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I Play on Eqemu...
Posted: Mon Jun 06, 2005 4:53 pm
by Zigorn
and i'm playing on a server that is on the patch before the 5/11 one, and is there anyway to look up for the source for it? i checked the cvs everywhere, and i only see stuff thats from like 2004 and thats a little bit too far in the past :)
Posted: Mon Jun 06, 2005 5:03 pm
by mqnewbie
Posted: Mon Jun 06, 2005 5:16 pm
by Grumpy
On an somewhat related note...
Did the eq source code get leaked at some point? Or do the emulators just use the data gathered from packets/clients/client-side files plus their best guess as to how EQ works?
I suppose you could just fake almost everything, except scripted events you've never seen (sleeper awakening, DoN Nest opening, etc.)
I also suppose that SOE would get really hot under the collar at people running EQ Emulators (more so than people running MQ2 anyway).
Posted: Mon Jun 06, 2005 5:51 pm
by eqjoe
Several years ago the eqgame.exe .map was leaked....
-j
Posted: Tue Jun 07, 2005 10:06 pm
by Zigorn
and they do have people that collect packets from live to keep it live compatable and such
Posted: Wed Jun 08, 2005 1:34 pm
by Night Hawk
From what I've seen on Emu servers (which don't seem as popular as they used to be when I was playing, maybe they had some people do some stuff again who knows), the mobs NPC health is just a guess, and most servers just allow you to get whatever gear, go to whatever zone and kill the big bad guy, except the big bad guy dies in like 4 hits.
Posted: Wed Jun 08, 2005 1:43 pm
by fearless
Some of the Emu servers play with strict rule sets.
Posted: Thu Jun 09, 2005 5:38 pm
by Zigorn
Winter's Roar, has a contstant population of 200 a day... max is 400 on at one time, which is a lot i think, and it has grown so much since when you have been playing it seems, because they have everything working now with databases that they have collected and made that have exact numbers, and everything, so it works well now
Posted: Sat Jun 11, 2005 3:22 pm
by Iamjooish
thanks mqnoob, I would've gone insane waiting for the EQemu team to bring the software up to live compatibility just so I can use all 5 of my necro toons effectively without constantly alt-tabbing.
Night Hawk wrote:From what I've seen on Emu servers (which don't seem as popular as they used to be when I was playing, maybe they had some people do some stuff again who knows), the mobs NPC health is just a guess, and most servers just allow you to get whatever gear, go to whatever zone and kill the big bad guy, except the big bad guy dies in like 4 hits.
lies, all of it! (sarcasm, don't get offended)
npc health can be calculated within a tee using the basic math they teach us in public schools

even for deities and other 'boss' mobs. Most servers are legit, meaning you can't just run commandline strings and expect to have big soul D in both of your toons weapon slots... fundamentally, you play the game pretty much as you would on eqlive, with some notable exceptions. And personally, it takes up to 30 uses of Cazictouch to kill some of the critters currently spawning ;p.. My guess is that accurate packet sniffing takes care of most of this anyways.
As for the notable exceptions mentioned earlier, there are some exploits found on eqemu that aren't on eqlive. wielding a 2hander and a shield simultaneously, 'smuggling' no drop gear in stationary tradeskill containers, for starters,
publicly available databases are complete only up to kunark (with many rough edges that still need sanding), with a velious beta underway. Meaning... content is playable and working up to kunark. However, many custom servers offer content well beyond velious. Also, a luclin DB maybe started (relatively) soon, however a given student may likely finish med school before ProjectEQ completes the database up to and at DoN content, seeing how there's an average 4-8 month wait between starting work on a expansion-compatible db and finishing it. There's a very similar developement cycle with the software core as well.
Alternate advances absolutely DO NOT WORK atm, and the problem lies equally with the public databases and the software core. The database 'gurus' have stated that AA implementation is a "low priority!"; I assume this is compared to getting most of the content available NOW working and comparable to live. I personally can make up for this by 'multi-logging'; running several toons off of the same box, at greatly reduced gfx and sound settings (no losing sleep over that anyways). No need for AAs when you have 4 other toons under some degree of your control. ANd the loginserver is setup so you practically creat any number of accounts without limit. Might get you banned on some servers though, and you'll need a pretty modern machine. ;p
To sum, it will be a few years (if ever) before emulation offers serious competition for the live service, but not for the reasons you listed ;p