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(issue resolved)

Posted: Fri Mar 12, 2004 7:56 pm
by Lax
in some cases, the map is not populated when you first log in. unload and then load the plugin and it will show spawns.

Posted: Fri Mar 12, 2004 8:06 pm
by burrito
/unload mq2map gets rid of mq. What am I doing wrong?

Posted: Fri Mar 12, 2004 8:10 pm
by CyberCide
burrito wrote:/unload mq2map gets rid of mq. What am I doing wrong?
Your not doing anything wrong at all. If you want to unload MQ, then that is the perfect way.

Posted: Fri Mar 12, 2004 8:13 pm
by brat
/plugin mq2map unload

RTFM

Posted: Fri Mar 12, 2004 8:13 pm
by SwiftyMUSE
the command is /plugin mq2map unload

Posted: Sat Mar 13, 2004 4:00 am
by DJPrez
I am doing what is said above /plugin MQ2Map unload --- confirms Plugin 'MQ2Map' unloaded --- then I /plugin MQ2Map.load --- confirms Plugin 'MQ2Map' loaded ........ I open up the map and target myself and see nothing on map, even when I target someone else in the zone I still see no "red" targeted character names.?.?.?.?

Is there anything else I can try?

Thanks!

Posted: Sat Mar 13, 2004 7:26 am
by Grep
Using latest version i got a CTD while unloading/reloading mq2map at least a couple times.

Posted: Sat Mar 13, 2004 9:31 am
by DreamKing
I am unable to actually make it to character select to unload anything. I usually CTD just before. Not sure if it's helpful but here's from my dbg.txt file: Not complaining.. Just pointing it out.

[Sat Mar 13 08:21:23 2004]00257:Start world done. (load2)

[Sat Mar 13 08:21:23 2004]00258:load done.

[Sat Mar 13 08:21:23 2004]00259:Starting char select.

[Sat Mar 13 08:21:23 2004]00260:Clearing display buffers.

[Sat Mar 13 08:21:23 2004]00261:Display buffers cleared.

[Sat Mar 13 08:21:27 2004]00262:fatal error in main thread Code = c0000005 ADDR=0x00000000

[Sat Mar 13 08:21:27 2004]00263:EAX=00000000 EBX=ffffffff ECX=0012dc08 EDX=005e4298

[Sat Mar 13 08:21:27 2004]00264:ESI=163266e8 EDI=16324a18 EBP=0012dc08 ESP=0012dbec

<stack dump>

[Sat Mar 13 08:21:27 2004]00666:Process was trying to READ invalid data.

[Sat Mar 13 08:21:27 2004]00667:Invalid access occurred at virtual address 0x00000000.

[Sat Mar 13 08:21:27 2004]00668:Fatal error occurred in mainthread! (Release Client #630)

[Sat Mar 13 08:21:27 2004]00669:Client Version: Mar 5 2004 15:01:03
[Sat Mar 13 08:21:27 2004]00670:Skin Directory: UIFiles\Default\
[Sat Mar 13 08:21:27 2004]00671:Graphics DLL Loaded: EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Pentium(R) 4 CPU 3.00GHz [1:15.2.9-11100]

[Sat Mar 13 08:21:27 2004]00672:Crash (char = , zone = load2)

[Sat Mar 13 08:21:27 2004]00673:Local Player's World location at time of crash: 0.000000, -1120.000000, 385.750916.

[Sat Mar 13 08:21:27 2004]00674:Gamestate at crash = 1

[Sat Mar 13 08:21:30 2004]00675:2 processor(s) of type 586. Physical memory = 511 Megs.

[Sat Mar 13 08:21:30 2004]00676:Intel P4 3001

Posted: Sat Mar 13, 2004 11:04 am
by Elric
Whoa. When did Burrito become a dev?

*Boggles at his rank.*

Posted: Sat Mar 13, 2004 11:05 am
by Leezard
Thats his avatar ;)

Posted: Sat Mar 13, 2004 11:06 am
by Elric
Summinabitch. That's annoying as hell.

Dude, get rid of that stupid avatar.

Posted: Sat Mar 13, 2004 11:35 am
by Lax
Err... the bug described in this thread is no longer an issue in the latest version, PLEASE start your own thread. (locking this one)