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#event always delays when triggered (+fix)

Posted: Mon Sep 25, 2017 3:07 am
by silverj
To fix, at the end of MQ2MacroCommands.cpp:DoEvents, change bRunNextCommand = FALSE to TRUE.

I wrote macros to calculate DPS (I am sure there are plugins that do better at it, and would not hit this issue, but I like the hard way), and noticed it can take seconds to parse heavy melee with #event; allowing multiple #events to trigger per scripting pass fixes this.

Re: #event always delays when triggered (+fix)

Posted: Mon Sep 25, 2017 7:45 am
by EqMule
added

Re: #event always delays when triggered (+fix)

Posted: Sun Jan 18, 2026 6:02 am
by xyilla

Re: #event always delays when triggered (+fix)

Posted: Sun Jan 18, 2026 6:04 am
by xyilla

Re: #event always delays when triggered (+fix)

Posted: Sun Jan 18, 2026 6:06 am
by xyilla

Re: #event always delays when triggered (+fix)

Posted: Sun Jan 18, 2026 6:07 am
by xyilla

Re: #event always delays when triggered (+fix)

Posted: Sun Jan 18, 2026 6:08 am
by xyilla

Re: #event always delays when triggered (+fix)

Posted: Sun Jan 18, 2026 6:09 am
by xyilla