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${Me.HPRegen} and ManaRegen report 0 sometimes
Posted: Fri May 21, 2004 10:48 am
by mpmq
1/2 the time both /echo ${Me.HPRegen} and ${Me.ManaRegen} report 0. Even though I have HP & mana regen items and buffs on me.
I can't figure out why it is reporting 0 sometimes, and the correct values others. Happy to try and debug, if someone can point the way.
Posted: Fri May 21, 2004 10:56 am
by chickenisgoot
It does that when you are full mana or full hp.
Posted: Fri May 21, 2004 10:59 am
by mpmq
Actually, I'm at FM and full HP and it is reporting the correct values.
Posted: Fri May 21, 2004 11:26 am
by chickenisgoot
From what I have seen, the regen data points show whatever your last regen was. I have hp and mana regen in my UI, and if I have a HOT cast on me that makes my hp regen jump up to 500, and it makes me go to full hp, the HPRegen data point will stay at 500 until I lose hp and it has to regen again.
Posted: Fri May 21, 2004 12:40 pm
by Rusty~
yeah if you hit full HP mana, hp and mana regen stay at what they were when you hit full hp/mana. i got both of these in my UI but i use this to make sure they dont display if full:
Code: Select all
${If[${Me.PctHPs}<100,${Me.HPRegen},]}
${If[${Me.PctMana}<100,${Me.ManaRegen},]}
Posted: Fri May 21, 2004 2:36 pm
by Lax

I remember all the complaints when I first put in the regen values.
Posted: Fri May 21, 2004 8:50 pm
by Programmer
Whenever your HP or MANA change, the amount of change is recorded in the regen area. (This may only be on positive changes.) When there is no change (because you are 100% hp, fm), the regen variable is not changing. This is a good thing, because if it was set to zero anytime no change happened, you would see zero most of the time.
When you see values for regen and are at full health/mana, this is the number of hp/mana you gained in the last moment before becoming full.
Or, at least, I think this is how it works. I could be wrong.