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${Target.Rooted.Duration} vs. ${Target.Buff[0].Duration}
Posted: Thu Jun 12, 2014 1:21 pm
by Vayeco Dynn
${Target.Rooted.Duration} is updated with the actual remaining duration of the buff, while ${Target.Buff[0].Duration} is not. Why is this? Is there any way to get accesses to the remaining duration of a buff via ${Target.Buff}?
Re: ${Target.Rooted.Duration} vs. ${Target.Buff[0].Duration}
Posted: Thu Jun 12, 2014 2:13 pm
by Vayeco Dynn
After digging through the code with very little knowledge of C++ or whatever MQ is written in, I figured out what I was looking for: ${Target.BuffDuration[SLOTNUM/SPELLNAME]}
Re: ${Target.Rooted.Duration} vs. ${Target.Buff[0].Duration}
Posted: Thu Jun 12, 2014 4:10 pm
by woobs
Re: ${Target.Rooted.Duration} vs. ${Target.Buff[0].Duration}
Posted: Thu Jun 12, 2014 5:20 pm
by Vayeco Dynn
Re: ${Target.Rooted.Duration} vs. ${Target.Buff[0].Duration}
Posted: Sat Jan 17, 2026 12:06 am
by xyilla
Re: ${Target.Rooted.Duration} vs. ${Target.Buff[0].Duration}
Posted: Sat Jan 17, 2026 12:07 am
by xyilla
Re: ${Target.Rooted.Duration} vs. ${Target.Buff[0].Duration}
Posted: Sat Jan 17, 2026 12:08 am
by xyilla