I found the kaladim fungus macro in the macrodepot but when I try to run it, it does not pick up the ground spawns. Anyone know what I can fix or add in to make it pick up the ground spawns?
-GhostGL
Moderator: MacroQuest Developers


Code: Select all
--- EQData.h 16 Feb 2005 07:55:22 -0000 1.32
+++ EQData.h 17 Feb 2005 04:49:48 -0000 1.33
@@ -1356,12 +1356,11 @@
/*0x804c*/ BYTE UnknownByteArray0x804c[0x200];
/*0x824c*/ BYTE UnknownByteArray0x824c[0x40];
/*0x828c*/
} GUILDS, *PGUILDS;
-//works for 26 may 2004 patch - Eqmule
-#define EQ_INTERACTGROUNDITEM 0x174a
+#define EQ_INTERACTGROUNDITEM 0x2B80
typedef struct _INTERACTGROUNDITEM {
DWORD DropID;
DWORD SpawnID;
} INTERACTGROUNDITEM, *PINTERACTGROUNDITEM;