Moderator: MacroQuest Developers


Sorry, not possible.dravidiankayne wrote:Also from a programming perspective, it would make more logical sense to have the determined items spawned at the same time the mob spawns. This reduces the amount of calculations required upon death.
So this being said, I think MQ should look into a way to find out what items a mob is holding. As stated before, this would be excellent for item hunting.
Ah, this must have changed (could have been a long time ago). showeq used to show what items were on a mob if it was visable, but now I see how SoE is getting around that information. Sure made it easy to hunt down the good wisps. :)Graphics ID for the item (how it looks) are sent to the client, but not Item ID (Which item it actually is).
I didn't ever say the item IDs are sent to the client.....I simply stated they are stored on the "server." This would make it easy for a program such as MQ to locate (on the server) what items the mob has, and return those values to your computer.In such cases, the Graphics ID for the item (how it looks) are sent to the client, but not Item ID (Which item it actually is).
Most likely, in my opinion, the mobs DO spawn with their loot, just the loot information is kept from the client until the mob is dead. This would certainly explain why, in AE groups on my Enchanter, I would be perfectly lagless untill 45+ mobs died at once.Also from a programming perspective, it would make more logical sense to have the determined items spawned at the same time the mob spawns.
That's called Framerate Lag, it is not your connection struggling, it is your PC. Upgrade it.For instance, if you're in gfay by Felwithe and there's a hundred people at the Kelethin bank, you won't get any lag from that at all until you get within viewing range of the 100 people.
I seriously doubt the server would respond to a request for the items on a mob, that still isnt dead. I would prolly even think the server would flag your account for investigation, if your client would send it invalid requests like this.dravidiankayne wrote:I didn't ever say the item IDs are sent to the client.....I simply stated they are stored on the "server." This would make it easy for a program such as MQ to locate (on the server) what items the mob has, and return those values to your computer.