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Guild Tag issues

Posted: Wed Feb 09, 2005 9:39 am
by FIP00
Let me apologize up front - I have looked everywhere for an answer to this issue but cannot find it at all, so I am posting here. I hate posting for help if the answer exists elsewhere...

Is there a way to dissable the way MQ2 shows guild tags ALWAYS? My main character is on the newly created Zek server and MQ2 blocks the guild tags of MOST people that are in guilds that were xfered from NON-Rallos Zek servers. I was thinking that, because they show just fine when MQ2 is NOT running, maybe disabling this feature would stop the issue. Even doing a /whotarget returns their name as NOT being guilded when they clearly are.

Any info here would be appreciated. Thx in advance.

Posted: Wed Feb 09, 2005 10:10 am
by ztrike

Posted: Wed Feb 09, 2005 11:04 am
by fearless
doubtful

Posted: Wed Feb 09, 2005 11:19 am
by FIP00
I should add... that even turning off MQ2 via /unload... or not even loading at all... a lot of guilds are bugged and you can't do /who all xxname. Its like they dont exist but STILL show tag when looking at the toon. The server has RZ rulesets, so I'm assuming they just copied everyone to RZ and renamed it... That would explain why all RZ native guilds are NOT affected by this at all - no issues with tags or doing /who all xxname.

So the issue I was trying to resolve is... is it possible to disable MQ2 from displaying guild tags no matter what?\

Oh... and that thread is pretty old, was no help here~

Posted: Wed Feb 09, 2005 11:23 am
by Woosh
put the guild name in quotes...we had a guild named blood of ro that would only show up if you did / all "blood of ro"

Posted: Wed Feb 09, 2005 11:30 am
by FIP00
Woosh wrote:put the guild name in quotes...we had a guild named blood of ro that would only show up if you did / all "blood of ro"
Doesn't work either. Have to do crazy stuff like add spaces AND quotes after the guild name. For example we had to add quotes and spaces onto one of our rival guilds - /who all "defiant "... quotes and 2 spaces after the name.

Posted: Wed Feb 09, 2005 11:53 am
by fearless
This is a freshly merged server right? Please keep in mind that there very well may be issues with this that has absolutely nothing to do with MQ. For the merge they may have had to change something that MQ is not aware of. Especially since you say that RZ native guilds are not affected by this, but everybody else is.

Secondly, guild names are part of the [Captions] section of your MacroQuest.ini, I would suggest that you look at that and take out what you don't want shown.

Third, there is an eq command /shownames <off/1/2/3/4> that you can play with that affects what info shows with the character name.

Posted: Wed Feb 09, 2005 12:49 pm
by Draconis
I noticed this problem last night aswell, ive also been having problems with certain titles not showing up, like "Swashbuckler" or the tradeskill ones. I can see other people with them up but cant use them on my own characters.

Posted: Wed Feb 09, 2005 12:55 pm
by FIP00
fearless wrote:This is a freshly merged server right? Please keep in mind that there very well may be issues with this that has absolutely nothing to do with MQ. For the merge they may have had to change something that MQ is not aware of. Especially since you say that RZ native guilds are not affected by this, but everybody else is.

Secondly, guild names are part of the [Captions] section of your MacroQuest.ini, I would suggest that you look at that and take out what you don't want shown.

Third, there is an eq command /shownames <off/1/2/3/4> that you can play with that affects what info shows with the character name.
Yes, the server is freshly made. I really think its an issue with the server. When MQ2 is running players WITH guilds are coming back as their guild name being NULL, I have verified this. Its not an issue with /shownames, as those work properly, and I know how to use it... and tried that. Also it is not an issue with the INI file, as it displays guild names correctly, just NOT for the guilds that were xferd from TZ/VZ/SZ servers... with the exception of 1 or 2, at max, guilds from each of the 3 servers.

And again, if I am NOT running MQ2 at all and I type /who all defiant - in many variations... it does not work until adding 2 spaces and quoting the guild name, even though it is ONE word, versus many words that need quotes due to spaces in the name. Convinced its a server bug, and was just looking for a solution on the MQ2 end, so I could still run MQ2 and see guild tags for EVERYONE. But instead they turn off for those that are from the 3 servers mentioned above... NOT the native RZ server guilds.

EDIT: Basically it seems that MQ2 is saying anyone in a guild NOT from RZ is in fact not guilded... proven by MQ2 saying that Xxplayer belongs to guild NULL.

Posted: Wed Feb 09, 2005 1:10 pm
by dont_know_at_all
As soon as you use "all" with "/who", macroquest passes the command off to the client and does no extra processing. The "all" keyword implies all zones and the client only knows data about the current zone.

Does this answer your question? Because your description is clear as mud...

Posted: Wed Feb 09, 2005 1:14 pm
by aChallenged1
I know of guilds where, when they created their guild, the name included spaces before the first letter of the guild name. Guess what, in order to do a /who for this guild you have to do /who " Raging Hardons".

You are right in your belief that it is server side. Remember they just moved everyone from 3 servers to RZ. Notice that RZ guilds are unaffected. Probably something they overlooked when they did the server merge. You're getting "NULL" because the guild tag is improperly listed on the server generated information. TITO, trash in trash out.

Posted: Wed Feb 09, 2005 2:07 pm
by dedpoet
Guess what, in order to do a /who for this guild you have to do /who " Raging Hardons".
We must play on the same server :roll:

Posted: Wed Feb 09, 2005 2:58 pm
by aChallenged1
Ded, I think every server has their " Raging Hardon" guild. LOL

Posted: Wed Feb 09, 2005 11:49 pm
by FIP00
I fixed the issue by changing:

Code: Select all

 #define MAX_GUILDS     0x200 
to:

Code: Select all

 #define MAX_GUILDS     0x400 

So if anyone else is having this issue on the new Zek server that will correct it - I'm assuming there are more than 512 guild tags registered to the new server.

Posted: Thu Feb 10, 2005 2:02 am
by Amadeus
hmmmmm.....I need to look into this.