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OLD: 2002-06-18 pre-release discussion

Posted: Mon Jun 17, 2002 4:58 am
by Plazmic
New events, features, and bug fixes.

Anyone have some solid ideas for more events they'd like, or added features?

2002-06-17:
Removed $q variables, just use $p now, and updated all samples
Added Event_Chat's for OOC, Say, Group, Guild, Shout, Auc, Chat, (and Tell)
Converted Event_Tell to Event_Chat
Added $gm
Added /filter skills [all|increases|none]
Made Cheese combine event driven.
Fixed event CombineSuceed to actually fire.
Fixed /doevents to actually run all events
Fixed random crash while /unloading
Fixed event Level to actually fire.

2002-06-16:
Added event CastInterrupt and CastResist
Added known issue for non-US keyboard layout
Added MacroQuestVersion to INI, displays in /help macro
Fixed bad This type in direct input hook

Posted: Mon Jun 17, 2002 6:02 am
by Guest
run to target? if tree go around =) god that would suck to write

Posted: Mon Jun 17, 2002 7:18 am
by Goge
Hello... i got something you spilled out of your mouth :)
Plazmic wrote:I need to spend more time with merchants in general, once I figure out if there is something selected in their window I can poll on that. Also, I want to figure out what the merchant is selling so instead of:

Code: Select all

/click left merchant 3
It will be:

Code: Select all

/click left merchant "Water Flask"
not saying you have to but i bet eveeryone would love a feature like this. :)
Thanks

Posted: Mon Jun 17, 2002 12:33 pm
by L124RD
Salutations,
a /use command, faces and does the same as right clicking them. (/face /press u) also a /give command, does the same as above but left clicks them, ie giving them the object in your paws...

Posted: Mon Jun 17, 2002 12:37 pm
by L124RD
Salutations,
Another feature request... i should probably be posting this in the feature request box... ah well... at the top an optional "#definechat auction/say/tell/ooc" (like #include) but will define what channels are recieved by a sub Event_Chat this way not all channels are being spammed into the event, it is given a little bit off. This allows you to maybe create an auction bot of somesort or something...

Posted: Mon Jun 17, 2002 1:50 pm
by L124RD
Salutations,
Ok, I've submitted them to the feature request place on SourceForge.. and some other ideas...

Posted: Mon Jun 17, 2002 2:05 pm
by Plazmic
L124RD wrote:...at the top an optional "#definechat auction/say/tell/ooc" (like #include) but will define what channels are recieved by a sub Event_Chat...
How about:
Event_OOC
Event_Shout
Event_Auction
Event_Say
Event_Chat

Posted: Mon Jun 17, 2002 2:06 pm
by L124RD
Salutations,
I like my idea better, its more complicated... but ok... I was thinking that my way there would be less subroutines, though i don't know what that would make simpler...

Well...

Posted: Mon Jun 17, 2002 2:09 pm
by Plazmic
Each event is only set if you actually define the callback.
Also, Event_Chat would have an extra parameter (channel name) compared to OOC/Shout/etc

[Edit]
Err... I can do:
Sub Event_Chat <channel> <sender> <msg>
Channel being: ooc, shout, name of chat channel, etc...
I can convert Event_Tell into this also.

and a #channel xxx for each one that you want to parse

Posted: Mon Jun 17, 2002 2:10 pm
by L124RD
Salutations,
Yea i fixed that in my feature request... it wast the first paramater, an integer

Posted: Mon Jun 17, 2002 7:12 pm
by Plazmic
This is done... I used:
#chat <channel>
Sub Event_Chat <channel> <sender> <message>