Modified Warcraft UI
Posted: Fri Aug 19, 2005 11:42 am
Added some features to Drakah's Fantastic Warcraft UI
Stole everything from others on this board. Want to say thanks to Gimp, Frequency and prolly some other's I can't remember atm whose UI's i used as examples.
Group Window:
Name changed to red when group member's are invis. Plus lvl,class, distance and direction.
Player Window:
Name changed to red when toon is invis. Plus mana and HP regen.
Stole everything from others on this board. Want to say thanks to Gimp, Frequency and prolly some other's I can't remember atm whose UI's i used as examples.
Group Window:
Name changed to red when group member's are invis. Plus lvl,class, distance and direction.
Player Window:
Name changed to red when toon is invis. Plus mana and HP regen.
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- Created by Drakah -->
<TextureInfo item="drakah_wow_multigauge.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="drakah_wow_group_buttons.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="drakah_wow_group_tot.tga">
<Size>
<CX>256</CX>
<CY>128</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="GWGreen_gage">
<Cycle>false</Cycle>
<Frames>
<Texture>drakah_wow_multigauge.tga</Texture>
<Location>
<X>0</X>
<Y>102</Y>
</Location>
<Size>
<CX>140</CX>
<CY>34</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="GWOrange_gage">
<Cycle>false</Cycle>
<Frames>
<Texture>drakah_wow_multigauge.tga</Texture>
<Location>
<X>0</X>
<Y>68</Y>
</Location>
<Size>
<CX>140</CX>
<CY>34</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="GWYellow_gage">
<Cycle>false</Cycle>
<Frames>
<Texture>drakah_wow_multigauge.tga</Texture>
<Location>
<X>0</X>
<Y>34</Y>
</Location>
<Size>
<CX>140</CX>
<CY>34</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="GWBrown_gage">
<Cycle>false</Cycle>
<Frames>
<Texture>drakah_wow_multigauge.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>140</CX>
<CY>34</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="GWRed_gage">
<Cycle>true</Cycle>
<Frames>
<Texture>drakah_wow_multigauge.tga</Texture>
<Location>
<X>0</X>
<Y>136</Y>
</Location>
<Size>
<CX>140</CX>
<CY>34</CY>
</Size>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>drakah_wow_multigauge.tga</Texture>
<Location>
<X>0</X>
<Y>170</Y>
</Location>
<Size>
<CX>140</CX>
<CY>34</CY>
</Size>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>drakah_wow_multigauge.tga</Texture>
<Location>
<X>0</X>
<Y>204</Y>
</Location>
<Size>
<CX>140</CX>
<CY>34</CY>
</Size>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>drakah_wow_multigauge.tga</Texture>
<Location>
<X>0</X>
<Y>170</Y>
</Location>
<Size>
<CX>140</CX>
<CY>34</CY>
</Size>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>drakah_wow_multigauge.tga</Texture>
<Location>
<X>0</X>
<Y>136</Y>
</Location>
<Size>
<CX>140</CX>
<CY>34</CY>
</Size>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_GroupBack01">
<Frames>
<Texture>drakah_wow_group_tot.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>152</CX>
<CY>49</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="drakah_GroupBack01_Static">
<ScreenID>drakah_GroupBack01_Static</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>-104</Y>
</Location>
<Size>
<CX>152</CX>
<CY>49</CY>
</Size>
<Animation>drakah_GroupBack01</Animation>
</StaticAnimation>
<Ui2DAnimation item="drakah_GroupBack01_01">
<Frames>
<Texture>drakah_wow_multigauge.tga</Texture>
<Location>
<X>221</X>
<Y>222</Y>
</Location>
<Size>
<CX>35</CX>
<CY>34</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="drakah_GroupBack01_01_Static">
<ScreenID>drakah_GroupBack01_01_Static</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>9</X>
<Y>-98</Y>
</Location>
<Size>
<CX>35</CX>
<CY>34</CY>
</Size>
<Animation>drakah_GroupBack01_01</Animation>
</StaticAnimation>
<Ui2DAnimation item="drakah_GRP_PetHP_Back">
<Cycle>true</Cycle>
<Frames>
<Texture>drakah_wow_group_tot.tga</Texture>
<Location>
<X>40</X>
<Y>79</Y>
</Location>
<Size>
<CX>111</CX>
<CY>14</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_GRP_HPGaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>drakah_wow_group_tot.tga</Texture>
<Location>
<X>0</X>
<Y>99</Y>
</Location>
<Size>
<CX>100</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_GRP_PetHPGaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>drakah_wow_group_tot.tga</Texture>
<Location>
<X>0</X>
<Y>99</Y>
</Location>
<Size>
<CX>100</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_GRP_ToTHPGaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>drakah_wow_group_tot.tga</Texture>
<Location>
<X>0</X>
<Y>99</Y>
</Location>
<Size>
<CX>100</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_DisbandButtonNormal">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>124</X>
<Y>92</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_DisbandButtonHighlighted">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>124</X>
<Y>115</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_DisbandButtonDisabled">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>124</X>
<Y>138</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_DeclineButtonNormal">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>124</X>
<Y>161</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_DeclineButtonHighlighted">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>124</X>
<Y>184</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_DeclineButtonDisabled">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>124</X>
<Y>207</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_FollowButtonNormal">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>161</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_FollowButtonHighlighted">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>184</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_FollowButtonDisabled">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>207</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_InviteButtonNormal">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>92</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_InviteButtonHighlighted">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>115</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_InviteButtonDisabled">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>0</X>
<Y>138</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_LFGButtonNormal">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>71</X>
<Y>92</Y>
</Location>
<Size>
<CX>16</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_LFGButtonHighlighted">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>71</X>
<Y>115</Y>
</Location>
<Size>
<CX>16</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="drakah_LFGButtonDisabled">
<Frames>
<Texture>drakah_wow_group_buttons.tga</Texture>
<Location>
<X>71</X>
<Y>138</Y>
</Location>
<Size>
<CX>16</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Label item="GW_GRP_Name0">
<ScreenID>GW_GRP_Name0</ScreenID>
<EQType>28</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>-100</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>240</R>
<G>193</G>
<B>4</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Target</Text>
</Label>
<Label item="GW_GRP_Name1">
<ScreenID>GW_GRP_Name1</ScreenID>
<EQType>1</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>-48</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>240</R>
<G>193</G>
<B>4</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F1</Text>
</Label>
<Label item="GW_GRP_Name1_BLK">
<ScreenID>GW_GRP_Name1_BLK</ScreenID>
<EQType>1</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>-47</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F1</Text>
</Label>
<Label item="GW_GRP_Name2">
<ScreenID>GW_GRP_Name2</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[!${Group.Member[1].Invis},${Group.Member[1].Name},]}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>38</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>240</R>
<G>193</G>
<B>4</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F2</Text>
</Label>
<Label item="GW_GRP_Name3">
<ScreenID>GW_GRP_Name3</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[!${Group.Member[2].Invis},${Group.Member[2].Name},]}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>90</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>240</R>
<G>193</G>
<B>4</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F3</Text>
</Label>
<Label item="GW_GRP_Name4">
<ScreenID>GW_GRP_Name4</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[!${Group.Member[3].Invis},${Group.Member[3].Name},]}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>142</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>240</R>
<G>193</G>
<B>4</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F4</Text>
</Label>
<Label item="GW_GRP_Name5">
<ScreenID>GW_GRP_Name5</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[!${Group.Member[4].Invis},${Group.Member[4].Name},]}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>194</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>240</R>
<G>193</G>
<B>4</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F5</Text>
</Label>
<Label item="GW_GRP_Name6">
<ScreenID>GW_GRP_Name6</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[!${Group.Member[5].Invis},${Group.Member[5].Name},]}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>246</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>240</R>
<G>193</G>
<B>4</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F6</Text>
</Label>
<Label item="GW_GRP_Name2_Invis">
<ScreenID>GW_GRP_Name2_Invis</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[${Group.Member[1].Invis},${Group.Member[1].Name},]} </TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>38</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F2</Text>
</Label>
<Label item="GW_GRP_Name3_Invis">
<ScreenID>GW_GRP_Name3_Invis</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[${Group.Member[2].Invis},${Group.Member[2].Name},]} </TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>90</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F3</Text>
</Label>
<Label item="GW_GRP_Name4_Invis">
<ScreenID>GW_GRP_Name4_Invis</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[${Group.Member[3].Invis},${Group.Member[3].Name},]} </TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>142</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F4</Text>
</Label>
<Label item="GW_GRP_Name5_Invis">
<ScreenID>GW_GRP_Name5_Invis</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[${Group.Member[4].Invis},${Group.Member[4].Name},]} </TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>194</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F5</Text>
</Label>
<Label item="GW_GRP_Name6_Invis">
<ScreenID>GW_GRP_Name6_Invis</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${If[${Group.Member[5].Invis},${Group.Member[5].Name},]} </TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>51</X>
<Y>246</Y>
</Location>
<Size>
<CX>89</CX>
<CY>21</CY>
</Size>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>False</AlignCenter>
<AlignRight>false</AlignRight>
<Text>Player F6</Text>
</Label>
<Button item="GW_InviteButton">
<ScreenID>InviteButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>12</X>
<Y>4</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Select a player and click to invite into the group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>drakah_InviteButtonNormal</Normal>
<Pressed>drakah_InviteButtonHighlighted</Pressed>
<Flyby>drakah_InviteButtonHighlighted</Flyby>
<Disabled>drakah_InviteButtonDisabled</Disabled>
<PressedFlyby>drakah_InviteButtonHighlighted</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="GW_DisbandButton">
<ScreenID>DisbandButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>86</X>
<Y>4</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click to disband your target from the group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>drakah_DisbandButtonNormal</Normal>
<Pressed>drakah_DisbandButtonHighlighted</Pressed>
<Flyby>drakah_DisbandButtonHighlighted</Flyby>
<Disabled>drakah_DisbandButtonDisabled</Disabled>
<PressedFlyby>drakah_DisbandButtonHighlighted</PressedFlyby>
</ButtonDrawTemplate>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
</Button>
<Button item="GW_FollowButton">
<ScreenID>FollowButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>12</X>
<Y>4</Y>
</Location>
<Size>
<CX>56</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Accept an invitation to group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>drakah_FollowButtonNormal</Normal>
<Pressed>drakah_FollowButtonHighlighted</Pressed>
<Flyby>drakah_FollowButtonHighlighted</Flyby>
<Disabled>drakah_FollowButtonDisabled</Disabled>
<PressedFlyby>drakah_FollowButtonHighlighted</PressedFlyby>
</ButtonDrawTemplate>
</Button>