eq windows fade

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prickle
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eq windows fade

Post by prickle » Tue May 04, 2004 4:22 pm

yea since the last patch when i'm in eq windows and i alt/shift/r out and open like say anmsn window on top of eq, bbehind it eq goes kinda screwy like the windows in eq fafde in and out and it appears to lag. also everynow and then a mob would be stuck in the ceiling, which no one but me could see, and some times a player would be continually flying up to the ceiling and falling down. but again only to my eyes, now maybe this is cause of al the gasoline i've been sniffing :o
anyways thought i'd post it

Lax
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Post by Lax » Tue May 04, 2004 4:44 pm

read up on /render, in changes.txt:
- Added command to MQ2FPS:
/render <fg|bg> <#|~#>
Sets the foreground or background rendering rate. This is how many out of n frames MQ2FPS
will allow to be drawn. You keep moving full speed, the client responds to mouse or keys,
the UI is still drawn... but, the world itself will not be drawn as often.
Use with ~ to draw n-1 out of n frames, or without to draw 1 out of n frames.
e.g. /render bg ~3 will draw 2 out of 3 frames. /render bg 3 will draw 1 out of 3 frames.
This is a feature of MQ2FPS (also in EQPlayNice) designed to make EQ not use so much of your CPU time when it is in the background. With default FPS and render settings, the background will be RENDERED once a second. The UI, your mouse, your movement, etc still function perfectly and at full speed. If you want it to render 100% of the time, type /render bg 1.
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gruefood
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Post by gruefood » Tue May 04, 2004 8:27 pm

Could MQ tell if EQ is Minimized? Might want a FG BG and MG? or Min (whatever). Some people might still want screen updates while EQ is in the background but if it's minimized no rendering is needed at all.

Hasn't been a concern for me though.

GF

prickle
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Post by prickle » Wed May 05, 2004 9:06 am

yea i just minimize eq now with no probto do stuff outside, but thanks i'll look intot he render thingy

Chyld989
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Post by Chyld989 » Wed May 05, 2004 9:23 am

What about this part though Lax?
also everynow and then a mob would be stuck in the ceiling, which no one but me could see, and some times a player would be continually flying up to the ceiling and falling down.
I was noticing this in PoK last night, but it was already posted. One of the people casting KEI for donations was either half-way in the ground or all the way in the ground with just the name showing (depending on if they were standing or sitting).
Is this just some (but clearly not most) users having problems with the new graphic engine implementation?

Goofmester1
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Post by Goofmester1 » Wed May 05, 2004 9:27 am

Chyld989 wrote:What about this part though Lax?
also everynow and then a mob would be stuck in the ceiling, which no one but me could see, and some times a player would be continually flying up to the ceiling and falling down.
I was noticing this in PoK last night, but it was already posted. One of the people casting KEI for donations was either half-way in the ground or all the way in the ground with just the name showing (depending on if they were standing or sitting).
Is this just some (but clearly not most) users having problems with the new graphic engine implementation?
This is EQ. This is happening to people all through out the game. You can zone and zone back and they could be fixed for you. People in groups have been having one or two different members who might not be able to affect a mob due to being in the floor or celling.

Chyld989
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Post by Chyld989 » Wed May 05, 2004 9:29 am

Okay, cool. Thanks Goof. Haven't played EQ in almost two weeks (aside from last night for maybe 30 minutes) so I didn't know this was an issue. My bad.