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Posted: Thu May 27, 2004 8:31 pm
by Dr_Flash
Wonderful macro.
I have added it into this macro myself, but it might be helpful for others if you could add support for the two spellshield wands from VT if you have spellshield enabled.
http://lucy.allakhazam.com/item.html?id=28998
http://lucy.allakhazam.com/item.html?id=28968
thanks again for the this awesome code!
Posted: Thu May 27, 2004 9:40 pm
by Azum
Yeah will add those in, with the new item code adding clickables is much simpler.
Posted: Fri May 28, 2004 6:10 pm
by Azum
afnuke.mac updated - 05/28
Posted: Sat May 29, 2004 3:32 am
by Azum
There was a small update on 05/29, removed some 'extraneous' code that I probably had accidentally pasted in.
I have the no-assist autonuke code/setting ready to go now, just going to 'beta-test' it a bit and then I'll post the new macro.
Posted: Sat May 29, 2004 11:27 pm
by CuddleBunny
for some reason my wizzy doesnt snare at all.
Ini settings here. and downloaded latest macro version a few minutes ago.
Code: Select all
dosnare=1
snareperc=90
snaregem=gem4
I have "Bonds of Force" memmed.. (Wizzy only lvl 45 atm..

)
Any advice?
Posted: Sun May 30, 2004 1:51 am
by Azum
Snare needed a major overhaul anyway, I had it in too many places - and I never use it personally, so I didn't notice how messy it was.
The reason it didn't work for you, is I hardcoded the snare spell as Atol's, and you obviously don't have the snare dagger. I'll change it so it detects which snare spell you have and uses it, and fix it up some.
Posted: Sun May 30, 2004 3:09 am
by Azum
afnuke.mac and afnuke.txt INI documentation updated, first and third post in thread.
Posted: Sun May 30, 2004 3:33 pm
by CuddleBunny
Thank you!

*hugs*
Posted: Mon May 31, 2004 3:45 am
by Omiime
tried this today. Not bad. few things tho.
first , should take out that familier 179, as that one is passive anyway ( I added cause thats one I have, and script went nutes :) )
I put on staff and snare..... if you are fighting npc who' has alot HP. the script doesn't check if you succed/resisted and just go nuts casting over and over till HP moves
I noticed there isn't any pause after casting, just goes casting again right away.....
You know those wiz's everyone complains and laughs at, who over nuke? That's what my wiz is now :)
Anyway you can add a pause or 3 :) or make it in INI file or something. Sometimes would want to pause like 5-6 seconds.
Posted: Mon May 31, 2004 4:35 am
by Azum
Omiime wrote:tried this today. Not bad. few things tho.
first , should take out that familier 179, as that one is passive anyway ( I added cause thats one I have, and script went nutes :) )
Oops on the familiar, I dont use allegiant anymore so I never noticed. Fixed.
Omiime wrote:I put on staff and snare..... if you are fighting npc who' has alot HP. the script doesn't check if you succed/resisted and just go nuts casting over and over till HP moves
Dunno what you mean here, there's no recast on resist, it clicks the temp staff 3 times per mob and that's it. Snare gets considered a success whether its resisted or not, and only gets cast once per mob. If a nuke is resisted, it doesn't recast. If this isnt the case you're either not using the most current code (snare got redone), or you're not using the linked spellcast.inc, and I can't do anything about variations of that file.
Omiime wrote:I noticed there isn't any pause after casting, just goes casting again right away.....
You know those wiz's everyone complains and laughs at, who over nuke? That's what my wiz is now :)
Anyway you can add a pause or 3 :) or make it in INI file or something. Sometimes would want to pause like 5-6 seconds.
I'll add some sort of optional pause. My suggestion though is to use more concussions, maybe set mobhealth lower, or get better tanks.

Posted: Mon May 31, 2004 8:52 am
by Omiime
Azum wrote:
Dunno what you mean here, there's no recast on resist, it clicks the temp staff 3 times per mob and that's it. Snare gets considered a success whether its resisted or not, and only gets cast once per mob. If a nuke is resisted, it doesn't recast. If this isnt the case you're either not using the most current code (snare got redone), or you're not using the linked spellcast.inc, and I can't do anything about variations of that file.
I'll add some sort of optional pause. My suggestion though is to use more concussions, maybe set mobhealth lower, or get better tanks.

ah you probly right. I'm using the updated one now. will try it again. It was just casting snare over and over , till npc health moved.
as for concussions, well thats my problem too. since I have none :)
I like the macro tho :)
Posted: Mon May 31, 2004 3:58 pm
by Azum
Alright, let me know if that clears the problem up. If I were you, I'd get concussion ASAP too.
Posted: Mon May 31, 2004 5:40 pm
by mystic
Im having the same probs as a few others have posted but the fixes that i've seen arent doing anything. i have the most resent afknuke.mac and still only does 1 nuke at the beginning of fight then another about a min or so later. also concussion refuses to be cast, my set up is
mainnuke=Draught of Ro
endnuke=Strike Of Solusek
concuss=2
concnum=2
thanks in advance. i did look through the post but nothing anyone said on this subject has been of any help
Posted: Tue Jun 01, 2004 1:52 am
by Azum
mystic wrote:Im having the same probs as a few others have posted but the fixes that i've seen arent doing anything. i have the most resent afknuke.mac and still only does 1 nuke at the beginning of fight then another about a min or so later. also concussion refuses to be cast, my set up is
mainnuke=Draught of Ro
endnuke=Strike Of Solusek
concuss=2
concnum=2
thanks in advance. i did look through the post but nothing anyone said on this subject has been of any help
concuss should be set to 1 or 0. Although, it'll still concussion set at 2, because I just personally tried it with the settings you posted. I don't know what to tell you, it's working beautifully for me, PM me your whole .ini and .mac code and I'll take a look at it.
Posted: Tue Jun 01, 2004 2:55 am
by MagicMan
I'm having issues with the manarobe routine.
Currently it swaps the robes EVERY cast.
That is:
It swaps the manarobe into the chest slot.
Puts ele robe in bag.
Clicks the robe.
Swaps the ele robe back into chest slot.
Puts mana robe into bag.
Puts mana robe back into chest slot
Puts ele into bag
clicks the robe
etc...
I had a similar issue with the flux staff if it wasn't in a general inventory slot.
Dangerous if your semi afk cause it screams "LOOK AT ME!! I'M MACRO'D"