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Still Crashing as of 3/10 cvs

Posted: Mon May 10, 2004 9:16 pm
by Amadeus
Ok...same crash. I played for a long time without a crash; however, when I crashed I was on a horse and in an illusion form (which I had been for hours).

I crashed just as the monks pulled a LOT of mobs...so who knows...

Code: Select all

(388.268): Access violation - code c0000005 (first chance)
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
eax=19a7c840 ebx=196957a8 ecx=00000000 edx=1015c8d8 esi=03c78d88 edi=1b9b38c8
eip=10033be4 esp=0012dd8c ebp=00f178e8 iopl=0         nv up ei pl nz ac pe nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010212
*** WARNING: Unable to verify checksum for C:\games\EverQuest\EQGraphicsDX9.DLL
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for C:\games\EverQuest\EQGraphicsDX9.DLL - 
EQGraphicsDX9!ReleaseGraphicsEngine+0x292e4:
10033be4 8b01             mov     eax,[ecx]         ds:0023:00000000=????????

Code: Select all

0:000> kv
ChildEBP RetAddr  Args to Child              
WARNING: Stack unwind information not available. Following frames may be wrong.
00f178e8 00eb9660 00fe0160 19ad0628 180a3f80 EQGraphicsDX9!ReleaseGraphicsEngine+0x292e4
00f17968 00fee2c0 00f178e8 00000000 00030011 0xeb9660
1015ae00 10008f70 3f99999a 3dcccccd 43700000 0xfee2c0
10007800 00000018 082444f6 56097401 13babee8 EQGraphicsDX9+0x8f70

Code: Select all

0:000> r
eax=19a7c840 ebx=196957a8 ecx=00000000 edx=1015c8d8 esi=03c78d88 edi=1b9b38c8
eip=10033be4 esp=0012dd8c ebp=00f178e8 iopl=0         nv up ei pl nz ac pe nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010212
EQGraphicsDX9!ReleaseGraphicsEngine+0x292e4:
10033be4 8b01             mov     eax,[ecx]         ds:0023:00000000=????????

Code: Select all

0:000> u
EQGraphicsDX9!ReleaseGraphicsEngine+0x292e4:
10033be4 8b01             mov     eax,[ecx]
10033be6 d95c2448         fstp    dword ptr [esp+0x48]
10033bea ff10             call    dword ptr [eax]
10033bec 80780548         cmp     byte ptr [eax+0x5],0x48
10033bf0 7531      jnz EQGraphicsDX9!ReleaseGraphicsEngine+0x29323 (10033c23)
10033bf2 80384f           cmp     byte ptr [eax],0x4f
10033bf5 7518      jnz EQGraphicsDX9!ReleaseGraphicsEngine+0x2930f (10033c0f)
10033bf7 80780147         cmp     byte ptr [eax+0x1],0x47

Posted: Mon May 10, 2004 9:37 pm
by Virtuoso65
Disable the MQ2HUD plugin and see if you are still having this issue. It seems to cause CTD when it trys to add information onto char models with out name tags such as horses, event triggers, and traps.

Posted: Mon May 10, 2004 9:59 pm
by Lax
HUD has nothing to do with the captions, and hes using the version after fixing that issue. ;)

Posted: Tue May 11, 2004 12:09 am
by Amadeus
ok, I disabled mq2hud (just for shits) and I also ADDED mq2fps.

Everything worked beautifully for hours (since I didn't use a horse). I started using my horse, and got this same crash again when I tried DISMOUNTING.

Code: Select all

[MQ2]CCommandHook::Detour(/dism)
(19c.3bc): Access violation - code c0000005 (first chance)
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
eax=1acc3460 ebx=1a8b8e00 ecx=00000000 edx=1015c8d8 esi=046e8d88 edi=1aa7dee0
eip=10033be4 esp=0012dd8c ebp=00f178e8 iopl=0         nv up ei pl nz na pe nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010202
*** WARNING: Unable to verify checksum for C:\games\EverQuest\EQGraphicsDX9.DLL
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for C:\games\EverQuest\EQGraphicsDX9.DLL - 
EQGraphicsDX9!ReleaseGraphicsEngine+0x292e4:
10033be4 8b01             mov     eax,[ecx]         ds:0023:00000000=????????

Code: Select all

0:000> kv
ChildEBP RetAddr  Args to Child              
WARNING: Stack unwind information not available. Following frames may be wrong.
00f178e8 00eb9660 00fe0160 1d152480 1aa7e520 EQGraphicsDX9!ReleaseGraphicsEngine+0x292e4
00f17968 00fee2c0 00f178e8 00000000 00030011 0xeb9660
1015ae00 10008f70 3f99999a 3dcccccd 43700000 0xfee2c0
10007800 00000018 082444f6 56097401 13babee8 EQGraphicsDX9+0x8f70

Code: Select all

0:000> r
eax=1acc3460 ebx=1a8b8e00 [b]ecx=00000000[/b] edx=1015c8d8 esi=046e8d88 edi=1aa7dee0
eip=10033be4 esp=0012dd8c ebp=00f178e8 iopl=0         nv up ei pl nz na pe nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010202
EQGraphicsDX9!ReleaseGraphicsEngine+0x292e4:
10033be4 8b01             mov     eax,[ecx]         ds:0023:00000000=????????

Code: Select all

0:000> u
EQGraphicsDX9!ReleaseGraphicsEngine+0x292e4:
10033be4 8b01             mov     eax,[ecx]
10033be6 d95c2448         fstp    dword ptr [esp+0x48]
10033bea ff10             call    dword ptr [eax]
10033bec 80780548         cmp     byte ptr [eax+0x5],0x48
10033bf0 7531      jnz EQGraphicsDX9!ReleaseGraphicsEngine+0x29323 (10033c23)
10033bf2 80384f           cmp     byte ptr [eax],0x4f
10033bf5 7518      jnz EQGraphicsDX9!ReleaseGraphicsEngine+0x2930f (10033c0f)
10033bf7 80780147         cmp     byte ptr [eax+0x1],0x47

Posted: Tue May 11, 2004 2:04 am
by Lax
fixed, grab latest.