Some macro writing questions
Posted: Fri Aug 26, 2005 10:57 am
As my first post here, hello everyone.
I've been reading the MQ2 messageboard for about a week looking also at the manual and the WIKI, as well as studying how commands work and also the best methods of macro non-detection.
The ideas of what to do and what not to do seem to be scattered all over the board. If I missed a specific thread or manual addition, then I apologize. If such a thing did not exist would it be entirely possible to add that?
My ideas for macro building center entirely around authentic keypressing. I would like to do the following with my code:
1)Build macros that randomize anchor points and return points.
2)Characters that instead of facing fast use the standard EQ turn keys until they have line of sight, and then checking if they are too far away. Something like:
/if (!LineOfSight[me.x, me.y, me.z : target.x, target.y, target.z]){
/keypress left
}
/if ((LineOfSight[me.x, me.y, me.z : target.x, target.y, target.z]) && (TargetFar == "true")){
/keypress forward
}
** this way the character only turns or moves during combat if it's flagged "cannot see target" or "too far away". It's a little generic but a rough idea of what I was thinking of.
3)Characters that only respond to local events such as fizzle, enrage, target too far away, etc. I don't want to depend on commands or stuff that has to be given from myself ingame. I'd like to automate my characters as much as possible within means of non-detection.
In asking for help I am really just trying to get some input from seasoned users into whats acceptable and what commands are really high risk of being caught. Also what kind of ingame behavior is a risk of getting caught(not trivial stuff, just things new people would be unaware of, like the /report issue). If at all possible for me to just emulate socials and do all of my work off of natural client recieved information, then so be it.
My Wiki contributions so far:
http://www.macroquest2.com/wiki/index.p ... se_a_Macro
http://www.macroquest2.com/wiki/index.p ... ineOfSight
I'll continue using the manual and looking at ways to do my macros.
Thanks in advance for your input.
I've been reading the MQ2 messageboard for about a week looking also at the manual and the WIKI, as well as studying how commands work and also the best methods of macro non-detection.
The ideas of what to do and what not to do seem to be scattered all over the board. If I missed a specific thread or manual addition, then I apologize. If such a thing did not exist would it be entirely possible to add that?
My ideas for macro building center entirely around authentic keypressing. I would like to do the following with my code:
1)Build macros that randomize anchor points and return points.
2)Characters that instead of facing fast use the standard EQ turn keys until they have line of sight, and then checking if they are too far away. Something like:
/if (!LineOfSight[me.x, me.y, me.z : target.x, target.y, target.z]){
/keypress left
}
/if ((LineOfSight[me.x, me.y, me.z : target.x, target.y, target.z]) && (TargetFar == "true")){
/keypress forward
}
** this way the character only turns or moves during combat if it's flagged "cannot see target" or "too far away". It's a little generic but a rough idea of what I was thinking of.
3)Characters that only respond to local events such as fizzle, enrage, target too far away, etc. I don't want to depend on commands or stuff that has to be given from myself ingame. I'd like to automate my characters as much as possible within means of non-detection.
In asking for help I am really just trying to get some input from seasoned users into whats acceptable and what commands are really high risk of being caught. Also what kind of ingame behavior is a risk of getting caught(not trivial stuff, just things new people would be unaware of, like the /report issue). If at all possible for me to just emulate socials and do all of my work off of natural client recieved information, then so be it.
My Wiki contributions so far:
http://www.macroquest2.com/wiki/index.p ... se_a_Macro
http://www.macroquest2.com/wiki/index.p ... ineOfSight
I'll continue using the manual and looking at ways to do my macros.
Thanks in advance for your input.