Crash converting to test
Posted: Sat Apr 11, 2009 6:43 am
I'm merely doing this for practice, as I just got back in the game. But anyway, I updated all the offsets but haven't touched any of the structures yet. You don't have to tell me exactly what's wrong but how I use this information to figure out what's wrong myself. I used to know how to do this myself but I'm really rusty and a quick tip on how to fix this problem, or better yet how to use this information to find out WHAT the problem is, would be appreciated...
The edi register points to __LastTell but I don't know how that would cause a crash unless as I'm crashing as soon as I hit character select.
Registers
Stack Backtrace
The edi register points to __LastTell but I don't know how that would cause a crash unless as I'm crashing as soon as I hit character select.
Registers
Code: Select all
eax=00004037 ebx=00000000 ecx=90909040 edx=00000000 esi=00a904a8 edi=00a6fc54
eip=004f3faf esp=0012e158 ebp=04520048 iopl=0 nv up ei pl zr na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210246
testeqgame+0xf3faf:
004f3faf ff5f5e call fword ptr [edi+5Eh] ds:0023:00a6fcb2=000000000000
Code: Select all
ChildEBP RetAddr Args to Child
WARNING: Stack unwind information not available. Following frames may be wrong.
0012e168 004f62e7 00000003 0716b254 0012e678 testeqgame+0xf3faf
00000000 00000000 00000000 00000000 00000000 testeqgame+0xf62e7