conVertUI?

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

DontShoot
a lesser mummy
a lesser mummy
Posts: 58
Joined: Thu Jun 20, 2002 11:20 am

conVertUI?

Post by DontShoot » Tue Nov 11, 2003 9:03 am

Any of you uber xml'ers want to convert this ui?

The way I see it, for buff timers, there's a lot of room to the right of the buff graphic (this is for vertical buff window) that is blank space (after the buff text fade out).

The detailed target info and player info can go in the current standard-issue windows, maybe needing a slight enlargement of said windows.

I would think the x loc could go on the left hand side of the compass, and the y loc could go on the right hand side (there's plenty of blank space there).

Doodman
a ghoul
a ghoul
Posts: 124
Joined: Thu Jan 02, 2003 12:07 pm

Post by Doodman » Tue Nov 11, 2003 10:16 am

Here is an example of what I did for my UI.

For the lablels for the buff names change:

Code: Select all

<EQType>xx</EQType>
To:

Code: Select all

      <EQType>9999</EQType>
                <TooltipReference>$char(buff,y) [$char(buff,y,durationsecs)]</TooltipReference>
Where y is the buff slot you're interested in.

Results in:
Shield Of Thorns [23:15]
Doodman
EQEmu Developer
www.eqemulator.net

DontShoot
a lesser mummy
a lesser mummy
Posts: 58
Joined: Thu Jun 20, 2002 11:20 am

Post by DontShoot » Wed Nov 12, 2003 9:20 pm

well, that takes care of one thing, but I'd really like some of the juicier information (mob distance, etc) incorporated into Vert mod... anyone been fooling around with it?

Teh_ish
UI Guru
Posts: 168
Joined: Wed Nov 05, 2003 12:18 am

Post by Teh_ish » Wed Nov 12, 2003 9:47 pm

I've been spending too much time playing the gem rather then working on UI stuff. I need to catch up. On the plus side I have a juicy update for ishi ui soon :P

This is pertinent because I'm going to start working on adding a few things to requested UIs. I'll probably stick the vert UI stuff in sometime in the next few days
OMGWTFBBQ

DontShoot
a lesser mummy
a lesser mummy
Posts: 58
Joined: Thu Jun 20, 2002 11:20 am

Post by DontShoot » Thu Nov 13, 2003 6:54 am

ah, mucho bueno senor

thanks :)

distler
orc pawn
orc pawn
Posts: 29
Joined: Mon Nov 03, 2003 10:04 am

Post by distler » Thu Nov 13, 2003 3:43 pm

Vert UI
One of the blue ones... Dont remeber which one but it's easy to change colors.

Part 1 of 2
Here is a start, buff window:

Code: Select all

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
  <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
  <Ui2DAnimation item="Buff_Numbers_Top">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces08.tga</Texture>
      <Location>
        <X>240</X>
        <Y>1</Y>
      </Location>
      <Size>
        <CX>13</CX>
        <CY>253</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="Buff_Numbers_Bot">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces08.tga</Texture>
      <Location>
        <X>223</X>
        <Y>161</Y>
      </Location>
      <Size>
        <CX>13</CX>
        <CY>93</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <StaticAnimation item="Buff_Top">
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>10</X>
      <Y>0</Y>
    </Location>
    <Size>
      <CX>13</CX>
      <CY>253</CY>
    </Size>
    <Animation>Buff_Numbers_Top</Animation>
    <AlignCenter>false</AlignCenter>
    <AlignRight>true</AlignRight>
  </StaticAnimation>
  <StaticAnimation item="Buff_Bot">
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>10</X>
      <Y>251</Y>
    </Location>
    <Size>
      <CX>13</CX>
      <CY>93</CY>
    </Size>
    <Animation>Buff_Numbers_Bot</Animation>
    <AlignCenter>false</AlignCenter>
    <AlignRight>true</AlignRight>
  </StaticAnimation>
  <Ui2DAnimation item="A_BuffFrameTitleLeft">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces08.tga</Texture>
      <Location>
        <X>151</X>
        <Y>235</Y>
      </Location>
      <Size>
        <CX>10</CX>
        <CY>19</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameTitleMiddle">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces08.tga</Texture>
      <Location>
        <X>155</X>
        <Y>235</Y>
      </Location>
      <Size>
        <CX>4</CX>
        <CY>19</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameTitleRight">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces08.tga</Texture>
      <Location>
        <X>170</X>
        <Y>235</Y>
      </Location>
      <Size>
        <CX>36</CX>
        <CY>19</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameTopLeft">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces08.tga</Texture>
      <Location>
        <X>0</X>
        <Y>254</Y>
      </Location>
      <Size>
        <CX>5</CX>
        <CY>2</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameTop">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces08.tga</Texture>
      <Location>
        <X>0</X>
        <Y>254</Y>
      </Location>
      <Size>
        <CX>5</CX>
        <CY>2</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameTopRight">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces08.tga</Texture>
      <Location>
        <X>0</X>
        <Y>254</Y>
      </Location>
      <Size>
        <CX>5</CX>
        <CY>2</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameRightTop">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>buff.tga</Texture>
      <Location>
        <X>0</X>
        <Y>59</Y>
      </Location>
      <Size>
        <CX>5</CX>
        <CY>2</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameRight">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>buff.tga</Texture>
      <Location>
        <X>0</X>
        <Y>59</Y>
      </Location>
      <Size>
        <CX>5</CX>
        <CY>4</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameRightBottom">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>buff.tga</Texture>
      <Location>
        <X>0</X>
        <Y>59</Y>
      </Location>
      <Size>
        <CX>5</CX>
        <CY>2</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameBottomRight">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>buff.tga</Texture>
      <Location>
        <X>0</X>
        <Y>59</Y>
      </Location>
      <Size>
        <CX>8</CX>
        <CY>5</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameBottom">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>buff.tga</Texture>
      <Location>
        <X>0</X>
        <Y>59</Y>
      </Location>
      <Size>
        <CX>4</CX>
        <CY>5</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameBottomLeft">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>buff.tga</Texture>
      <Location>
        <X>0</X>
        <Y>59</Y>
      </Location>
      <Size>
        <CX>8</CX>
        <CY>5</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameLeftBottom">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>buff.tga</Texture>
      <Location>
        <X>0</X>
        <Y>59</Y>
      </Location>
      <Size>
        <CX>5</CX>
        <CY>2</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameLeft">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>buff.tga</Texture>
      <Location>
        <X>0</X>
        <Y>59</Y>
      </Location>
      <Size>
        <CX>5</CX>
        <CY>4</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_BuffFrameLeftTop">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>buff.tga</Texture>
      <Location>
        <X>0</X>
        <Y>59</Y>
      </Location>
      <Size>
        <CX>5</CX>
        <CY>2</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <WindowDrawTemplate item="WDT_Buff">
    <Background>wnd_bg_light_rock.tga</Background>
    <VSBTemplate>
      <UpButton>
        <Normal>A_VSBUpNormal</Normal>
        <Pressed>A_VSBUpPressed</Pressed>
        <Flyby>A_VSBUpFlyby</Flyby>
        <Disabled>A_VSBUpDisabled</Disabled>
        <PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
      </UpButton>
      <DownButton>
        <Normal>A_VSBDownNormal</Normal>
        <Pressed>A_VSBDownPressed</Pressed>
        <Flyby>A_VSBDownFlyby</Flyby>
        <Disabled>A_VSBDownDisabled</Disabled>
        <PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
      </DownButton>
      <Thumb>
        <Top>A_VSBThumbTop</Top>
        <Bottom>A_VSBThumbBottom</Bottom>
        <Middle>A_VSBThumbMiddle</Middle>
        <OverlapLeft>0</OverlapLeft>
        <OverlapTop>0</OverlapTop>
        <OverlapRight>0</OverlapRight>
        <OverlapBottom>0</OverlapBottom>
      </Thumb>
      <MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
      <MiddleTint>
        <Alpha>255</Alpha>
        <R>128</R>
        <G>128</G>
        <B>128</B>
      </MiddleTint>
    </VSBTemplate>
    <HSBTemplate>
      <UpButton>
        <Normal>A_HSBLeftNormal</Normal>
        <Pressed>A_HSBLeftPressed</Pressed>
        <Flyby>A_HSBLeftFlyby</Flyby>
        <Disabled>A_HSBLeftDisabled</Disabled>
        <PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
      </UpButton>
      <DownButton>
        <Normal>A_HSBRightNormal</Normal>
        <Pressed>A_HSBRightPressed</Pressed>
        <Flyby>A_HSBRightFlyby</Flyby>
        <Disabled>A_HSBRightDisabled</Disabled>
        <PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
      </DownButton>
      <Thumb>
        <Right>A_HSBThumbRight</Right>
        <Left>A_HSBThumbLeft</Left>
        <Middle>A_HSBThumbMiddle</Middle>
        <OverlapLeft>0</OverlapLeft>
        <OverlapTop>0</OverlapTop>
        <OverlapRight>0</OverlapRight>
        <OverlapBottom>0</OverlapBottom>
      </Thumb>
      <MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
      <MiddleTint>
        <Alpha>255</Alpha>
        <R>128</R>
        <G>128</G>
        <B>128</B>
      </MiddleTint>
    </HSBTemplate>
    <CloseBox>
      <Normal>A_CloseBtnNormal</Normal>
      <Pressed>A_CloseBtnPressed</Pressed>
      <Flyby>A_CloseBtnFlyby</Flyby>
      <Disabled>A_CloseBtnDisabled</Disabled>
      <PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
    </CloseBox>
    <MinimizeBox>
      <Normal>A_MinimizeBtnNormal</Normal>
      <Pressed>A_MinimizeBtnPressed</Pressed>
      <Flyby>A_MinimizeBtnFlyby</Flyby>
      <Disabled>A_MinimizeBtnDisabled</Disabled>
      <PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
    </MinimizeBox>
    <TileBox>
      <Normal>A_TileBtnNormal</Normal>
      <Pressed>A_TileBtnPressed</Pressed>
      <Flyby>A_TileBtnFlyby</Flyby>
      <Disabled>A_TileBtnDisabled</Disabled>
      <PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
    </TileBox>
    <Border>
      <TopLeft>A_BuffFrameTopLeft</TopLeft>
      <Top>A_BuffFrameTop</Top>
      <TopRight>A_BuffFrameTopRight</TopRight>
      <RightTop>A_BuffFrameRightTop</RightTop>
      <Right>A_BuffFrameRight</Right>
      <RightBottom>A_BuffFrameRightBottom</RightBottom>
      <BottomRight>A_BuffFrameBottomRight</BottomRight>
      <Bottom>A_BuffFrameBottom</Bottom>
      <BottomLeft>A_BuffFrameBottomLeft</BottomLeft>
      <LeftTop>A_BuffFrameLeftTop</LeftTop>
      <Left>A_BuffFrameLeft</Left>
      <LeftBottom>A_BuffFrameLeftBottom</LeftBottom>
      <OverlapLeft>0</OverlapLeft>
      <OverlapTop>0</OverlapTop>
      <OverlapRight>0</OverlapRight>
      <OverlapBottom>0</OverlapBottom>
    </Border>
    <Titlebar>
      <Right>A_BuffFrameTitleRight</Right>
      <Left>A_BuffFrameTitleLeft</Left>
      <Middle>A_BuffFrameTitleMiddle</Middle>
      <OverlapLeft>0</OverlapLeft>
      <OverlapTop>0</OverlapTop>
      <OverlapRight>0</OverlapRight>
      <OverlapBottom>0</OverlapBottom>
    </Titlebar>
  </WindowDrawTemplate>
  <Button item="BW_Buff0_Button">
    <ScreenID>Buff0</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>0</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--</TooltipReference>-->
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/>   -->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <!--  
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff1_Button">
    <ScreenID>Buff1</ScreenID>
    <!--<Font>3</Font>   -->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>23</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>   -->
    <Style_Checkbox>false</Style_Checkbox>
    <RadioGroup />
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <!--  		
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff2_Button">
    <ScreenID>Buff2</ScreenID>
    <!--<Font>3</Font>   -->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>46</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>   -->
    <Style_Checkbox>false</Style_Checkbox>
    <RadioGroup />
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <!--  
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff3_Button">
    <ScreenID>Buff3</ScreenID>
    <!--<Font>3</Font>   -->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>69</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>   -->
    <Style_Checkbox>false</Style_Checkbox>
    <RadioGroup />
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <!-- Default and not used		
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff4_Button">
    <ScreenID>Buff4</ScreenID>
    <!--<Font>3</Font> Default -->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>92</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <TooltipReference />
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/> Default -->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <!--Default
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff5_Button">
    <ScreenID>Buff5</ScreenID>
    <!--<Font>3</Font> Defautl -->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>115</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/> Default -->
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/> Default -->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <!-- 
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff6_Button">
    <ScreenID>Buff6</ScreenID>
    <!--<Font>3</Font> Default -->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>138</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <TooltipReference />
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/> Default -->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <!-- 
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff7_Button">
    <ScreenID>Buff7</ScreenID>
    <!--<Font>3</Font> Use defaults -->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>161</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/> Use defaults -->
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/> Use Defaults -->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <!-- Use defaults
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff8_Button">
    <ScreenID>Buff8</ScreenID>
    <!--<Font>3</Font>Defaults-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>184</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/> Use default -->
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/>Use default-->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <!-- 
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff9_Button">
    <ScreenID>Buff9</ScreenID>
    <!--<Font>3</Font>Use Defaults -->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>207</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/> Use Defaults -->
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/>  -->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff10_Button">
    <ScreenID>Buff10</ScreenID>
    <!--<Font>3</Font> -->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>230</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/>-->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff11_Button">
    <ScreenID>Buff11</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>253</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/>-->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff12_Button">
    <ScreenID>Buff12</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>276</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/>-->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>

distler
orc pawn
orc pawn
Posts: 29
Joined: Mon Nov 03, 2003 10:04 am

Post by distler » Thu Nov 13, 2003 3:47 pm

part 2 of 2

Code: Select all

  <Button item="BW_Buff13_Button">
    <ScreenID>Buff13</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>299</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/>-->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Button item="BW_Buff14_Button">
    <ScreenID>Buff14</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>13</X>
      <Y>322</Y>
    </Location>
    <Size>
      <CX>160</CX>
      <CY>22</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <Style_Checkbox>false</Style_Checkbox>
    <!--<RadioGroup/>-->
    <ButtonDrawTemplate>
      <Normal>BlueIconBackground</Normal>
      <NormalDecal>BuffIcons</NormalDecal>
    </ButtonDrawTemplate>
    <DecalOffset>
      <X>0</X>
      <Y>0</Y>
    </DecalOffset>
    <DecalSize>
      <CX>22</CX>
      <CY>22</CY>
    </DecalSize>
  </Button>
  <Label item="BW_Buff0">
    <ScreenID>Buff0Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>0</Y>
    </Location>
    <EQType>45</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff1">
    <ScreenID>Buff1Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>23</Y>
    </Location>
    <EQType>46</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff2">
    <ScreenID>Buff2Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>46</Y>
    </Location>
    <EQType>47</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff3">
    <ScreenID>Buff3Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>69</Y>
    </Location>
    <EQType>48</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>19</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff4">
    <ScreenID>Buff4Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>92</Y>
    </Location>
    <EQType>49</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff5">
    <ScreenID>Buff5Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>115</Y>
    </Location>
    <EQType>50</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff6">
    <ScreenID>Buff6Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>138</Y>
    </Location>
    <EQType>51</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff7">
    <ScreenID>Buff7Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>161</Y>
    </Location>
    <EQType>52</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>19</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff8">
    <ScreenID>Buff8Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>184</Y>
    </Location>
    <EQType>53</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff9">
    <ScreenID>Buff9Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>207</Y>
    </Location>
    <EQType>54</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff10">
    <ScreenID>Buff10Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>230</Y>
    </Location>
    <EQType>55</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff11">
    <ScreenID>Buff11Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>253</Y>
    </Location>
    <EQType>56</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff12">
    <ScreenID>Buff12Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>276</Y>
    </Location>
    <EQType>57</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff13">
    <ScreenID>Buff13Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>299</Y>
    </Location>
    <EQType>58</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="BW_Buff14">
    <ScreenID>Buff14Label</ScreenID>
    <Location>
      <X>48</X>
      <Y>322</Y>
    </Location>
    <EQType>59</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Size>
      <CX>172</CX>
      <CY>20</CY>
    </Size>
    <Text>Regrowth of the Grove</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <NoWrap>False</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item ="BW_Buff0_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,1,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>10</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff1_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,2,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>33</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff2_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,3,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>56</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff3_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,4,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>79</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff4_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,5,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>102</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff5_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,6,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>125</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff6_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,7,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>148</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff7_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,8,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>171</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff8_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,9,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>194</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff9_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,10,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>217</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff10_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,11,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>240</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff11_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,12,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>263</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff12_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,13,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>286</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff13_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,14,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>309</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Label item ="BW_Buff14_Duration"> 
    <ScreenID>Buff0Duration</ScreenID> 
    <EQType>9999</EQType> 
              <TooltipReference>$char(buff,15,durationsecs)</TooltipReference> 
    <Font>1</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
       <X>50</X> 
       <Y>332</Y> 
    </Location> 
    <Size> 
       <CX>153</CX> 
       <CY>14</CY> 
    </Size> 
    <Text></Text> 
    <TextColor> 
          <R>240</R> 
          <G>240</G> 
          <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
   </Label> 
  <Screen item="BuffWindow">
    <!--<ScreenID/>-->
    <Text />
    <RelativePosition>false</RelativePosition>
    <Location>
      <X>550</X>
      <Y>230</Y>
    </Location>
    <Size>
      <CX>195</CX>
      <CY>370</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>true</Style_Transparent>
    <DrawTemplate>WDT_Buff</DrawTemplate>
    <Style_Titlebar>false</Style_Titlebar>
    <Style_Closebox>false</Style_Closebox>
    <Style_Minimizebox>false</Style_Minimizebox>
    <Style_Border>true</Style_Border>
    <Style_Sizable>false</Style_Sizable>
    <Pieces>Buff_Top</Pieces>
    <Pieces>Buff_Bot</Pieces>
    <Pieces>BW_Buff0_Button</Pieces>
    <Pieces>BW_Buff1_Button</Pieces>
    <Pieces>BW_Buff2_Button</Pieces>
    <Pieces>BW_Buff3_Button</Pieces>
    <Pieces>BW_Buff4_Button</Pieces>
    <Pieces>BW_Buff5_Button</Pieces>
    <Pieces>BW_Buff6_Button</Pieces>
    <Pieces>BW_Buff7_Button</Pieces>
    <Pieces>BW_Buff8_Button</Pieces>
    <Pieces>BW_Buff9_Button</Pieces>
    <Pieces>BW_Buff10_Button</Pieces>
    <Pieces>BW_Buff11_Button</Pieces>
    <Pieces>BW_Buff12_Button</Pieces>
    <Pieces>BW_Buff13_Button</Pieces>
    <Pieces>BW_Buff14_Button</Pieces>
    <Pieces>BW_Buff0</Pieces>
    <Pieces>BW_Buff1</Pieces>
    <Pieces>BW_Buff2</Pieces>
    <Pieces>BW_Buff3</Pieces>
    <Pieces>BW_Buff4</Pieces>
    <Pieces>BW_Buff5</Pieces>
    <Pieces>BW_Buff6</Pieces>
    <Pieces>BW_Buff7</Pieces>
    <Pieces>BW_Buff8</Pieces>
    <Pieces>BW_Buff9</Pieces>
    <Pieces>BW_Buff10</Pieces>
    <Pieces>BW_Buff11</Pieces>
    <Pieces>BW_Buff12</Pieces>
    <Pieces>BW_Buff13</Pieces>
    <Pieces>BW_Buff14</Pieces>
    <Pieces>BW_Buff0_Duration</Pieces>
    <Pieces>BW_Buff1_Duration</Pieces>
    <Pieces>BW_Buff2_Duration</Pieces>
    <Pieces>BW_Buff3_Duration</Pieces>
    <Pieces>BW_Buff4_Duration</Pieces>
    <Pieces>BW_Buff5_Duration</Pieces>
    <Pieces>BW_Buff6_Duration</Pieces>
    <Pieces>BW_Buff7_Duration</Pieces>
    <Pieces>BW_Buff8_Duration</Pieces>
    <Pieces>BW_Buff9_Duration</Pieces>
    <Pieces>BW_Buff10_Duration</Pieces>
    <Pieces>BW_Buff11_Duration</Pieces>
    <Pieces>BW_Buff12_Duration</Pieces>
    <Pieces>BW_Buff13_Duration</Pieces>
    <Pieces>BW_Buff14_Duration</Pieces>
  </Screen>
</XML>