Improved by: L124RD 
| Fixed by: DKAA


Sub BuyItems 
/declare l1 int local
/declare l2 int local

   |/echo buying ${Param0} items
   /for l1 1 to ${Param0} 
      |/click left merchant buy 
      /varset l2 ${Me.Cash}
      /shift /notify MerchantWnd MW_Buy_Button leftmouseup
      :BuyItems_Wait
         /delay 3
      /if (${l2}==${Me.Cash}) /goto :BuyItems_Wait
      /echo bought one...
   /next l1 
/return 


| ---------------------------- 


Sub SellItem 
/declare tmpslot int local
   :SellItem 
      /varset tmpslot ${FindItem[${Param0}].InvSlot}
      /if (!${tmpslot}) /goto :DoneSellItem
      /itemnotify ${tmpslot} leftmouseup
      /shift /notify MerchantWnd MW_Sell_Button leftmouseup
      | two second limit on the server
      /delay 2s
      /delay ${Math.Rand[3]}
   /goto :SellItem 
   :DoneSellItem 
/return 


| ---------------------------- 


Sub BackPedal 
   /if (!${Defined[BackPedal_var]}) {
   /declare BackPedal_var int global
   }
   /if (${Param0}==${BackPedal_var}) /return 
   /varset BackPedal_var ${Param0} 
   /if (${Param0}==1) /keypress down hold 
   /if (${Param0}==0 )/keypress down 
/return 


| ---------------------------- 


Sub AutoRun 
   /if (!${Defined[AutoRun_var]}) {
   /declare AutoRun_var int global
   }
   /if (${Param0}==${AutoRun_var}) /return 
   /varset AutoRun_var ${Param0} 
   /if (${Param0}==1) /keypress up hold 
   /if (${Param0}==0) /keypress up 
/return 


| ---------------------------- 


Sub GotoLoc 
/declare v91 int local
   /varcalc v91 ${Math.Rand[4]+1}
   :GotoLocLoop 
      /face loc ${Param0} 
      /if (${Defined[Param1]}) {
        /if (${Param1.Equal[u]}) /keypress u
      }
      /call AutoRun 1 
   /if (${Math.Distance[${Param0}]>${v91}) /goto :GotoLocLoop 
   /call AutoRun 0 
/return 


| ---------------------------- 


Sub GotoTarg 
/declare v91 int local
   /varcalc v91 ${Math.Rand[4]}+1
   :GotoTargLoop 
      /face nolook
      /if (${Defined[Param1]}) {
        /if (${Param1.Equal[u]}) /keypress u
      }
      /call AutoRun 1 
   /if (${Target.Distance}>${v91}) /goto :GotoTargLoop 
   /call AutoRun 0 
/return 

| ---------------------------- 

Sub FindCombiner
/declare v99 int local

   /for v99 1 to 8
      /if (${Me.Inventory[pack${v99}].Type.Equal[${Param0}]}) /return ${v99}
   /next v99

/return 99

| End of routines.mac
o btw i noticed you said post the code on my macro, i didnt make a macro mabey i didnt put this in the right forums but this happens when i load most macros

Posted: Sun Jul 18, 2004 7:55 pm
by aChallenged1
It's missing pretty much the most important portion, the /SUB MAIN
Go back and check the macro again and make sure you copied it properly. If it came from the PARM section, it is out of date.

EDIT: Why do I feel like this is not a MAC but an INC?

re

Posted: Sun Jul 18, 2004 8:04 pm
by Salvinger
ok nm about last one i got one that has a sub main :)

Code: Select all

| Hunter Macro 
| Hunter.mac 
| Author : robdawg 
| Version : v1.2 2004-05-13 10:06pm PST 
| Useage : /macro Hunter 
| Description : This macro will run your character around killing any mobs in your 
| RV_MobArray. Then it will attempt to loot all items in your 
| RV_LootArray. This is definitely a work in progress and I am sure 
| someone can think of plenty of upgrades for this. 
|------------------------------------------------------------------------------------ 

#turbo 10 

Sub Main 
|------------------------------------------------------------ 
|How many times should aquire target fail before delaying? 
|------------------------------------------------------------ 
/declare RV_FailMax int outer 3 
|------------------------------------------------------------ 
|How far would you like to target a mob? 
|------------------------------------------------------------ 
/declare RV_MaxRadius int outer 3000 
|------------------------------------------------------------ 
|How far is the combat range? 
|------------------------------------------------------------ 
/declare RV_Range int outer 10 
|------------------------------------------------------------ 
|What is the minimum Z Value of mobs I should target? 
|------------------------------------------------------------ 
/declare RV_MinZRange int outer -1000 
|------------------------------------------------------------ 
|What is the maximum Z Value of mobs I should target? 
|------------------------------------------------------------ 
/declare RV_MaxZRange int outer 1000 
|------------------------------------------------------------ 
|Should I loot all items? 
|------------------------------------------------------------ 
/declare RV_LootAllItems int outer 0 
|------------------------------------------------------------ 
|Should I display stats? 
|------------------------------------------------------------ 
/declare RV_DisplayStats int outer 1 

|------------------------------------------------------------ 
|Loot Array Information. 
|------------------------------------------------------------ 
/call ReadINI HunterMob.ini "${Zone.Name}" Mob 
/if (!${Defined[RV_MobArray]}) { 
/echo Mob Array Creation Error, ending macro... 
/endmacro 
} 

|------------------------------------------------------------ 
|Mob Array Information. 
|------------------------------------------------------------ 
/call ReadINI HunterLoot.ini "${Zone.Name}" Loot 
/if (!${Defined[RV_LootArray]}) { 
/echo No Loot Array Created... 
} 

|------------------------------------------------------------ 
|Variables that you don't need to worry about. 
|------------------------------------------------------------ 
/declare RV_FailCounter int outer 0 
/declare RV_MyTargetID int outer 0 
/declare RV_MyTargetName string outer 
/declare RV_MyTargetDead int outer 0 
/declare RV_InvalidTargetID int outer 0 
/declare RV_HasTarget int outer 0 
/declare RV_RandomWait int outer 0 
/declare RV_LootSlot int outer 0 
/declare RV_CheckLook int outer 0 
/declare RV_Fighting int outer 0 
/declare RV_TargetDead int outer 0 
/declare RV_MyXLOC int outer 0 
/declare RV_MyYLOC int outer 0 

/declare RV_FastRange int outer 
/declare RV_RangeMax int outer 
/declare RV_RangeMin int outer 
/varcalc RV_FastRange ${RV_Range}+3 
/varcalc RV_RangeMax ${RV_Range}+1 
/varcalc RV_RangeMin ${RV_Range}-1 

:Start 
/doevents 
/call GMCheck 
/call GetTarget 

:KillAdds 
/if (${RV_HasTarget}) /call MoveToMob 
/if (${RV_HasTarget}) /call CombatSub 
/if (${RV_HasTarget}) /call MoveToMob 
/if (${RV_HasTarget} && (${Defined[RV_LootArray]} || ${RV_LootAllItems})) /call LootMob 
/if (${RV_DisplayStats}) /call DisplayStats 
/call ResetSub 

/varset RV_RandomWait ${Math.Rand[5]} 
/varcalc RV_RandomWait ${RV_RandomWait}+1 
/echo Paranoia - Waiting ${RV_RandomWait} seconds before resuming 
/delay ${RV_RandomWait}s 

/if (${Target.ID}) { 
/echo Looks like something is attacking us, killing it... 
/delay 1s 
/varset RV_HasTarget 1 
/varset RV_Fighting 1 
/goto :KillAdds 
} 

/goto :Start 

/return 

|-------------------------------------------------------------------------------- 
|SUB: Aquire Target 
|-------------------------------------------------------------------------------- 
Sub GetTarget 

/declare RV_CurrentRadius int local 
/declare RV_TargetSub int local 
:Acquire 
/for RV_CurrentRadius 100 to ${RV_MaxRadius} step 100 
/for RV_TargetSub 1 to ${RV_MobArray.Size} 
/squelch /target radius ${RV_CurrentRadius} nopcnear notid ${RV_InvalidTargetID} npc "${RV_MobArray[${RV_TargetSub}]}" 
/varset RV_MyTargetID ${Target.ID} 
/varset RV_MyTargetDead 0 
/if (${Target.ID}) { 
/if (${Int[${Target.PctHPs}]}<100) { 
/echo Mob NOT a Full Health, picking another... 
/varset RV_InvalidTargetID ${Target.ID} 
/call ResetSub 
/goto :Acquire 
} 
/if (${Int[${Target.Z}]}<${RV_MinZRange}) { 
/echo Mob is BELOW Min Z Range, picking another... 
/varset RV_InvalidTargetID ${Target.ID} 
/call ResetSub 
/goto :Acquire 
} 
/if (${Int[${Target.Z}]}>${RV_MaxZRange}) { 
/echo Mob is ABOVE Max Z Range, picking another... 
/varset RV_InvalidTargetID ${Target.ID} 
/call ResetSub 
/goto :Acquire 
} 
/varset RV_HasTarget 1 
/varset RV_MyTargetName ${Target.CleanName} 
/echo Acquired ${Target.CleanName} at range ${Int[${Target.Distance}]} 
/return 
} 
/next RV_TargetSub 
/delay 2 
/next RV_CurrentRadius 

/if (!${Target.ID}) { 
/delay 2s 
/varcalc RV_FailCounter ${RV_FailCounter}+1 
/echo Failed to Acquire Target in Range ${RV_MaxRadius} ${RV_FailCounter} Time(s) 
/if (${RV_FailCounter}>=${RV_FailMax}) { 
/echo Waiting for Respawns, Resetting Failure Counter... 
/delay 60s 
/varset RV_FailCounter 0 
} 
/goto :Acquire 
} 
/return 

|-------------------------------------------------------------------------------- 
|SUB: Moving 
|-------------------------------------------------------------------------------- 
Sub MoveToMob 

/varset RV_MyXLOC ${Int[${Me.X}]} 
/varset RV_MyYLOC ${Int[${Me.Y}]} 
/declare RV_DistanceTimer timer 15 

/doevents 

:MovementLoop 

/if ((!${RV_Fighting})&&(!${RV_TargetDead})&&(${Target.PctHPs}<100)) { 
/echo Mob not at full health, picking another... 
/varset RV_InvalidTargetID ${Target.ID} 
/varset RV_HasTarget 0 
/call ResetSub 
/return 
} 

/if (${Target.ID}) { 
/face fast 
} 
/if (${Int[${Target.Distance}]}>${RV_FastRange}) { 
/keypress forward hold 
} 
/if (${Int[${Target.Distance}]}<${RV_FastRange}&&${Int[${Target.Distance}]}>${RV_RangeMax}) { 
/keypress forward 
} 
/if (${Int[${Target.Distance}]}<${RV_RangeMin}) { 
/keypress back 
} 
/if (!${RV_DistanceTimer}) { 
/if ((${RV_MyXLOC}==${Int[${Me.X}]})&&(${RV_MyYLOC}==${Int[${Me.Y}]})) /call HitObstacle 
/varset RV_MyXLOC ${Int[${Me.X}]} 
/varset RV_MyYLOC ${Int[${Me.Y}]} 
/varset RV_DistanceTimer 15 
/goto :Movementloop 
} 
/if (${Int[${Target.Distance}]}>${RV_FastRange}) /goto :MovementLoop 

/return 

|-------------------------------------------------------------------------------- 
|SUB: Combat 
|-------------------------------------------------------------------------------- 
Sub CombatSub 

/echo Attacking Mob NOW! 
/varset RV_Fighting 1 
/varset RV_TargetDead 0 

:CombatLoop 
/doevents 
/attack on 

/call MoveToMob 
/call SpecialIT 

/if (!${Target.ID}) { 
/attack off 
/keypress forward 
/keypress back 

/varset RV_TargetDead 1 
/varset RV_Fighting 0 
/delay 1s 
/target radius 30 corpse 
/delay 1s 
/if (!${Target.ID}) { 
/call ResetSub 
/return 
} 
/face fast 
} 
/if (!${RV_TargetDead}) { 
/goto :CombatLoop 
} 

/return 

|-------------------------------------------------------------------------------- 
|SUB: Special Combat 
|-------------------------------------------------------------------------------- 
Sub SpecialIt 

/declare TempID int inner 0 

/if ((${Target.Distance}<11)&&(${Me.AbilityReady["Bash"]})) /doability "Bash" 

/if ((${Int[${Me.PctHPs}]}<50)&&(${Me.Gem["Light of Nife"]})&&(${Me.SpellReady["Light of Nife"]})) { 
/varset TempID ${Target.ID} 
/keypress forward 
/keypress back 
/keypress F1 
/echo Casting Heal Spell because of low health... 
/cast "Light of Nife" 
/delay 3s 
/target id ${TempID} 
} 

/return 

|-------------------------------------------------------------------------------- 
|SUB: Looting 
|-------------------------------------------------------------------------------- 
Sub LootMob 

/declare LootSlot int inner 0 
/declare LootCheck int inner 0 
/declare LootTotal int inner 0 

/face fast 

/keypress forward 
/keypress back 

/fastdrop on 
/lootn never 
/delay 2s 
/loot 
/delay 2s 
/if (!${Corpse.Items}) { 
/echo NO LOOT! Cheap Bastard! 
/return 
} 

/varset LootTotal ${Corpse.Items} 
/for LootSlot 1 to ${LootTotal} 
/itemnotify loot${LootSlot} leftmouseup 
/delay 1s 
/if (${RV_LootAllItems}) { 
/echo Keeping a ${Cursor.Name}... WOOT! 
/autoinventory 
/delay 1s 
} else { 
/for LootCheck 1 to ${RV_LootArray.Size} 
/if (${Cursor.Name.Find[${RV_LootArray[${LootCheck}]}]}) { 
/echo Keeping a ${Cursor.Name}... WOOT! 
/varcalc RV_LootStats[${LootCheck}] ${RV_LootStats[${LootCheck}]}+1 
/autoinventory 
/delay 1s 
} 
/next LootCheck 
} 
/if (${Cursor.ID}) { 
/echo Destroying a ${Cursor.Name}... 
/destroy 
/delay 1s 
} 
/next LootSlot 

/notify LootWnd DoneButton leftmouseup 
/delay 2 

/return 

|-------------------------------------------------------------------------------- 
|SUB: Reset 
|-------------------------------------------------------------------------------- 
Sub ResetSub 

/keypress esc 
/keypress esc 
/keypress esc 
/keypress esc 

/varset RV_HasTarget 0 
/varset RV_TargetDead 0 
/varset RV_Fighting 0 

/return 

|-------------------------------------------------------------------------------- 
|SUB: Obstacle Avoidance 
|-------------------------------------------------------------------------------- 
Sub HitObstacle 

/echo Obstacle hit, moving around it... 
/keypress forward 
/keypress back hold 
/delay 3 
/keypress back 
/if (${Math.Rand[100]}+1>50) { 
/keypress strafe_right hold 
} else { 
/keypress strafe_left hold 
} 
/delay 5 
/keypress strafe_right 
/keypress strafe_left 
/keypress forward hold 

/return 

|-------------------------------------------------------------------------------- 
|SUB: GM Check 
|-------------------------------------------------------------------------------- 
Sub GMCheck 

/if (${Spawn[gm].ID}) { 
/beep 
/beep 
/beep 

/echo GM has entered the zone! 
/echo FUCK HIM but ending the macro... 

/keypress forward 
/keypress back 

/quit 
/endmacro 
} 

/return 

|-------------------------------------------------------------------------------- 
|SUB: Reading from an INI File 
|-------------------------------------------------------------------------------- 
Sub ReadINI(FileName,SectionName,ArrayType) 

/echo Attempting to Read Section "${SectionName}" Zone Information from ${FileName}... 
/delay 1s 

/if (${Ini[${FileName},${SectionName},-1,NO].Equal[NO]}) { 
/echo "${SectionName}" is not a Valid Section for FILE:${FileName}, ending macro... 
/delay 1s 
/return 
} 
/declare nValues int local 1 
/declare nArray int local 0 
/declare KeySet string local ${Ini[${FileName},${SectionName}]} 

:CounterLoop 
/if (${String[${Ini[${FileName},${SectionName},${ArrayType}${nValues}]}].Equal[null]}) { 
/varcalc nValues ${nValues}-1 
/goto :MakeArray 
} 
/varcalc nValues ${nValues}+1 
/goto :CounterLoop 

:MakeArray 
/if (!${nValues}) /return 
/if (${FileName.Equal["HunterMob.ini"]}&&${nValues}>0) { 
/echo Declaring Mob Array... 
/declare RV_MobArray[${nValues}] string outer 
/declare RV_MobStats[${nValues}] string outer 
} 
/if (${FileName.Equal["HunterLoot.ini"]}&&${nValues}>0) { 
/echo Declaring Loot Array... 
/declare RV_LootArray[${nValues}] string outer 
/declare RV_LootStats[${nValues}] string outer 
} 
/for nArray 1 to ${nValues} 
/if (${FileName.Equal["HunterMob.ini"]}) { 
/varset RV_MobArray[${nArray}] ${Ini[${FileName},${SectionName},${ArrayType}${nArray}]} 
/varset RV_MobStats[${nArray}] 0 
} 
/if (${FileName.Equal["HunterLoot.ini"]}) { 
/varset RV_LootArray[${nArray}] ${Ini[${FileName},${SectionName},${ArrayType}${nArray}]} 
/varset RV_LootStats[${nArray}] 0 
} 
/next nArray 

/echo "${SectionName}" Zone Information Read Successfully from ${FileName}... 
/delay 1s 

/return 

|-------------------------------------------------------------------------------- 
|SUB: Display Stats 
|-------------------------------------------------------------------------------- 
Sub DisplayStats 

/declare nArray int local 

/if (${Defined[RV_LootArray]}) { 
/for nArray 1 to ${RV_LootArray.Size} 
/echo ${Int[${RV_LootStats[${nArray}]}]} ${RV_LootArray[${nArray}]}'s 
/next nArray 
} 

/return

Posted: Sun Jul 18, 2004 11:33 pm
by aChallenged1
Ok, isn't this from the Macro Depot where you posted about the problem?
It helps EVERYONE for you to keep it all in ONE place, namely the place where you got it.
Make sure your huntermob.ini and hunterloot.ini are in your MACRO folder with the macro as well. Be sure that the files are named properly.

Re: Subroutine main not found

Posted: Sun Jul 18, 2004 11:37 pm
by aChallenged1
Salvinger wrote:i searched and found this thread http://macroquest2.com/phpBB2/viewtopic ... tine#48382
i have the same problem as this person, but it was never actually answered

this happens when i load pretty much any macro (player made and a few that come with the program) i installed it exactly as the manual said and im pretty sure i compiled it right (when i finished the batch build it said 12 instead of 15 like the manual said and 0 errors) can anyone help please?
You don't compile MAC files, nor INC files. You copy them into a text editor and save them as the appropriate file name with proper file extention.
There really is no "installation" of macros. You just put the file in the macro directory, end of story. Running them is a simple /macro filename.mac [anyparamsrequired]

re

Posted: Mon Jul 19, 2004 7:19 am
by Salvinger
i fixed problem apparently you cant use wordpad to save macros into so i used notepad and it fixed it