Edit 05/10/02
Fixed annoying bug that made you run around the mob in circle if you couldnt see it.
Added Running back to a home point when low on health.
Added some ability stuff for lowbie monk easy to change for other melee's
Added code to hopefully target any aggro mobs you might pick up.
Edit 07/10/02
Squashed a few bugs with alert priority and removed some debugging logging that is no longer required.
Added a couple more melee /doability's
Edit 07/10/02 a
Fixed TooFar event
Edit 10/10/02
Added area avoidance code. Still a bit unsightly atm but it works. Look at the CheckObstacles and AvoidLoc subs for more info. Uses $heading from IRC20021001a release.
Edit 13/10/02
Moved zone specific stuff into a seperate file. To set up your own zone specific file just edit the one I have included here then save it as yourzone.mac (no spaces in name) and change the name in the #include near the top of the main script.
Code: Select all
| Hunter.mac
|
| The ultimate melee class.zone farming script
|
#turbo
#include routines.mac
#include eastcommons.mac
#define LootTotal v50
#define KSRadius v51
#define NoLOS v38
#define TooFarAway v39
#define MyTarget v40
#define MyHeading v41
#define TargetHeading v42
#define HeadingDelta v43
#define TargetDead v44
#define MyXLoc v46
#define MyYLoc v47
#define KSCheck v49
#define TargetLooted v52
#define LootSlot v54
#define CheckLoot v55
#define AttackedMe v56
#define BackHome v57
#define HomeY v58
#define HomeX v59
#define Attacker v60
#event CannotSee "You cannot see your target"
#event TooFar "Your target is too far away"
#event HitsYou "YOU for"
sub Main
/zapvars
/mqlog Hunter script v 20021007a started
| Set up Alert lists
/call SetAlerts
| Set up List of Loot to keep
/call SetLootList
| Set Home Point
/call SetHomePoint
| Set KS radius below. The script will not target a mob if a PC is within this radius of it.
/varset KSRadius 60
| Set Loot nodrop
/lootn never
|
| First off put clean up any open windows and make sure modifier keys are reset
/press esc
/press esc
/press esc
/press esc
/press alt
/press shift
/press ctrl
| Start of main Loop
|
:Start
| RestUp
/call RestUp
| Aquire nearest target to attack
/call GetTarget
| Advance
/call Advance
| Loot
/call Loot
/delay 0
/goto :Start
/return
| RestUp
sub RestUp
| Run to Home Base if needed
/if n $char(hp,pct)>50 /goto :NoRest
|Low on HP's running home
/mqlog HPs at $char(hp,pct) heading home
/call HomeBase
| If we didnt make it home we dont want to rest
/if n $return!=1 {
/mqlog Didnt make it home aborting run home
/goto :NoRest
}
| Make sure we are sat down.
/mqlog Reached home base resting
/sit on
:Rest
| Check if something has aggroed and attack it if it has.
/if n $AttackedMe==1 {
/mqlog aggroed whilst sitting
/sit off
/goto :NoRest
}
/delay 5
/if $char(ability,"Mend")>0 /doability "Mend"
/if n $char(hp,pct)<100 /goto :Rest
/mqlog Hps at $char(hp,pct) Off hunting again
}
:NoRest
/stand
/return
| Acquire Target subroutine
sub GetTarget
:Acquire
/if AttackedMe==1 {
/mqlog Targeted "$v13" who jumped me
/target "$v13"
/varset AttackedMe 0
} else /if "$alert(1)"=="TRUE" {
/target npc alert 1 notnearalert 4 nopcnear $KSRadius
/mqlog Targeted $target(name) range $target(distance) on alert list 1
} else /if "$alert(2)"=="TRUE" {
/target npc alert 2 notnearalert 4 nopcnear $KSRadius
/mqlog Targeted $target(name) range $target(distance) on alert list 2
} else {
/target npc alert 3 notnearalert 4 nopcnear $KSRadius
/mqlog Targeted $target(name) range $target(distance) on alert list 3
}
/varset MyTarget $target(id)
/varset TargetDead 0
/doevents
/delay 0
/if n $target(id)==0 /goto :Acquire
/return
| Advance to mob subroutine
sub Advance
:Engage
|Process any events
/doevents
|Work on sense heading skill
/if $char(ability,"Sense Heading")>0 /doability "Sense Heading"
| Turn towards target
/face nopredict
| If we are not within melee range then make sure we are on autorun
/if n $target(distance)>15 /call autorun2 1
| If we are still a distance away from target search for a closer one
/if n $target(distance)>200 {
/call GetTarget
}
| Save our current x,y loc
/varset MyXLoc $char(x)
/varset MyYLoc $char(y)
| Wait a then check loc again if we are on same spot call the obstacle routine to try and get around it
/delay 1
/if n $MyXLoc==$char(x) /if $MyYLoc==$char(y) /call Obstacle
| If we are within melee range stop running check Target again for other players engaged and attack if all OK.
/if n $target(distance)<15 {
/mqlog In melee range
/call autorun2 0
/varset KSCheck $target(id)
/call GetTarget
/if n $KSCheck==$MyTarget /call Melee
}
/call checkobstacles
/delay 0
/if n $TargetDead!=1 /goto :Engage
/mqlog Target is dead
/target id $MyTarget
/return
| Melee with mob subroutine
sub Melee
/mqlog Started melee
/attack on
:Combat
| Check events
/doevents flush
| Make sure were staring the critter out
/face nopredict
| If we are too far away close in
/if n $target(distance)>15 {
/face nopredict
/delay 2
/call autorun2 1
/mqlog $target(distance,nopredict) from $target(name)
}
| If we are in melee range stop running
/if n $target(distance)<15 {
/call autorun2 0
/delay 2
/face fast nopredict
/mqlog In melee with $target(name) at $target(hp,pct) I am at $char(hp,pct)
}
/doevents
| If we cannot see the target backup and face it again.
/if n $NoLOS==1 {
/mqlog Cannot see
/face nopredict
/sendkey down down
/delay 4
/sendkey up down
/varset NoLOS 0
/delay 3
}
| If we are too far away close in
/if n $TooFarAway==1 {
/face nopredict
/delay 2
/call autorun2 1
/varset TooFarAway 0
}
/if $char(ability,"Round Kick")>0 /doability "Round Kick"
/if $char(ability,"Kick")>0 /doability "Kick"
/if $char(ability,"Mend")>0 /doability "Mend"
/if $char(ability,"Slam")>0 /doability "Slam"
| Check if target is dead or we have lost it
/if n $target(id)==0 /varset TargetDead 1
| Check for any obstacles we are supposed to avoid
/call checkobstacles
| If target is still alive keep at it
/if n $TargetDead!=1 /goto :Combat
| Target is dead so stop attacking
/attack off
/varset AttackedMe 0
/return
| Loot mob
sub Loot
/varset TargetLooted 0
:Approach
/mqlog Advancing to corpse
|Process any events
/doevents
| Check we still have a target if not dont try to loot it
/if n $target(id)==0 /goto :Looted
| Turn towards target
/face nopredict
| If we are within range loot corpse
/if n $target(distance)<15 {
/call autorun2 0
/loot
/goto :AtTarget
}
| If we are not within range then make sure we are on autorun
/if n $target(distance)>12 /call autorun2 1
| Save our current x,y loc
/varset MyXLoc $char(x)
/varset MyYLoc $char(y)
| Wait and then check loc again if we are on same spot call the obstacle routine to try and get around it
/delay 1
/if n $MyXLoc==$char(x) /if $MyYLoc==$char(y) /call Obstacle
| Check for any obstacles we are supposed to avoid
/call checkobstacles
/delay 0
/goto :Approach
:AtTarget
|Begin Looting
/mqlog starting to loot
/delay 10
| Cycle through each loot slot
/varset LootSlot 0
:LootLoop
/delay 1
/click left corpse $LootSlot
/delay 3
/if "$cursor()"!="TRUE" /goto :NoLoot
| Scan list of loot to keep and auto drop it if we are keeping it.
/varset CheckLoot 0
:GetLoot
/if "$cursor(name)"~~"$a(1,$CheckLoot)" {
/mqlog Looted $cursor(name)
/click left auto
/goto :Looted
}
/varadd CheckLoot 1
/delay 0
/if n $CheckLoot<$LootTotal /goto :GetLoot
| Checked list of loot to keep with no matches so destroy (must turn on fast destroy)
/mqlog Destroying $cursor(name)
/click left destroy
:Looted
/varadd LootSlot 1
/delay 0
/goto :LootLoop
:NoLoot
/delay 3
/press esc
/delay 2
/return
sub HomeBase
/mqlog Heading Home
:RunHome
|Process any events
/doevents
|Work on sense heading skill
/if $char(ability,"Sense Heading")>0 /doability "Sense Heading"
|Check if we have aggroed something and stop running home if we have
/if n $AttackedMe==1 {
/mqlog $v13 Atacked be on the way home
/return
}
| Turn towards target
/face loc $HomeY,$HomeX
| If we are not within melee range then make sure we are on autorun
/if n $distance($HomeY,$HomeX)>15 /call autorun2 1
| Save our current x,y loc
/varset MyXLoc $char(x)
/varset MyYLoc $char(y)
| Wait a then check loc again if we are on same spot call the obstacle routine to try and get around it
/delay 1
/if n $MyXLoc==$char(x) /if $MyYLoc==$char(y) /call Obstacle
| Check for any obstacles we are supposed to avoid
/call checkobstacles
| If we are within melee range stop running check Target again for other players engaged and attack if all OK.
/if n $distance($HomeY,$HomeX)<15 {
/mqlog Reached Home
/call autorun2 0
/varset BackHome 1
}
/delay 0
/if n $BackHome!=1 /goto :RunHome
/varset BackHome 0
/return 1
sub Obstacle
| We appear to be stuck so try and backup and strafe sideways
/mqlog Ouch! ran into something
/sendkey up up
/sendkey down down
/delay 2
/doevents
/sendkey up down
/sendkey down ctrl
/if n $rand(99)>50 {
/sendkey down right
} else {
/sendkey down left
}
/delay 3
/doevents
/sendkey up right
/sendkey up left
/sendkey up ctrl
/sendkey down up
/return
sub AvoidLoc
| Pass in 3 numbers first two are the Y and X locs of the point to avoid third one is the distance you want to keep from it.
| This sub will check if you are within the distance specified and turn you away from the loc and run you until you are the correct
| distance away. Too many calls to this sub will slow your main loop down badly so keep the areas large and infrequent for best results.
| i.e. if there are a few huts together set a loc and radius that will cover the whole area rather than each individual hut.
/if n $distance($p0,$p1)>$p2 /goto :OK
/mqlog close to $p0 $p1
/if n $calc($heading($p0,$p1)-$char(heading)<0 {
/face heading $calc($heading($p0,$p1)-95)
} else {
/face heading $calc($heading($p0,$p1)+95)
}
:RunAway
/call autorun2 1
/delay 1
/if n $distance($p0,$p1)<$p2 /goto :RunAway
:OK
/return
Sub AutoRun2
/if $p0==1 /sendkey down up
/if $p0==0 /sendkey up up
/return
sub Event_TooFar
/varset TooFarAway 1
/return
sub Event_CannotSee
/varset NoLOS 1
/return
sub Event_HitsYou
/if "$combat"=="TRUE" /goto :StillEngaged
/varset AttackedMe 1
/varset v10 "$left($calc($instr("YOU","$p0")-1),"$p0")"
/varset v11 $strlen("$v10")
:WalkString
/if "$mid($v11,1,"$v10")"==" " {
/varset v12 $v11
/goto :DoneWalkString
}
/varsub v11 1
/delay 0
/goto :WalkString
:DoneWalkString
/varset Attacker "$left($v12,"$v10")"
/mqlog Being Hit by $Attacker
:StillEngaged
/return
Code: Select all
| EastCommons.mac
|
| Zone specific Info for Hunter Script
#define HomeY v58
#define HomeX v59
| This Sub sets up the alert lists for the mobs we want to hunt
|
sub SetAlerts
| Setup Alerts for the most important mobs here (rare)
|
/alert clear 1
/alert add 1 npc radius 500 lion
/alert add 1 npc radius 500 kodiak
/alert add 1 npc radius 500 bear
/alert add 1 npc radius 500 puma
/alert add 1 npc radius 500 spiderling
| Setup Alerts for the next most important mobs here (uncommon)
|
/alert clear 2
/alert add 2 npc radius 1000 lion
/alert add 2 npc radius 1000 kodiak
/alert add 2 npc radius 1000 bear
/alert add 2 npc radius 1000 puma
/alert add 2 npc radius 1000 spiderling
| Setup Alerts for the next most important mobs here (common)
|
/alert clear 3
/alert add 3 npc lion
/alert add 3 npc kodiak
/alert add 3 npc bear
/alert add 3 npc puma
/alert add 3 npc spiderling
| Setup Alerts for Scary mobs here
|
/alert clear 4
/alert add 4 npc radius 500 griffin
/return
| This sub sets up the list loot we wish to keep.
|
sub SetLootList
/varset a(1,0) "silk"
/varset a(1,1) "quality"
| Put number of items in list here.
/varset LootTotal 2
/return
| This sub sets our home point we return to if low on health
|
sub SetHomePoint
| Set home to be entrance of tunnel
/varset HomeX 854.02,
/varset HomeY -1091.77
/mqlog Home Point is $HomeX, $HomeY
/return
| This sub does the checks to make sure we avoid certain specified areas
sub CheckObstacles
| this sub just calls avoidloc for each area i want to avoid in EC
| Single Hut Near WF Zone
/call avoidloc 184 -856 30
| 2 Huts Near WF Zone
/call avoidloc -154 -816 75
| Inn 1 Complex
/call avoidloc -137 118 165
| Guard Post
/call avoidloc 564 973 125
| Single Hut on path between inn1 and inn2
/call avoidloc -106 1670 50
| Inn 2 Complex
/call avoidloc -320 3042 130
| Undead Ruins
/call avoidloc -963 2841 180
| Orc 1
/call avoidloc 1004 2642 180
| Druids
/call avoidloc 418 3800 100
| Hut Near Druids
/call avoidloc 337 4063 30
| Orc 2
/call avoidloc 974 4627 60
| Hidden Inn
/call avoidloc 997 3692 90
| Altunic Jartins Hut
/call avoidloc -118 4732 30
| Inn 3
/call avoidloc 221 4835 140
/return


