Page 1 of 1

Tracker based on macroquest ?

Posted: Tue Sep 16, 2003 7:15 am
by Bilge
Would you like to have a tracker based on Macroquest ?

-Show a map of the current zone
-Or display another zone
-Zoom in/out
-Map could move to follow your loc when you move or not
-Height/Deep map lines and spawn filter
-Show your loc, players locs, spawns loc and their directions
-To filter green mobs, unic spawns, players...
-To trace a line between your current target and you
-To trace a line between you and a mob you clicked on the map
-To make your char face a direction you clicked on the map
-To create paths on a map your char could follow if you're in autorun
-It would work using sockets: MQ would become the server and the tracker window program would become the client.
-The graphic client would be written using openGL (smoother than mySEQ)
-It would work in windows on your machine or a machine of your local area network
-You could run multiple instances of the tracker.
-It would have some bugs because I would code it alone for the moment
-The sources would be open source of course, but sometimes hard to understand (because I don't have so much spare time to explain everything i code)
-It wouldn't make EQ/MQ lag (unless you're already lagging)
-More...

Let me know what you think ?


Edit:
1) My development platform is a mess right now, I am currently fixing it, so don't expect the 'alpha' program to be released tomorrow.
2) I am a married man and i am working, so don't expect me to provide too much help, or to correct bugs too fast.
3) I would provide my sources 'as is', if your microwave oven explodes due to the use of the tracker, don't come flame me =P

Posted: Tue Sep 16, 2003 7:43 am
by grimjack
I would have a use for this if it put the spawns on the in game map. Otherwise I think I'd stick with showeq.

Thanks
GrimJack

Re: Tracker based on macroquest ?

Posted: Tue Sep 16, 2003 9:43 am
by EqMule
Bilge wrote:-To create paths on a map your char could follow if you're in autorun
from all the features, that is the one I would like to see most (if my understanding is correct), I can easily write a command called /followpath <inifile here> or whatever, but having it follow paths on a map, would be more cool. Click on a point and char goes there? Let me know if you need any help with changing any of the MQ code for the interaction.

Posted: Wed Sep 17, 2003 6:30 pm
by insanitywiz
Mmmm, combining SEQ with MQ, clicking on SEQ causes your character to move there in EQ, and allowing a queue or pre-written paths to be input. Right click on a SEQ spawn click the “fight” option to turn on your fight scripts…

/drool

Now, if I could only program my way out of a paper bag