Crash Bug 5.9.04 release

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ieatacid
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Crash Bug 5.9.04 release

Post by ieatacid » Sun May 09, 2004 11:59 pm

Clean install, no custom plugins loaded.

From Windbg

Code: Select all

(5ac.24c): Access violation - code c0000005 (first chance)
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
eax=980c0e71 ebx=00000000 ecx=00000000 edx=0708e460 esi=980c0e71 edi=980c0e71
eip=0302e063 esp=0012dcf8 ebp=0012e514 iopl=0         nv up ei pl zr na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010246
*** WARNING: Unable to verify checksum for D:\Everquest\MQ2\Release\MQ2Main.dll
MQ2Main!GetSpawnType+0x3:
0302e063 0fb686e4010000   movzx  eax,byte ptr [esi+0x1e4] ds:0023:980c1055=??
0:000> r
eax=980c0e71 ebx=00000000 ecx=00000000 edx=0708e460 esi=980c0e71 edi=980c0e71
eip=0302e063 esp=0012dcf8 ebp=0012e514 iopl=0         nv up ei pl zr na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010246
MQ2Main!GetSpawnType+0x3:
0302e063 0fb686e4010000   movzx  eax,byte ptr [esi+0x1e4] ds:0023:980c1055=??
0:000> kv
ChildEBP RetAddr  Args to Child              
0012dcf8 0302e496 00000000 01780048 00000001 MQ2Main!GetSpawnType+0x3 (FPO: [0,0,0]) (CONV: cdecl) [d:\everquest\mq2\mq2main\mq2inlines.h @ 36]
0012e514 0302e7b3 00000001 00000000 01780048 MQ2Main!EQPlayerHook::SetNameSpriteState+0x36 (CONV: thiscall) [d:\everquest\mq2\mq2main\mq2spawns.cpp @ 186]
0012e544 0302e7fb 0708e460 0708e460 004acb1c MQ2Main!EQPlayerHook::EQPlayer_ExtraDetour+0x13 (CONV: thiscall) [d:\everquest\mq2\mq2main\mq2spawns.cpp @ 126]
*** WARNING: Unable to verify checksum for C:\Program Files\Sony\EverQuest Trilogy\eqgame.exe
*** ERROR: Module load completed but symbols could not be loaded for C:\Program Files\Sony\EverQuest Trilogy\eqgame.exe
0012e550 004acb1c 00000000 00000000 00000001 MQ2Main!EQPlayerHook::EQPlayer_Detour+0x2b (FPO: [5,1,0]) (CONV: thiscall) [d:\everquest\mq2\mq2main\mq2spawns.cpp @ 145]
WARNING: Stack unwind information not available. Following frames may be wrong.
0012e65c 004ae3dd 0090021c 00400000 0073efa8 eqgame+0xacb1c
0073efa8 00000000 00000000 00000000 00000000 eqgame+0xae3dd
Red line highlighted in Windbg (mq2inlines.h)

Code: Select all

/*****************************************************************************
    MQ2Main.dll: MacroQuest2's extension DLL for EverQuest
    Copyright (C) 2002-2003 Plazmic, 2003-2004 Lax

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License, version 2, as published by
    the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
******************************************************************************/

static inline EQPlayer *GetSpawnByID(DWORD dwSpawnID)
{
	if (dwSpawnID<3000)
		return ppEQP_IDArray[dwSpawnID];
	return 0;
}

static inline PSPELL GetSpellByID(DWORD dwSpellID)
{
	if (dwSpellID==0 || dwSpellID >= TOTAL_SPELL_COUNT)
		return 0;
	return &(*((PSPELLMGR)pSpellMgr)->Spells[dwSpellID]);
}

#define GetMaxMana() pCharData->Max_Mana()
#define GetMaxHPS() pCharData->Max_HP(0)
#define GetCurHPS() pCharData->Cur_HP(0)
#define GetMaxEndurance() pCharData->Max_Endurance()

static inline eSpawnType GetSpawnType(PSPAWNINFO pSpawn)
{
	[color=red]switch(pSpawn->Type)[/color]
	{
	case SPAWN_PLAYER:
		{
			if (strstr(pSpawn->Name,"s_Mount"))
			{
				return MOUNT;
			}
			return PC;
		}

Lax
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Post by Lax » Mon May 10, 2004 12:29 am

Should be fixed in the currently available MQ2-20040509a.zip
Lax Lacks
Master of MQ2 Disaster
Purveyor of premium, EULA-safe MMORPG Multiboxing Software
* Multiboxing with ISBoxer: Quick Start Video
* EQPlayNice, WinEQ 2.0

illus1on
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Posts: 24
Joined: Wed Apr 14, 2004 3:32 pm

Post by illus1on » Mon May 10, 2004 1:01 am

I just dl'd and compiled the newest Zip as of Midnight CST. Upon (just before) reaching Char Select, I got a pop up saying that it was blocking Sony's bla bla, and to check the Bug Forums.

Anywho, checking the forums. I notice a few other posts regarding crashes.

Lax
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Post by Lax » Mon May 10, 2004 1:03 am

tried to fix any char select issues. If you're using custom plugins it's most likely a custom plugin issue. If not, post debug info
Lax Lacks
Master of MQ2 Disaster
Purveyor of premium, EULA-safe MMORPG Multiboxing Software
* Multiboxing with ISBoxer: Quick Start Video
* EQPlayNice, WinEQ 2.0

ChrisCim
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Posts: 77
Joined: Sun Feb 29, 2004 2:45 am

Post by ChrisCim » Mon May 10, 2004 1:47 am

Did a clean install from the latest zip. Compiled, no errors there. Loaded it up, and I crashed at Character select. I'll post debug info when I can.

Lax
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Contact:

Post by Lax » Mon May 10, 2004 2:33 am

MQ2-20040509b.zip fixes the remaining errors. if you have a problem please post a new bug report with the juicy details.
Lax Lacks
Master of MQ2 Disaster
Purveyor of premium, EULA-safe MMORPG Multiboxing Software
* Multiboxing with ISBoxer: Quick Start Video
* EQPlayNice, WinEQ 2.0