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${Me.CombatAbilityReady[Cyclone Blade]} Fails

Posted: Wed Oct 05, 2005 3:10 pm
by Charisa
I'm not sure whats causing it but its the only disc I've found that doesn't report correctly. ${Me.CombatAbility[CycloneBlade]} reports 22, and ${Me.CombatAbility[22]} reports cyclone blade, its just ${Me.CombatAbilityReady[]} and ${Me.CombatAbilityTimer[]} that fail for this one disc.

I've checked it on multiple machines here, anyone else able to reproduce?

Posted: Fri Oct 07, 2005 2:21 pm
by s0rcier
Well look like sony devs didnt use a global timer ID for that discipline and look like it's using a self internal counters for refresh.

Since it's a discipline with no combat timer ID, those 2 functions will not works.


http://lucy.allakhazam.com/spell.html?i ... ource=Live

s0rCieR

Posted: Fri Oct 07, 2005 8:49 pm
by gimp
Cyclone Blade was kinda on same reuse timer as area taunt before Dodh patch, i dont know how it is now but the patch message mentioned it was "fixed" (cyclone blad has 30 sec reuse time, area taunt is 15 minutes)

from 7th september patch message
- Using Cyclone Blade or Whirlwind Blade will no longer cause AE Taunt to be used up as well.
you can use timers in macroquest to get around this. do something like this:

Code: Select all

/declare cyclonetimer timer local 0

...

/if (!${cyclonetimer}) {
  /doability Cyclone Blade
  /varset cyclonetimer 30s
}

Posted: Sat Oct 08, 2005 11:02 am
by onetimehero
If you can get me the value in the charname_servername.ini for a hotbutton for a CycloneBlade hotbutton, I can maybe track down where the timer is ...

Posted: Sun Oct 30, 2005 12:43 pm
by Loonies
Cyclone Blade

Page1Button7=K157

Think that is info looking for...