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/click question

Posted: Wed Aug 28, 2002 1:58 pm
by Just
I'm sorry if this has been asked before, but...is there a work around for /click no working? I just recently got my macro fired back up again but it won't work at all without some sort of a fix for this.

Edit: If it makes any difference, I'm NOT using the new UI because I've read there are a lot of bugs still with it and MQ, plus, I'm not sure how compatible my current macro would be with it. Upon further investigation it looks like /click is working to buy the items from a merchant, but when it gets to the line

Code: Select all

/click left auto
it stops working correctly. Why is it working to buy items using code like

Code: Select all

/click left merchant 0
but not when I need to deposit an item into my auto inventory?

Posted: Wed Aug 28, 2002 9:09 pm
by Java
The old UI is very responsive to mouse clicks because it is hard coded into the game. The new UI is easily changed because, i think it is interpreted like HTMl or XML, Somewhere between the interpretation what button the user pressed, and the actual click, is where i think there is a problem.

My Guess like i said is that the new UI is not hard coded into EQ, reason why i can click the buttons faster in the old UI, and i think the new UI is a variation of HTML, so i have to wait for the stupid button detection to be parsed before i get a response.

I Find that like in Web Pages, if my mouse is not exactly where it should be, the mouse click isn't even noticed, and this is what i am seeing in the new UI.
Given that users can change the Skins to what they like for the window backgrounds is another reason why i think the Pretty (useless) New UI is so friggin laggy.

Remember when they said "The new UI should run faster for some people" ?
Suppose that really means that the Old UI code in EQ is just ignored, not loaded from the DLL or some such thing, and further suppose that is how they think the new UI will run faster for Peeps ? Less of EQ loaded into memory, so a small inadequate interpreter can do the dirty work.

Pretty looking is for the rest of the people that want beauty over function, i prefer to have a great working UI, good looking second.

But the sucker i am, i use the new Ui to spend thousands of Platinum i just wasted a month of my life to collect, on a single 100x over priced item, and the only way to really get 'Shopping' for those items is to use /bazaar with the new ui and to use /auction channel along side it so i can more efficiently waste my Platinum on thse way over-priced-without-reason items.

Then when i feel i have successfully spent all my characters money, that i saved up for a month, as fast as i could spend it, on the least amount of items, i happily and unencumberedly run away with the new UI still loaded to complain about how laggy and slow the response to mouse clicks is. hehe. Im sick or a glutton for punishment or something. I just deal with it. I don't know why.

Posted: Thu Aug 29, 2002 12:48 am
by Just
Are you being sacrastic because I didn't post this in the help forum? If not, that response didn't do anything to answer my question.

Posted: Thu Aug 29, 2002 12:30 pm
by Magnus
That one line that you posted works fine and is correct. Without seeing anything else there's not much I can do for you but suggest you check out your lag features within the script. Overrun will cause all sorts of things that are hard to find.


Mag