Alchemy?

Help section from before the user variable changes that broke all macros

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jmlw
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Joined: Mon Jul 08, 2002 1:37 pm

Alchemy?

Post by jmlw » Tue Jul 23, 2002 3:01 pm

Is there an alchemy macro? Far from experienced writing in depth macros, however, when I tried creating my own I found a problem that I wasn't sure how to work around. The default "Alchemy" reference when finding a container points to the bearskin potion bag, which is used for combining 5 or 10 1 shot potions into the corrosponding 5 or 10 shot potions. The potion herb bag itself identifies as Quest (Taxes), yet when I try specifying Quest (Taxes) for the bag to open I get an error. So is there a macro or a pointer I can get for this? Appreciate it.

JM

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Goge
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Post by Goge » Tue Jul 23, 2002 6:48 pm

try changing the commands that are normaly are seen in the other macros (like cheese) to open the bag manually.
/click right inv 7 (last slot bag will be open)
then when you want to drop items in that bag
/click left pack 7 0-7/9 (the 0-7/9 is slots 0 to 7 or if you have a ten slot bag also the other two slots)
then after you are done puting the items in the bag
/click left pack 7 combine.

this will work and when plaz(or whoever) changes alchemey pack to the right one you could do it the other way.
He who sleep with Itchy arse wake with Smelly finger.