Code: Select all
11 Auguest 2004 by Amadeus
- Fixed to work with the 8/11 patch
27 July 2004 by DKAA
- Fixed ${Plugin}
Moderator: MacroQuest Developers
Code: Select all
11 Auguest 2004 by Amadeus
- Fixed to work with the 8/11 patch
27 July 2004 by DKAA
- Fixed ${Plugin}
Code: Select all
12 August 2004 by Amadeus
- Various fixes (including ${Me.Casting}, etc.)
Code: Select all
14 August 2004 by Amadeus
- Fixed offsets to work with 8/13 "emergency" patch
- Updated TOTAL_SPELL_COUNT and MAX_ZONES
- Added dman's ${Target.HeadingToLoc[Y,X]} and ${Me.HeadingToLoc[Y,X].Degrees} routines
Code: Select all
18 August 2004 by Amadeus
- Fixed EQRAIDWINDOW and EQRAID structs
- Some tweaking to attempt to make ${xxx.Grouped} more consistant
- Added: ${Me.GroupMember[n]} (1-5) ...returns string
- Added: ${Me.AmIGroupLeader} ...return TRUE or FALSE
- Added: ${Me.GroupList} ..returns a string of your group members (excluding you)
- Fixed ${xxx.Lore} for items
- Fixed {AltAbility[ability].xxx} ...all of these are now working
- Fixed All the AltAbility structs
(Note: ${Me.AltAbilityReady.xxX}, ${Me.AltAbilityTimer.xxx} and ${Me.AltAbility[]} are
still BROKEN)
-----------
** SOE Coding Change (technical folks only)**
EQ no longer stores information for ALL AA abilities in your memory
space as it once did. It allocates the space for all of the abilities;
however, if your character is incapable of using the ability, the
pointer location for that ability is now 00000000.
-----------