Forage/Fishing/Alcohol Tolerance Macro.. (just for kicks)
Posted: Wed Jun 02, 2004 1:20 am
Ya ya.. I know why bother making another forage macro.. (Cause I dont know what else to do..) And at the time I wanted to mess around with fishing so I got brells rod and noticed my alcohol tolerance was at 20 sooo...
There you have it... Forage/Fishing/Alcohol Tolerance (Needs Fishing Companion)
Code: Select all
| - FFAT.mac -
| You need to put Fisherman's companion and at least 1 Summoned Ale out of a pack for this to work properly
| As you can easily see I stole bits from other people (cause it works why mess around with it?
#event PrimaryHand "You need to put your fishing pole in your primary hand."
#event OutOfBait "You can't fish without fishing bait, go buy some."
#event NeedPole "You can't fish without a fishing pole, go buy one."
Sub Main
/echo Starting up ${Macro}
:Fish
/if (${Cursor.ID}) /call ItemSub
/if (${Me.AbilityReady[Fishing]}) /doability Fishing
/if (${Me.AbilityReady[Forage]}) /doability Forage
/cast item "Brell's Fishin' Pole"
/delay 4s
/if (${Cursor.ID}) /call ItemSub
/itemnotify pack8 rightmouseup
/doevents
/delay 1s
/goto :Fish
/return
Sub ItemSub
/if (!${Ini[forage.ini,DestroyList,${Cursor.Name}].Length}) {
/ini "forage.ini" "DestroyList" "${Cursor.Name}" "-1"
} else {
/if (!${Ini[forage.ini,DestroyList,${Cursor.Name}]}) {
/echo Destroying ${Cursor.Name}
/destroy
/return
}
}
:LootIt
/echo Foraged a ${Cursor.Name}
/autoinventory
/return
Sub Event_NeedPole
/cast item "Fisherman's Companion"
/delay 11s
/autoinv
/return
Sub Event_PrimaryHand
/cast item "Fisherman's Companion"
/delay 11s
/autoinv
/return
Sub Event_OutOfBait
/Echo Ran out of Bait.
/endmacro
/return