Post
by Grumpy » Mon Apr 04, 2005 12:07 pm
I think the problem he's referring to is whatever variable the HUD is using, is only showing item haste, not actual character haste. Spell haste (and actual charater haste) is probably one of the "unknowns" in the CHARINFO struct (assuming it's stored, and not calculated on the fly). Might want to change "Attackspeed" variable in current CHARINFO struct to "WornHaste". There are 24 unknown bytes in the CHARINFO struct immediately following Attackspeed, someone may want to poke into there and see if some of those bytes might be SpellHaste, SongHaste and Attackspeed for real.