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Anybody Still getting incorrect client for 111909
Posted: Thu Nov 19, 2009 6:52 pm
by altizar
Anybody else still getting the Incorrect Client message after recompiling the 111909 release?
Posted: Thu Nov 19, 2009 6:53 pm
by dragonbutt
Yep
Posted: Thu Nov 19, 2009 6:56 pm
by dewey2461
date for the eqgame.h says Nov 10 2009.
Looks like the wrong files included with the zip
Posted: Thu Nov 19, 2009 7:08 pm
by ieatacid
I didn't commit the changes to CVS before putting up a new zip. Fixed now.
Posted: Thu Nov 19, 2009 7:15 pm
by altizar
Threw up 4 errors.
Error 1 error C2065: 'NPCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4522 MQ2Main
Error 2 error C2065: 'PCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4525 MQ2Main
Error 3 error C2065: 'NPCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4657 MQ2Main
Error 4 error C2065: 'PCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4659 MQ2Main
Posted: Thu Nov 19, 2009 7:16 pm
by mungobungo
Aye , compiling is failing
Posted: Thu Nov 19, 2009 7:20 pm
by dewey2461
Definitely a problem with the avatar. Fix the avatar and the code will follow.
Posted: Thu Nov 19, 2009 7:20 pm
by ieatacid
Version b.
Posted: Thu Nov 19, 2009 7:24 pm
by russeadg
Still seem to be getting those 4 compile errors in version b. Anyone else?
Posted: Thu Nov 19, 2009 7:27 pm
by Botologist
Yes, I am still getting the same 4 error messages also
Posted: Thu Nov 19, 2009 7:28 pm
by Firehopper
same here file date is 11/18/09 for mq2utilities.cpp
Posted: Thu Nov 19, 2009 7:29 pm
by altizar
I did a self fix.
replaced
pSearchSpawn->SpawnType = NPCCORPSE;
pSearchSpawn->SpawnType = PCCORPSE;
with
pSearchSpawn->SpawnType = CORPSE;
and it's working fine for me now while I wait for the real debug release :)
Posted: Thu Nov 19, 2009 7:32 pm
by altizar
Oh and commented out the if statement for the first two error causers
Posted: Thu Nov 19, 2009 7:33 pm
by dewey2461
In MQ2Internal.h 2nd enum has NPC and PCCORPSE enum, add these.
Code: Select all
enum eSpawnType
{
NONE=0,
PC,
MOUNT,
PET,
NPC,
CORPSE,
TRIGGER,
TRAP,
TIMER,
UNTARGETABLE,
CHEST,
ITEM,
AURA,
OBJECT,
BANNER,
CAMPFIRE,
MERCENARY,
FLYER,
NPCCORPSE=2000,
PCCORPSE
};
Posted: Thu Nov 19, 2009 7:40 pm
by dascott
Third time's the charm? Heh