Crash at server selection using 03/07/08 version

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BladeIV
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Crash at server selection using 03/07/08 version

Post by BladeIV » Sat Mar 08, 2008 5:40 pm

I just compiled the newest version with no errors. Everything seemed fine and to be running as it always has for me, but when I get to the server selection screen and click Play, it crashes out on me.

1- The exception unknown software exception (0xc000005) occured in the application at location 0x0045dfcb
2- No Macroquest debugger info popped on the crash
3- Here is the debugging info for eqgame.exe

'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\eqgame.exe', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\mss32.dll', Binary was not built with debug information.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\user32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\winmm.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\rpcrt4.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\secur32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\wsock32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\ws2_32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\ws2help.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\dinput8.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\d3dx9_30.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\wininet.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\shlwapi.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\normaliz.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\iertutil.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\xul.dll', Binary was not built with debug information.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\js3250.dll', Binary was not built with debug information.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\nspr4.dll', Binary was not built with debug information.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\msvcr71.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\plc4.dll', Binary was not built with debug information.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\plds4.dll', Binary was not built with debug information.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\shell32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\ole32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\version.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\winspool.drv', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\comdlg32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\comctl32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\imm32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Macroquest\MQ2Main.dll', Symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\WinEQ2\EQPlayNice.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\WinEQ2\Lavish.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\iphlpapi.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\SiteAdvisor\6253\saHook.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\MSCTF.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\WinEQ2\WinEQ2.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\psapi.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\mswsock.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\hnetcfg.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\wshtcpip.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\dnsapi.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\winrnr.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\wldap32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\rasadhlp.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\WinEQ2\WinEQ2-EQ.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\msimg32.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\WinEQ2\WinEQ2-D3D9.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\WinEQ2\WinEQ2-D3D8.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\WinEQ2\WinEQ2-DI8.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Macroquest\MQ2Labels.dll', Symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Macroquest\MQ2ItemDisplay.dll', Symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Macroquest\MQ2CustomBinds.dll', Symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Macroquest\MQ2HUD.dll', Symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Macroquest\MQ2Map.dll', Symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Macroquest\MQ2Bzsrch.dll', Symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Macroquest\MQ2ChatWnd.dll', Symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Macroquest\MQ2EQBugFix.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\MSCTFIME.IME', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\ntmarta.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\samlib.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\EQGraphicsDX9.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\d3d9.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\d3d8thk.dll', No symbols loaded.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\dpvs.dll', Binary was not built with debug information.
'eqgame.exe': Loaded 'E:\MMORPGs\Sony\Everquest\eqmain.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\usp10.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\hid.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\setupapi.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\wintrust.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\crypt32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\msasn1.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\imagehlp.dll', No symbols loaded.
The thread 'Win32 Thread' (0xe30) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x830) has exited with code 0 (0x0).
'eqgame.exe': Loaded 'C:\WINDOWS\system32\mslbui.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\oleaut32.dll', No symbols loaded.
The thread 'Win32 Thread' (0xf88) has exited with code 0 (0x0).
'eqgame.exe': Unloaded 'E:\MMORPGs\Sony\Everquest\eqmain.dll'
First-chance exception at 0x0045dfcb in eqgame.exe: 0xC0000005: Access violation reading location 0xe9945a94.

Stack Info
> eqgame.exe!0045dfcb()
[Frames below may be incorrect and/or missing, no symbols loaded for eqgame.exe]
eqgame.exe!00465cd0()
eqgame.exe!006e22e5()
eqgame.exe!004e10fe()
eqgame.exe!006e3eed()
eqgame.exe!00533873()
ntdll.dll!7c917326()
ntdll.dll!7c917304()
ntdll.dll!7c911993()
ntdll.dll!7c911970()
ntdll.dll!7c91056d()
eqgame.exe!006ddcc2()
eqgame.exe!006e5c8e()
eqgame.exe!0053410e()
eqgame.exe!006d2e2c()
eqgame.exe!006cdc7d()
eqgame.exe!006cdb11()
kernel32.dll!7c816fd7()
eqgame.exe!00650076()
eqgame.exe!0061004d()
eqgame.exe!0061004d()
eqgame.exe!0061004d()
eqgame.exe!0061004d()



I do run MQ2 on both an XP machine and a Vista 64 machine and am getting the error for both. I do use WinEQ2 2.15 Pro and EQ will load normally with just that running, but as soon as I introduce the current version of MQ2, I crash out and get the error. I am compiling from Visual C++ 2005 Express Edition.

Everything was working correctly on the last release for me so I have had it up and running for some time now.

I hope I got all the information that was required, if not please flame away and let me know what I forgot.

Any help would be greatly appreciated.
Thanks in advance.

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dont_know_at_all
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Post by dont_know_at_all » Sat Mar 08, 2008 6:01 pm

You crashed in CDisplay::default_cameras. We don't mess around near there so I'm guessing you aren't running vanilla MQ2.

BladeIV
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Post by BladeIV » Sat Mar 08, 2008 6:10 pm

I dont have any plugins running as it is a fresh install but I do have some other compiled, I will recomiple with the vanilla and it works fine start adding my plugins in one at a time until I find the culprit.

Sorry I didnt know that a complied plugin would do anything if it wasn't acutally loaded. I will drop a note back here with what I find.

Thanks for the assistance.

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Post by fearless » Sat Mar 08, 2008 6:23 pm

If you don't get macroquest from here (compiling from the zip that the dev's provide), why in the world are you asking for support from here?
Reading . . . it's not just for me.

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BladeIV
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Post by BladeIV » Sat Mar 08, 2008 8:08 pm

I did get the zip file from here, and all the plugins that I have that I am running with it are from here as well. Maybe I am just misunderstanding what "vanilla" means, as I took it as meaning just the MQ2 zip file (from here) without loading any additional plugins that are not from that zip file. If it means something else, then my bad.

BladeIV
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Post by BladeIV » Sat Mar 08, 2008 9:13 pm

Looks like MQ2Radar was the cause. I will have to look more into it to see what I am doing wrong, but all my other plugins and MQ2 is working great now.

Thanks!

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Post by SwiftyMUSE » Sun Mar 09, 2008 1:29 am

If it is crashing at server select, most likely it is code in the InitializePlugin area that is not checking if you are "in game" before checking something else like character/spawn related.
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dont_know_at_all wrote:Gee, if only there was a way to correctly report a crash...

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Re: Crash at server selection using 03/07/08 version

Post by xyilla » Mon Aug 25, 2025 7:22 pm


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Re: Crash at server selection using 03/07/08 version

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Re: Crash at server selection using 03/07/08 version

Post by xyilla » Mon Aug 25, 2025 7:24 pm


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Re: Crash at server selection using 03/07/08 version

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Re: Crash at server selection using 03/07/08 version

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Re: Crash at server selection using 03/07/08 version

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