Kite Group Follow MOB and attack till its dead

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donmacro
decaying skeleton
decaying skeleton
Posts: 5
Joined: Sun Feb 15, 2004 2:04 pm

Kite Group Follow MOB and attack till its dead

Post by donmacro » Sun Feb 15, 2004 2:16 pm

Alot of time now you get these caster groups kiting mob group and its a pita to follow the mob if your a melee class snared little by little for long period of time till its dead.

It would be awesome to have a macro that ran to the mobs back, attacked (i'm a monk), flying kicked, and still following(still attacking) as the mob along as the kiter moves. Also it would be neat to add a fd option if attacked cause occationally you get agro. Usually a quick fd allows the caster to regain agro.

This would work with boting a monk and controlling a caster or just people who don't want the tedium of inching along for long period of time overrunning the mob or going to slow losing attacks . Also leaves your hands free for doing important things like eating chips :).

Thanks if anyone want to attempt this wish; i could but i'm a tard when it comes to this scriting stuff.

C247
orc pawn
orc pawn
Posts: 21
Joined: Tue Jan 27, 2004 9:09 pm

Post by C247 » Sun Feb 15, 2004 5:26 pm

Here's something I just put together from bits and peices of other people's macros. Thank you to all of the other Attack macro creaters.

You'd need to download autofight.inc from the snippets section. THANK YOU MCKORR, it's a wonderful peice.

Code: Select all

#turbo 

#chat group

#include autofight.inc 

sub Main 

:MainLoop 
  /doevents
/goto :MainLoop
/return

Event_Chat(ChatType,Sender,ChatText)
/if "@ChatText"~~"engage now" {
 /assist "@Sender"
/delay 3s
  /call Attack
}
/return
Dont remember if it works perfect or not, may have to do debugging. But it's a basic bot-like script.