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$Char(aa, points) FIXED

Posted: Mon Oct 27, 2003 8:38 pm
by Amadeus
I know we've been looking for this one for a while ..hehe.

The end of the CHARINFO struct should look like this:

Code: Select all

/*0x134c*/    BYTE        Unknown0x134c[0x8];
/*0x1354*/    DWORD       UnknownData0x1354; 
/*0x1358*/    BYTE        Unknown0x1358[0x19c];
/*0x14f4*/    DWORD       AAExp; //confirmed: AAExp/330 = %
/*0x14f8*/    BYTE        Unknown0x14f8[0x1ac];  
[color=red]/*0x16a4*/	 DWORD		 AAPoints; [/color]
/*0x16a8*/	 BYTE		  Unknown0x16a8[0x9b8];
/*0x2060*/    CHAR        Server[0x28];
/*0x2088*/    BYTE        Unknown0x2088[0x7b9c]; /*0x276C*/  // abilities there...
/*0x9c24*/    struct      _CONTENTS*   Bank[NUM_BANK_SLOTS]; // NUM_BANK_SLOTS=18
/*0x9c6c*/    BYTE        Unknown0x9c6c[0x0b0];
/*0x9d1c*/
} CHARINFO, *PCHARINFO;

Posted: Mon Oct 27, 2003 8:45 pm
by EqMule
in cvs and zip

Posted: Mon Oct 27, 2003 9:05 pm
by wassup
Nice Amadeus!

Is there a way to add a switch to return saved points versus spent or total points?

This returns the AA points you have saved.

Posted: Mon Oct 27, 2003 9:31 pm
by Amadeus
I don't know if total points spent are stored anywhere... If I find it, I'll let you know though.