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Possible bug with notify
Posted: Sat May 15, 2004 10:54 pm
by Furor
I can't get any notify commands to work. itemnotify works fine though.
Code: Select all
/notify LootWnd DoneButton leftmouseup
does not work for me
Am I doing something wrong?
Thanks,
Furor
Posted: Sat May 15, 2004 11:18 pm
by Rusty~
you need to make sure MQ is loaded before yo load up EQ... else you have to /loadskin and reload your UI.
but since i usually forgot to do that i just use somethin like this to close corpses:
Code: Select all
:loop
/keypress esc
/delay 5
/if ( ${Corpse.Open} ) /goto :loop
Posted: Sat May 15, 2004 11:48 pm
by gruefood
I have seen a couple of posts on this and have even caught myself loading MQ2 after EQ is up and wondered for a few moments why /notify wasn't working.
I'd love to see some "Lax color" if I load MQ2 after EQ is up or at least a warning that /notify may not work and that I should at least /loadskin blah and sure as hell better not post.
GF
Posted: Sun May 16, 2004 1:58 am
by Lax
yeah I'll put in a message if the window list didnt get set up, or make it reset itself. I have some work to do on the topic.

Posted: Sun May 16, 2004 6:28 am
by GD
Just realised something...
The locations.txt file is no longer needed, correct?
Posted: Sun May 16, 2004 11:56 am
by Lax
right.
Posted: Sun May 16, 2004 3:23 pm
by Furor
Rusty that seemed to be the problem. Thanks for the help.
Furor