Need help modifying a existing macro

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GhostGL
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Need help modifying a existing macro

Post by GhostGL » Thu Feb 17, 2005 6:31 pm

I found the kaladim fungus macro in the macrodepot but when I try to run it, it does not pick up the ground spawns. Anyone know what I can fix or add in to make it pick up the ground spawns?

-GhostGL

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dont_know_at_all
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Post by dont_know_at_all » Thu Feb 17, 2005 6:46 pm

It's fixed in the next zip.

mq2user77
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Post by mq2user77 » Thu Feb 17, 2005 11:19 pm

Is this a fix that someone can post the details of so that we can apply it now?

Would be nice to be able to use macros that utilize this command before whenever the next patch happens to be..

Thanks

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Post by dont_know_at_all » Fri Feb 18, 2005 12:34 am

Code: Select all

--- EQData.h    16 Feb 2005 07:55:22 -0000      1.32
+++ EQData.h    17 Feb 2005 04:49:48 -0000      1.33
@@ -1356,12 +1356,11 @@
 /*0x804c*/ BYTE                UnknownByteArray0x804c[0x200];
 /*0x824c*/ BYTE                UnknownByteArray0x824c[0x40];
 /*0x828c*/
 } GUILDS, *PGUILDS;

-//works for 26 may 2004 patch - Eqmule
-#define EQ_INTERACTGROUNDITEM 0x174a
+#define EQ_INTERACTGROUNDITEM 0x2B80
 typedef struct _INTERACTGROUNDITEM {
        DWORD DropID;
        DWORD SpawnID;
 } INTERACTGROUNDITEM, *PINTERACTGROUNDITEM;

mq2user77
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Post by mq2user77 » Fri Feb 18, 2005 1:53 am

My hewo! :cool: