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MQ2 on Test

Posted: Wed Jun 09, 2004 1:16 pm
by jon
Greetings,

I've just installed MQ2, I tried running it on a production server and it seems to work just fine. However when I load up the Test Server Nothing loads at all (No Enhanced by MacroQuest 2 splash screen, no MQ window. Is it possible to run MQ2 on Test if so what do I need to change to do so. My first guess is __ClientName from EQGAME to TESTEQGAME but I'd like to make sure before i go mucking around in the source code. I understand that things are liable to break really fast on Test and be unsupported, but test is my home and I just want a forage/fishing macro.

Posted: Wed Jun 09, 2004 1:32 pm
by TrippyTom
The answer would be no, since Test has a different version of EQgame.exe than the normal servers. MQ is designed and updated for the production servers, as far as I know.

Posted: Thu Jun 10, 2004 12:17 am
by GD
Data gets changed far to often on the Test Server, it'd be unfeasable to have to get all the offsets over and over on a sometimes daily basis just to keep MQ working.

Posted: Sat Nov 04, 2006 3:27 pm
by Sorry
It would be very usefull to have MQ2 working on the test server when the testeqgame.exe and eqgame.exe are the same. This probably happens a lot of the time.

To try this you would need to set __ClientName to "testeqgame" and __ClientOverride to 1 in the file eqgame.h

If the test and normal versions of eqgame are the same, MQ2 will run. If they are different, MQ2 and/or EQ will crash. Good luck!