Crashing When MultiBoxing same Comp

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Rukas191
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Crashing When MultiBoxing same Comp

Post by Rukas191 » Fri Nov 18, 2011 11:29 pm

I compiled the new Version and find that Im crashing if I have open more then one instance of EQ. I was previously able to run 3 instances without issue. Just wanted to let you know.

ZergKing
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Re: Crashing When MultiBoxing same Comp

Post by ZergKing » Fri Nov 18, 2011 11:48 pm

Same, then i crashed on single insance, no plugins loaded.

Reinstalled twice. Will do more testing in a sec

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warlock45
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Re: Crashing When MultiBoxing same Comp

Post by warlock45 » Fri Nov 18, 2011 11:54 pm

Getting an error when I start up MQ2 after compiling using authorization from multiple PC's ( been using the same mq2auth0.h for some time, worked for the last couple years ) saying I am not authorized to use on this machine. Redid the authorize process with my 4 PC's condensed to one file , same issue. Recompile using just this machine's authorize file , error goes away --shrugs-- Take that for what its worth =)

How ever once ingame , crash with in 10 seconds. Figure... maybe its one of the custom plugins... so...

Pared down to just the plain vanilla download , using same PC authorize. Crashes with in 10 seconds of being ingame ( currently in lobby , if that matters )

Not attempting to complains here , just providing information.

This is on a win7x64 machine , updated as of 3 hours ago for all patches. Using Visual Studios 2008. Been compiling on this machine since.. oh , January , with out a hitch.

Maybe its something on my end , will keep at the problem Figured I would post it incase others are having similar issues and its not just me being boneheaded yet again =)

Rukas191
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Re: Crashing When MultiBoxing same Comp

Post by Rukas191 » Fri Nov 18, 2011 11:56 pm

Glad it's not just me... Haven't crashed yet on one instance, but I have only been in SoD zones and previous. Let me know what yah find I appreciate the help.

woobs
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Re: Crashing When MultiBoxing same Comp

Post by woobs » Sat Nov 19, 2011 12:10 am

I have 2 chars loaded on smae machine at the moment. No crashes.

Also, I had that MQ2Auth issue a couple of weeks ago. Re-did the Auth stuff and fixed it, so I don't think it is related to the mew MQ.

ZergKing
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Re: Crashing When MultiBoxing same Comp

Post by ZergKing » Sat Nov 19, 2011 1:52 am

One machine works fine, the other machine crashes (whether I am using IS Boxer or not).

Not sure why, will reboot and try again

Raptor3000
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Re: Crashing When MultiBoxing same Comp

Post by Raptor3000 » Sat Nov 19, 2011 6:52 am

Have no problem running multiple instances. Get crashes when I try to have instances in the same zone. Actually ran up to "camp" with one instance without a crash but when I logged in another toon located close to other 2 ... all 3 crashed. Other instances in other zones on same computers seem unaffected. Will work on Bug Report now.

Rapt
Last edited by Raptor3000 on Sat Nov 19, 2011 7:39 am, edited 2 times in total.

prackers
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Re: Crashing When MultiBoxing same Comp

Post by prackers » Sat Nov 19, 2011 7:15 am

Crashing whenever I load a second or sometimes third character in the same zone, within a certain range. It happens regardless whether its on the same machine or a different one. Heavily populated places like the guild lobby I CTD before getting into the game.

Tried it with no plugins loaded and still no go.

Looking to borrow someones grandmother because I cant get the debugger to do what it's supposed to either!

ZergKing
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Re: Crashing When MultiBoxing same Comp

Post by ZergKing » Sat Nov 19, 2011 7:43 am

I think i got bug report happening, I use Microsoft Visual C++ 2008 Express Edition

prackers
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Re: Crashing When MultiBoxing same Comp

Post by prackers » Sat Nov 19, 2011 7:58 am

From WinDGB:


eax=00000000 ebx=0027c7d9 ecx=ffffffff edx=00000000 esi=0027c7da edi=00000000
eip=0214807b esp=0027bf5c ebp=0027c7c0 iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210246
MQ2Main!MQ2StringType::ToString+0xb:
0214807b f2ae repne scas byte ptr es:[edi]

0:000:x86> kv
ChildEBP RetAddr Args to Child
0027bf60 021463f8 00000000 0027bf90 0027c808 MQ2Main!MQ2StringType::ToString+0xb (FPO: [2,0,2]) (CONV: thiscall) [C:\MQCompile\Release\MQ2Main\MQ2DataTypes.h @ 331]
0027c78c 02146388 0027c7b8 0027d06b 0027d8e1 MQ2Main!ParseMacroData+0x158 (FPO: [Uses EBP] [1,516,4]) (CONV: cdecl) [C:\MQCompile\Release\MQ2Main\MQ2DataAPI.cpp @ 562]
0027cfb4 02146388 0027cfe0 0027da79 0027d80c MQ2Main!ParseMacroData+0xe8 (FPO: [Uses EBP] [1,516,4]) (CONV: cdecl) [C:\MQCompile\Release\MQ2Main\MQ2DataAPI.cpp @ 552]
0027d7dc 02174ba6 0027d80c 00000000 021ba45d MQ2Main!ParseMacroData+0xe8 (FPO: [Uses EBP] [1,516,4]) (CONV: cdecl) [C:\MQCompile\Release\MQ2Main\MQ2DataAPI.cpp @ 552]
0027d7ec 02177861 341fce00 0027d80c 021c8bb4 MQ2Main!ParseMacroParameter+0x26 (FPO: [2,0,1]) (CONV: cdecl) [C:\MQCompile\Release\MQ2Main\MQ2ParseAPI.cpp @ 125]
0027e008 0217797a 34236118 00000001 00000000 MQ2Main!SetNameSpriteState+0x2e1 (FPO: [Uses EBP] [2,512,4]) (CONV: cdecl) [C:\MQCompile\Release\MQ2Main\MQ2Spawns.cpp @ 522]
0027e020 02178034 00000002 00000000 021769ce MQ2Main!UpdateSpawnCaptions+0x3a (FPO: [0,0,3]) (CONV: cdecl) [C:\MQCompile\Release\MQ2Main\MQ2Spawns.cpp @ 541]
0027e02c 021769ce 00000001 341fce00 02176ae5 MQ2Main!UpdateMQ2SpawnSort+0x104 (FPO: [0,0,2]) (CONV: cdecl) [C:\MQCompile\Release\MQ2Main\MQ2Spawns.cpp @ 691]
0027e038 02176ae5 0050f159 341fce00 00000000 MQ2Main!Heartbeat+0xee (FPO: [0,0,3]) (CONV: cdecl) [C:\MQCompile\Release\MQ2Main\MQ2Pulse.cpp @ 306]
0027e03c 0050f159 341fce00 00000000 00512ee9 MQ2Main!Detour_ProcessGameEvents+0x5 (FPO: [0,0,0]) (CONV: cdecl) [C:\MQCompile\Release\MQ2Main\MQ2Pulse.cpp @ 372]
WARNING: Stack unwind information not available. Following frames may be wrong.
0027e048 00512ee9 048a94f0 1ce72bd0 0027e790 eqgame+0x10f159
00000000 00000000 00000000 00000000 00000000 eqgame+0x112ee9

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ieatacid
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Re: Crashing When MultiBoxing same Comp

Post by ieatacid » Sat Nov 19, 2011 9:32 am

Finally, a crash dump! \o/

whitetrashonky
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Re: Crashing When MultiBoxing same Comp

Post by whitetrashonky » Sat Nov 19, 2011 9:52 am

ok first had two eqs on one comp, loaded shambot memmed two spells crash, logged in wiz and sk same zone no crash, logged in third account different zone insta crash on login, hit afwiz crash, tried to relog insta crash on loginx2, afwiz worked earlier when not in same zone as other account and mkplugin will not make a plugin for some reason

alacon
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Re: Crashing When MultiBoxing same Comp

Post by alacon » Sat Nov 19, 2011 10:53 am

i'm crashing as well.. done the same things so far, mine will do it on all my accounts including jsut one instance, will try it on my other computer and get more info

winultimate
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ParseMacroData

Post by winultimate » Wed May 03, 2017 9:57 am

'ParseMacroData': function does not take 1 arguments MQ2Twist
Attachments
MQ2Twist error.JPG
MQ2Twist error.JPG (149.46 KiB) Viewed 1860 times

SwiftyMUSE
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Re: Crashing When MultiBoxing same Comp

Post by SwiftyMUSE » Wed May 03, 2017 11:28 am

You can always do a search to see how the function call is used in the main code... but,

change the line to:

Code: Select all

ParseMacroData(zOutput, sizeof(zOutput));
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dont_know_at_all wrote:Gee, if only there was a way to correctly report a crash...