non-ally detector

Help section from before the user variable changes that broke all macros

Moderator: MacroQuest Developers

phatj
decaying skeleton
decaying skeleton
Posts: 8
Joined: Wed Jan 08, 2003 4:45 am

non-ally detector

Post by phatj » Tue Jan 14, 2003 12:07 am

i've been trying to make a macro that could show me all players within a certain radius that were not ally and were within a certain level range...been trying to get it to work like /macro nonally.mac <radius> <min level> <max level>...its supposed to show a list of the people matching those param's and target and face the nearest one, but so far the macros ive got for this catch ally people too, any help would be apprec. thanks

OldUI
decaying skeleton
decaying skeleton
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Joined: Wed Jan 08, 2003 12:01 am

Post by OldUI » Tue Jan 14, 2003 12:15 am

Fuck you phatB!!!!!!
[img]http://www.baybrokerage.com/ham.jpg[/img]

phatj
decaying skeleton
decaying skeleton
Posts: 8
Joined: Wed Jan 08, 2003 4:45 am

teh ham

Post by phatj » Tue Jan 14, 2003 3:45 am

teh ham is hypnotizing...cant stop drooling...

User avatar
SingleServing
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Posts: 195
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What to do

Post by SingleServing » Tue Jan 14, 2003 10:00 pm

Search for the text

"target(next)"

or maybe "wurm" and "bile"

In those posts contain code to target stuff in the zone based on ID numbers and name, you can change name check to radius 400 or something. Give it a try =)
[color=DarkBlue]Everything,[/color] [color=DarkBlue][b]is[/b][/color] [color=black]black[/color] [color=DarkBlue]and[/color] [color=white]white[/color][color=DarkBlue], when you zoom out it looks[/color] [color=gray]grey[/color][color=DarkBlue].[/color]