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/merchant command
Posted: Sat Jun 14, 2003 6:54 pm
by DF19
Is it possible to repair the /merchant command? I know it relies on clsMain but was wondering if anyone had made an attempt at this yet.
Posted: Sat Jun 14, 2003 6:57 pm
by Amadeus
I dislike the notion of folks using macros to interact with merchants...so, it's not going on my todo list

Posted: Sat Jun 14, 2003 10:32 pm
by Valerian
I believe someone is currently working on it, but can't recall who it is... it will take quite some time yet though, just like the non-detoured click I'm working on (and almost figured out...)
Posted: Sun Jun 15, 2003 12:06 am
by Imperfect
I don't know if there is anything still profitable combine wise however odds are I am wrong. I have to admit that last night when I was getting my ranger up to 202 fletching merchant interaction would have saved me about 4/5 the time it took me to get there.
Posted: Sun Jun 15, 2003 8:23 am
by Valerian
funny you should mention that, I'm currently using a modified version of powerarrows that hardcodes mouse locs for the merchant interaction, never has to close the merchant to get from 0 to 202.
Posted: Sun Jun 15, 2003 12:53 pm
by Pragma
you dont need this for merchant interaction at all. Just use /click left merchant 9 (to clikc the ninth item)
What this does is allow you to see if the merchant is selling somthing without going through every item manually
Posted: Sun Jun 15, 2003 12:58 pm
by iluvseq
I'm also interested in being able to obtain a list of itemstructs for all items being sold by a merchant, for use in populating my item database.
Posted: Sun Jun 15, 2003 10:12 pm
by Valerian
Pragma wrote:you dont need this for merchant interaction at all. Just use /click left merchant 9 (to clikc the ninth item)
Perhaps, but what if you need to purchase something that's below the scrollable area say, merchant 20? I have to hard code locs to click below the scrollbar to go down one page, and then hardcode the loc of the item, since depending on your UI and size of your merchant window, it will scroll different amounts (not exactly an even "slot" unit)
that'd be great if I were to get myself a new merchant window that could show all merchant slots without scrollbars (or at least enough to see all the "default" slots for any merchant, say... 20 or so)
Posted: Sun Jun 15, 2003 10:22 pm
by Amadeus
bah...which of the UI Files contains the definition of the merchant window? I have a mod that lets me see ALL 80 slots on a merchant at once...but I can't remember which file it is....
yea yea...c++ is all I know

Posted: Sun Jun 15, 2003 11:04 pm
by Pragma
my UI does show me all the merchants items at once. I like it. However /click left merchant 20 doesnt seem to work. Dont think I can post the code though, its 32 pages long hehe.
Posted: Sun Jun 15, 2003 11:23 pm
by wassup
Amadeus wrote:bah...which of the UI Files contains the definition of the merchant window? I have a mod that lets me see ALL 80 slots on a merchant at once...but I can't remember which file it is....
yea yea...c++ is all I know

EQUI_MerchantWnd.xml is the file
Posted: Mon Jun 16, 2003 7:16 am
by Valerian
my problem is, I'd love to have them all smaller, but no more than 2 wide (I like being able to hold alt and see the names of all the items, without having the name labels stack up on top of each other)
I may have to make my own custom UI window for it, so I have it just the way I want. *grins*