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Anybody Still getting incorrect client for 111909

Posted: Thu Nov 19, 2009 6:52 pm
by altizar
Anybody else still getting the Incorrect Client message after recompiling the 111909 release?

Posted: Thu Nov 19, 2009 6:53 pm
by dragonbutt
Yep

Posted: Thu Nov 19, 2009 6:56 pm
by dewey2461
date for the eqgame.h says Nov 10 2009.

Looks like the wrong files included with the zip

Posted: Thu Nov 19, 2009 7:08 pm
by ieatacid
I didn't commit the changes to CVS before putting up a new zip. Fixed now.

Posted: Thu Nov 19, 2009 7:15 pm
by altizar
Threw up 4 errors.

Error 1 error C2065: 'NPCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4522 MQ2Main
Error 2 error C2065: 'PCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4525 MQ2Main
Error 3 error C2065: 'NPCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4657 MQ2Main
Error 4 error C2065: 'PCCORPSE' : undeclared identifier c:\MQ2\MQ2Main\MQ2Utilities.cpp 4659 MQ2Main

Posted: Thu Nov 19, 2009 7:16 pm
by mungobungo
Aye , compiling is failing

Posted: Thu Nov 19, 2009 7:20 pm
by dewey2461
Definitely a problem with the avatar. Fix the avatar and the code will follow.

Posted: Thu Nov 19, 2009 7:20 pm
by ieatacid
Version b.

Posted: Thu Nov 19, 2009 7:24 pm
by russeadg
Still seem to be getting those 4 compile errors in version b. Anyone else?

Posted: Thu Nov 19, 2009 7:27 pm
by Botologist
Yes, I am still getting the same 4 error messages also

Posted: Thu Nov 19, 2009 7:28 pm
by Firehopper
same here file date is 11/18/09 for mq2utilities.cpp

Posted: Thu Nov 19, 2009 7:29 pm
by altizar
I did a self fix.

replaced
pSearchSpawn->SpawnType = NPCCORPSE;
pSearchSpawn->SpawnType = PCCORPSE;

with
pSearchSpawn->SpawnType = CORPSE;

and it's working fine for me now while I wait for the real debug release :)

Posted: Thu Nov 19, 2009 7:32 pm
by altizar
Oh and commented out the if statement for the first two error causers

Posted: Thu Nov 19, 2009 7:33 pm
by dewey2461
In MQ2Internal.h 2nd enum has NPC and PCCORPSE enum, add these.

Code: Select all


    enum eSpawnType
    {
        NONE=0,
        PC,
        MOUNT,
        PET,
        NPC,
        CORPSE,
        TRIGGER,
        TRAP,
        TIMER,
        UNTARGETABLE,
        CHEST,
        ITEM,
        AURA,
        OBJECT,
        BANNER,
        CAMPFIRE,
        MERCENARY,
        FLYER,
        NPCCORPSE=2000,
        PCCORPSE
    };


Posted: Thu Nov 19, 2009 7:40 pm
by dascott
Third time's the charm? Heh