"Unknown Spell" in custom UI
Posted: Wed Jun 11, 2008 1:31 pm
Hello. This issue arose a while ago with my MQ2-enhanced UI, but I never got around to reporting it.
It can be downloaded here: http://nofuture.se/krust/svn/krust-2008-06-11-18.43.zip
It has been working correctly since i made it (2 or even 3 years ago), but recently, it has been showing "Unknown Spell" in the song window EQUI_ShortDurationBuffWindow.xml.
here's how the HUD for song 4 looks:
When i log in game, it will directly say "Unknown Spell" in ALL empty song windows. After i cast a song buff, like an aura and the aura fades away, the slot will not say anything.
Can it be that the ${Me.Song[xxx].ID} elements are not initialized to 0 or something like that?
PS. I use the same trick for normal buff durations and it's working fine there (with ${Me.Buff[xx]} instead)
It can be downloaded here: http://nofuture.se/krust/svn/krust-2008-06-11-18.43.zip
It has been working correctly since i made it (2 or even 3 years ago), but recently, it has been showing "Unknown Spell" in the song window EQUI_ShortDurationBuffWindow.xml.
here's how the HUD for song 4 looks:
Code: Select all
${If[${Me.Song[5].ID},${Me.Song[5].Duration.Time} ${Ini[debuffnotes.ini, DebuffNotes,${Me.Song[5].Name}, ]},]}
Can it be that the ${Me.Song[xxx].ID} elements are not initialized to 0 or something like that?
PS. I use the same trick for normal buff durations and it's working fine there (with ${Me.Buff[xx]} instead)