Page 1 of 1

2/24/03 Offsets?

Posted: Wed Feb 26, 2003 12:08 pm
by Mckorr
Just wondering if anyone has bothered to do the new offsets for the last patch.... and before you flame me for not hunting them myself, please understand that real life and getting ready to go to war in Iraq (Army here) keep me a little occupied right now and that hour or two I could be finding offsets I'd rather spend with my family.

Thanks.

Posted: Wed Feb 26, 2003 1:02 pm
by Shocks
I have seen some offsets posted on another board. I dont think they are nearly the amount of offsets that are needed or if they even work. Also we dont know if they are watching for ppl to use them. I would sujest waiting untill we find more information.

Posted: Wed Feb 26, 2003 4:11 pm
by Mckorr
Can't find more information until someone tries them out....

Posted: Wed Feb 26, 2003 8:33 pm
by YKW-28983
MACROQUEST = FUBARED! (Broke) ..... The new patch has introduced some new memory scannign to prevent MQ from doing what it was built to do... <insert flame here> ... check out some posts to see what i'm talking about =) . Have a nice day.

Posted: Wed Feb 26, 2003 9:21 pm
by Mckorr
Umm, you are not telling me anything I'm not already aware of. But thank you for your rudeness.

I was looking for the offsets so I could investigate the memory checking, and see if it is all offsets which cause the problem or just certain segments of memory. But since I'm being called an idiot for making such a request, I'll just remain silent, and ignore any future whining of flaming saying you wish someone would solve the problem. Obviously wiser folks than me have decided (without attempting it I'm sure) that there is no solution.

I can create something that works

Posted: Thu Feb 27, 2003 7:51 am
by EqMule
oh, there is a solution allright... here is the thing, I can easily sit down and get the offsets, but I havent since I suspect the structures have changed anyway, therefor lets say we read mana from an offset well if mana has changed place with something in the "mana structure" we will get a bogus number back... I cant explain it better than that, but suffice to say, offsets wont most likely do us any good at this point, a new MQ needs to be recompiled first to accomodate this... but I am not 100% sure so dont quote me on this theory...

Anyway, the detours concept has to go, no matter what...
And here is the thing... I can easily create something that reads the information I need from memory, like mana or hp or even the npc list of the zone just using normal Windows API then piping that info to a logfile for my reading, however I dont know how to do stuff like /target /face and so on...

Anyway all commands that just read from memory can be done easily, writing is harder...

And to sum up, at this point I dont feel a strong urge to do something like this for MQ anyway, because I use Xylobot now and I get all the info I need by reading pixels on the mana and hp bars and so on... even working on an idea to read the pixels on the compass to figure out in what degree Im currently facing and being able to also implement a /face <degree> type of function in my scripts... basically the only thing I cant do with Xylobot is /target but I can live with that by using F8 and a series of mouseclicks on the screen in cooperation with conning my targets...

As someone said before, a com object for Xylobot that reads mana and hp and maybe mobs from the memory would rock... Im still thinking about creating something like that when time allows...

At this point I just suggest you say bye bye to MQ and start using XB instead... and yeah I realize that you have to put in some time/work/effort of your own to be able to create good scripts, so XB is not for the average scriptkiddie to just download and fire way... but if you have the will and the brains and at least know how to copy and paste from other peoples scripts in the XB scriptforum, you can do anything with XB that you can with MQ, even clicking works... (except /target, however a well written com object based on the /target code in MQ could do that I guess) it just takes will...

Good luck

Posted: Thu Feb 27, 2003 11:38 am
by Grumpy
Mckorr wrote:Umm, you are not telling me anything I'm not already aware of. But thank you for your rudeness.

I was looking for the offsets so I could investigate the memory checking, and see if it is all offsets which cause the problem or just certain segments of memory. But since I'm being called an idiot for making such a request, I'll just remain silent, and ignore any future whining of flaming saying you wish someone would solve the problem. Obviously wiser folks than me have decided (without attempting it I'm sure) that there is no solution.
I see, so we are supposed to guess that someone that can't find the offsets for themselves is, in reality, a super-hacker, that's ready to leap in and solve the memory checking problem?

Well, Excuuuuuuuuusssssssssseeeeeeeeee Mmeeeeeeeeeeee!

Posted: Thu Feb 27, 2003 5:15 pm
by insanitywiz
Once Xylobot (or any other utility) starts supporting multiple instances on a single comuter, then is the only time I would seriously give up on MQ.

I know I'm not the only person here who ran multiple characters, and while computers are cheap, they aren't that cheap.

Posted: Fri Feb 28, 2003 9:58 am
by azwildfire
some questions... the /target command and /face command are the two that people seem to have the biggest issues with. well do the /sendkey commands "detour" also? or do they just fake the game into thinking the actually keyboard key was pressed? if that is the case, i assume that you could use the READING of the who, and the reading of the $target's heading to make face just keep pressing left or right key until you were facing an intercept coarse, or thier exact loc. would not need a detour, maybe perform slower *ala no /face fast* but that is an evil i can live with.

/target is the only command i cant think of a way to get around the client distance, view check. also, is the info that macroquest writes to the chat boxes a "detour" function?

Posted: Fri Feb 28, 2003 10:00 am
by Mckorr
I see you didn't read the whole post Grumpy. I CAN find the offsets for myself. Have been working on it sporadically, but as I stated I'm in the Army, getting ready to deploy to Iraq, and don't want to spend hours on it and away from my family if someone else has already done the work.

And thank you for being so constructive in your criticism. I imagine it's much easier to attack me than the problem with MQ.

I haven't asked you to believe anything about me at all by the way. Unlike many here I'm not making any claims about my abilities, what I've done or can do, etc. All I asked is if anyone has bothered to do the offsets, so that I can do some checking when I get booted for using them to see what is being done by Sony and EQ. Will I be able to solve the problem? Maybe yes, maybe no, but at least I'm willing to work on it....

Posted: Fri Feb 28, 2003 11:05 am
by lifewolf
If you have the Fseking offsets then please post them......... I dont care if they are right or whatever but they can atleast be used on the emulator or on a LDing connection to a real EQ server after you pull your network cords out of whatever...