Feature: make /pet attack take a SpawnID as an argument.

A forum for feature requests/discussions and user submitted patches that improve MQ2

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Are you willing to contribute for this feature?

50 bucks or more.
0
No votes
40
0
No votes
30
0
No votes
20
2
50%
10
0
No votes
5
1
25%
Nothing
1
25%
Hate the feature if you add it ill stop using MQ2
0
No votes
 
Total votes: 4

EqMule
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Feature: make /pet attack take a SpawnID as an argument.

Post by EqMule » Mon Dec 29, 2014 6:27 pm

Ok, so henrydoggy asked about this, I like to see if there is any interest in this feature:

you type /pet attack 1234 or whatever
maybe /pet attack ${Spawn[npc los raidus 200 range 1 20].ID}

and your pet will attack it...

no need to first target it u can fight your mob while pet goes offtank a second mob.
My status o/
If you like MQ2 and would like to contribute, please do. My goal is 25 donations per month.
So far I've received Image donations for this month's patches.

Bitcoin: 1Aq8ackjQ4f7AUvbUL7BE6oPfT8PmNP4Zq
Krono: PM me.
I can always use characters for testing, PM me if you can donate one.

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MacQ
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Re: Feature: make /pet attack take a SpawnID as an argument.

Post by MacQ » Tue Dec 30, 2014 6:55 pm

I'm in the process of starting to use a pet class, so this seems like a very interesting idea. I don't know if I would use it, but I'm sending you another $20 since the other idea I chimed on I would probably not use, but I can see a use for this.

Edit: Sent $30 instead because I also like you use MySQL :smile:

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Randyleo
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Re: Feature: make /pet attack take a SpawnID as an argument.

Post by Randyleo » Tue Dec 30, 2014 7:07 pm

Do you mean MySEQ? :D

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MacQ
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Re: Feature: make /pet attack take a SpawnID as an argument.

Post by MacQ » Tue Dec 30, 2014 11:58 pm

Oops yes, MySEQ ... I had my mind in a programming project LOL

EqMule
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Re: Feature: make /pet attack take a SpawnID as an argument.

Post by EqMule » Wed Dec 31, 2014 7:38 am

Hehe i use both so it's all the same to me ;)
My status o/
If you like MQ2 and would like to contribute, please do. My goal is 25 donations per month.
So far I've received Image donations for this month's patches.

Bitcoin: 1Aq8ackjQ4f7AUvbUL7BE6oPfT8PmNP4Zq
Krono: PM me.
I can always use characters for testing, PM me if you can donate one.

EqMule
Developer
Developer
Posts: 2697
Joined: Fri Jan 03, 2003 9:57 pm
Contact:

Re: Feature: make /pet attack take a SpawnID as an argument.

Post by EqMule » Thu Jan 15, 2015 5:16 pm

Im going to consider this feature funded.
It will be released in the next zip.
My status o/
If you like MQ2 and would like to contribute, please do. My goal is 25 donations per month.
So far I've received Image donations for this month's patches.

Bitcoin: 1Aq8ackjQ4f7AUvbUL7BE6oPfT8PmNP4Zq
Krono: PM me.
I can always use characters for testing, PM me if you can donate one.

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MacQ
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Joined: Sat Apr 02, 2005 2:39 pm

Re: Feature: make /pet attack take a SpawnID as an argument.

Post by MacQ » Fri Jan 16, 2015 9:49 pm

Thank you EQMule, I am going to experiment with some pet classes and I think this provides a very interesting capability.