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/bzsrch syntax (Possibly broken?)

Posted: Fri Jul 10, 2009 4:59 pm
by n00bhaxor
I've tried multiple times using bzsrch and useing the syntax that I see from the MQ2BZSRCH plugin cpp file (or ingame plugin help) with no avail.
I've also used the Search function to find syntax that has been used via macros and still nothing.

Is this plugin currently not functional?

I've been looking for alternatives, such as notify window then using Mid to single out each keypress, but seems like a lot of work. If I use this to notify the BAZWnd_ItemInput is there a quick way to type the variable into that field without using /keypress with breaking apart the variable 1 character at a time?

Looking for a way to type a string into that field after i notify mouse to have the cursor there. Something like /type Intricate Defiant Silk Robe... instead of /keypress I /keypress n /keypress t /keypress r ....and so on.

Thank you in advance ;),
n00b

Posted: Fri Jul 10, 2009 5:16 pm
by dont_know_at_all

Posted: Fri Jul 10, 2009 5:25 pm
by n00bhaxor
I get the topic or post you referred to does not exist on that link.

Posted: Fri Jul 10, 2009 5:43 pm
by n00bhaxor
before I get flamed... I'm sure I need VIP Access to see the post. Could someone tell me if MQ2Bzsrch is working or if im just retarded...

Posted: Fri Jul 10, 2009 7:35 pm
by fearless
yes, mq2bzsrch works.

Posted: Sat Jul 11, 2009 2:01 pm
by dont_know_at_all
n00bhaxor wrote:I get the topic or post you referred to does not exist on that link.
VIP only.

Posted: Sat Jul 11, 2009 2:04 pm
by dont_know_at_all
fearless wrote:yes, mq2bzsrch works.
It works in that it gives quick access to the returned item list. It does not make actual search requests...

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Posted: Thu Aug 12, 2021 2:39 pm
by AnnaKews
Hi Ville,

could you please add line/column also to the Assignment destination must be variable or array syntax error message? I wrote a longer script this morning and could not find the place where the problem was. After many commenting and uncommenting of code blocks, I finally found that instead of == I used = for comparison.