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may have been asked before
Posted: Tue May 31, 2005 8:29 pm
by eclipsed
There anyway , using inspect buffs leader pt for instance, when someone targets a mob, and the mob is mezzed, it will display a giant red flasing message on the screen (kinda like the congrats you've beaten glorfication, etc) message that says "TARGET IS MEZZED!" Would be killer for raids, and i might still have some hair left when i retire :)
Posted: Wed Jun 01, 2005 8:25 am
by gimp
you cant use inspect buffs on npcs!
Posted: Wed Jun 01, 2005 5:47 pm
by eclipsed
There anyway , using inspect buffs leader pt for instance
I know you cant, i was just saying "hey what if you could?" as in.. IS there a way to do that? to have a message displayed showing the mob is mezzed? thats all i was asking
Posted: Wed Jun 01, 2005 6:42 pm
by JimJohnson
eclipsed wrote:There anyway , using inspect buffs leader pt for instance
I know you cant, i was just saying "hey what if you could?" as in.. IS there a way to do that? to have a message displayed showing the mob is mezzed? thats all i was asking
You just said you KNOW you cannot use insepct buff(see what buffs are on npcs) yet you asked "IS there a way to do that". So why ask a question you already know the reply to?
Posted: Thu Jun 02, 2005 12:10 am
by di28889
Have you thought to just check the con of the Mob if its indiff then its mezzed to you, most raid based mobs would be KOS as far as i Know.
so just make a macro to check the mob is Indiff and have the macro tell you its indiff and wont let you attack it.
just a thought

Posted: Thu Jun 02, 2005 2:06 am
by oorglebot8000
Mezzed mobs don't con indiff.
Posted: Thu Jun 02, 2005 8:23 am
by A_Druid_00
Mobs that are mezzed switch to their idle animation. You'd have to look up the animation IDs and decipher which one(s) is "idle", and it happens to vary from expansion to expansion IIRC. I know someone has done all this work in the past, but I believe it's in the VIP section.
Once you know the idle animation, all you have to do is /face the mob if you aren't already, and evaluate the animation and do your little /popup notification. You don't get animation updates for mobs that are not in your field of view, so evaluating animations for mobs you can't see on screen can be dangerous because the animation never gets updated. At least that's how it *used* to work.
Anyway, there's your answer.
Posted: Thu Jun 02, 2005 10:30 am
by gimp
i guess you could do something like
Code: Select all
#Event MobMezzed "#1# has been mesmerized."
Sub Event_MobMezzed(string line, string name)
/echo ${name} mezzed
/declare id int local ${Spawn[radius 50 npc ${name}]}
/if (${id}) {
|... do something here to flash text all over screen / mark the npc
}
/return
but this just reads battle spam, if 1 of 3 mobs with same name is mezzed, you cant be certain which of them it is. i think 50 is max range to see this battle spam also
Posted: Thu Jun 02, 2005 12:19 pm
by JimJohnson
way I read his post is.
Target MobX and if its mezzed it has a popup that flashes mezzed. He doesnt want to see the notifciation unless he targets it. Atleast thats how i see the question maybe I am wrong. Druids idle animation would be best way to go but not all mobs have an idle animation.
Posted: Fri Jun 03, 2005 5:05 pm
by eclipsed
way I read his post is.
Target MobX and if its mezzed it has a popup that flashes mezzed. He doesnt want to see the notifciation unless he targets it. Atleast thats how i see the question maybe I am wrong. Druids idle animation would be best way to go but not all mobs have an idle animation.
exactly
Re: may have been asked before
Posted: Fri Jun 03, 2005 8:16 pm
by DarkOracle
it will display a giant red flasing message on the screen (kinda like the congrats you've beaten glorfication, etc) message that says "TARGET IS MEZZED!"
Could try something like:
/popup TARGET IS MEZZED
So "TARGET IS MEZZED" comes up in the middle of your screen in big light blue letters. Heh
Posted: Fri Jun 03, 2005 8:55 pm
by JimJohnson
Code: Select all
/if (${Target.Animation}=32 || ${Target.Animation}=110) /popup MEZZED
put something like that in your hud
Re: may have been asked before
Posted: Thu May 22, 2025 10:30 pm
by xyilla
Re: may have been asked before
Posted: Thu May 22, 2025 10:31 pm
by xyilla
Re: may have been asked before
Posted: Thu May 22, 2025 10:32 pm
by xyilla