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Posted: Thu Nov 12, 2009 2:09 pm
by nightgod
Here's what I use in my HUD.ini to determine the state of group members (invis, FD, mounted, sitting). You should be able to tweak something out of there to work with the group window (or just copy it wholesale and shift the positions to where you want them):

Code: Select all

G0C=1,275,250,127,127,127,${If[${Group.Member[0].ID},${Group.Member[0].Level} ${Group.Member[0].Class.ShortName},]}
G0N=1,317,250,255,255,255,${If[${Group.Member[0].Invis},${Group.Member[0].CleanName}),${Group.Member[0].CleanName}]}${If[${Group.Member[0].ID},${If[${Group.Member[0].Feigning},F,-]}${If[${Group.Member[0].Mount.ID},M,${If[${Group.Member[0].Sitting},S,-]}]},]}

G1C=1,413,250,127,127,127,${If[${Group.Member[1].ID},${Group.Member[1].Level} ${Group.Member[1].Class.ShortName},]}
G1N=1,455,250,255,255,255,${If[${Group.Member[1].ID},${If[${Group.Member[1].Invis},${Group.Member[1].CleanName}),${Group.Member[1].CleanName}]}${If[${Group.Member[1].Feigning},F,-]}${If[${Group.Member[1].Mount.ID},M,${If[${Group.Member[1].Sitting},S,-]}]},]}

G2C=1,538,250,127,127,127,${If[${Group.Member[2].ID},${Group.Member[2].Level} ${Group.Member[2].Class.ShortName},]}
G2N=1,580,250,255,255,255,${If[${Group.Member[2].ID},${If[${Group.Member[2].Invis},${Group.Member[2].CleanName}),${Group.Member[2].CleanName}]}${If[${Group.Member[2].Feigning},F,-]}${If[${Group.Member[2].Mount.ID},M,${If[${Group.Member[2].Sitting},S,-]}]},]}

G3C=1,275,260,127,127,127,${If[${Group.Member[3].ID},${Group.Member[3].Level} ${Group.Member[3].Class.ShortName},]}
G3N=1,317,260,255,255,255,${If[${Group.Member[3].ID},${If[${Group.Member[3].Invis},${Group.Member[3].CleanName}),${Group.Member[3].CleanName}]}${If[${Group.Member[3].Feigning},F,-]}${If[${Group.Member[3].Mount.ID},M,${If[${Group.Member[3].Sitting},S,-]}]},]}

G4C=1,413,260,127,127,127,${If[${Group.Member[4].ID},${Group.Member[4].Level} ${Group.Member[4].Class.ShortName},]}
G4N=1,455,260,255,255,255,${If[${Group.Member[4].ID},${If[${Group.Member[4].Invis},${Group.Member[4].CleanName}),${Group.Member[4].CleanName}]}${If[${Group.Member[4].Feigning},F,-]}${If[${Group.Member[4].Mount.ID},M,${If[${Group.Member[4].Sitting},S,-]}]},]}

G5C=1,538,260,127,127,127,${If[${Group.Member[5].ID},${Group.Member[5].Level} ${Group.Member[5].Class.ShortName},]}
G5N=1,580,260,255,255,255,${If[${Group.Member[5].Invis},${Group.Member[5].CleanName}),${Group.Member[5].CleanName}]}${If[${Group.Member[5].ID},${If[${Group.Member[5].Feigning},F,-]}${If[${Group.Member[5].Mount.ID},M,${If[${Group.Member[5].Sitting},S,-]}]},]}

Posted: Thu Nov 12, 2009 4:10 pm
by RageATM0998
Tinydru wrote:
Tinydru wrote: How would I go about adding some kind of visual indicator to the group window so that I know when my boxes are invis or not (same for IvU)? Is there some way to, say, change the name color when they are invis?
Ok, so I'll be the first to admit that I might just be missing something in the UI for this, but if I am - could someone please point it out to me (yes - I am that dumb :smile:).

If I am not, does anyone have any thoughts on how I can do this?

Thanks,
Tiny
The Krust UI used to have this functionality in the group window. I'm not sure if it did the same for ivu, but I know it had an indicator for people who were uninvis. I think looking at the group window in that UI will give you come clues on how to get started on that.

Posted: Thu Nov 12, 2009 5:04 pm
by Tinydru
Thanks for both the hud and Krust tips! I think that I will try both and see what I like better - I downloaded the latest Krust UI and the invis indicator is still in there.

Thanks!

Posted: Wed Dec 09, 2009 7:07 pm
by di28889
updated for underfoot

Posted: Thu Dec 10, 2009 4:53 pm
by TheLoog
getting a error unzipping. Redownloaded a couple times, same deal. Says archive is damaged.

Posted: Thu Dec 10, 2009 8:11 pm
by dont_know_at_all
Which URL are you opening? The one on the first page works fine for me...

Posted: Fri Dec 11, 2009 1:22 pm
by TheLoog
been fixed since I posted then, just DLd and ran it fine just now, thx Di.

Posted: Fri Dec 11, 2009 2:00 pm
by di28889
TheLoog wrote:been fixed since I posted then, just DLd and ran it fine just now, thx Di.
I had not changed anything since my fix, It worked fine since I uploaded it :lol:

Posted: Tue Dec 15, 2009 7:43 pm
by di28889
******Updated for 12-15-09 patch******
Updated for Underfoot
Fixed the EQUI_Animations.xml
Added Custom EQUI_ExtendedTargetWindow.xml

Posted: Tue Dec 15, 2009 8:49 pm
by Minymezz
Humm, any reason the achievement window not displayed right?

Posted: Tue Dec 15, 2009 10:19 pm
by di28889
Minymezz wrote:Humm, any reason the achievement window not displayed right?
fixed EQUI_Templates.xml

Posted: Wed Dec 16, 2009 10:48 pm
by kram337
An older version of this allowed alternate hotbars so I could have them set horizontal. I found that refreshing. Any chance of getting a zip with horizontal hotbars?

Or is it possible to change this myself? I've not spent much time editing UI's and I'm not sure where I'd begin.

Posted: Thu Dec 17, 2009 11:59 am
by woobs
I also needed to make updates yesterday to accomodate the 12-gem spell window. Basically, moving the book down and changing the EQ id for the new spell gems. I don't have my changes handy at the moment. Will post them when I get back to my computer - but I suspect di will fix it before I get there :)

Posted: Thu Dec 17, 2009 1:41 pm
by Minymezz
Still not displaying achievement window properly. OK though, doubt I will have any use for achievements.

Posted: Thu Dec 17, 2009 2:36 pm
by di28889
woobs wrote:I also needed to make updates yesterday to accomodate the 12-gem spell window. Basically, moving the book down and changing the EQ id for the new spell gems. I don't have my changes handy at the moment. Will post them when I get back to my computer - but I suspect di will fix it before I get there :)
I uploaded the work Zip sorry Fixed now