Posted: Fri Sep 08, 2006 11:36 pm
The current UI works fine, the way it's intended too. The changes to add different XP bars and such were done individually by other users of krust. The UI as it stands is going to remain the same.
Need to talk about MacroQuest to other MacroQuest users?
https://mq64.org/phpBB3/
Code: Select all
#Event NoDS "#*#brambles fall away#*#"
Sub Event_NoDS
/tell Soandso DS is down, please recast.
/doevents flush
/return
Krakin wrote:the UI shows your inventory and four clickable boxes for clicky items. They are set by default to primary weapon, range, an earring and one other i can't remember. Is there a way to assign these boxes to clicky items I use? I.E. i need shoulders and a ring slot there.
Code: Select all
Inventory EQType:
0 = Charm
1 = LEar
2 = Head
3 = Face
4 = REar
5 = Neck
6 = Shoulder
7 = Arms
8 = Back
9 = LWrist
10 = RWrist
11 = Range
12 = Hands
13 = Primary Slot
14 = Secondary Slot
15 = LFinger
16 = RFinger
17 = Chest
18 = Legs
19 = Feet
20 = Belt
21 = Ammo
22 = Top Left
23 = Top Middle Left
24 = Bottom Middle Left
25 = Bottom Left
26 = Top Right
27 = Top Middle Right
28 = Bottom Middle Right
29 = Bottom Right
30 = Container Slot 1
31 = Container Slot 2
32 = Container Slot 3
33 = Container Slot 4
34 = Container Slot 5
35 = Container Slot 6
36 = Container Slot 7
37 = Container Slot 8
38 = Container Slot 9
39 = Container Slot 10
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<InvSlot item="Newslot11">
<ScreenID>Newslot11</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>156</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
[color=red]<Background>A_MiniInvSecondary</Background>
<EQType>14</EQType>[/color]
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>
Not sure I understand the question.... You want a hot key to target someones pet??xantan wrote:is there any plugins or code that i can have MA be, and have it heal their pet? or even SA
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<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="A_PWCSInCombat">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSTimer">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSDebuff">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSStanding">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSRegen">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Gauge item="Player_CombatTimer">
<ScreenID>Player_CombatTimer</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>120</Y>
</Location>
<Size>
<CX>108</CX>
<CY>10</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>169</R>
<G>169</G>
<B>169</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>29</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item="Player_CombatTimerLabel">
<ScreenID>Player_CombatTimerLabel</ScreenID>
<EQType>137</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>120</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<Font>1</Font>
</Label>
<Button item="PW_CombatStateAnim">
<ScreenID>PW_CombatStateAnim</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>110</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>26</CX>
<CY>26</CY>
</DecalSize>
</Button>
<Ui2DAnimation item="A_F1image">
<Cycle>true</Cycle>
<Frames>
<Texture>groupwindow.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>13</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Manaimage">
<Cycle>true</Cycle>
<Frames>
<Texture>groupwindow.tga</Texture>
<Location>
<X>0</X>
<Y>9</Y>
</Location>
<Size>
<CX>13</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Enduranceimage">
<Cycle>true</Cycle>
<Frames>
<Texture>groupwindow.tga</Texture>
<Location>
<X>14</X>
<Y>9</Y>
</Location>
<Size>
<CX>13</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Label item="PlayerName">
<Font>2</Font>
<EQType>1</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>16</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PlayerLevel">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.Level}!=70,${Me.Level},]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>1</Y>
</Location>
<Size>
<CX>20</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PlayerClass">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Class.ShortName}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>81</X>
<Y>1</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="PlayerVisible">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.Invis},,VIS]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>104</X>
<Y>1</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Gauge item="GaugePlayerHP">
<ScreenID>PlayerHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>13</Y>
</Location>
<Size>
<CX>115</CX>
<CY>15</CY>
</Size>
<TextOffsetX>10</TextOffsetX>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>255</R>
<G>20</G>
<B>20</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_F1image</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GaugePetHP">
<ScreenID>PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>16</X>
<Y>21</Y>
</Location>
<Size>
<CX>108</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<LinesFill>A_GaugeLinesFill</LinesFill>
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GaugePlayerMana">
<ScreenID>PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>24</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>52</R>
<G>159</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_Manaimage</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="GaugePlayerEndurance">
<!--<Font>3</Font>-->
<EQType>3</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>34</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_Enduranceimage</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<Label item="HP_Percent">
<ScreenID>HP_PercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>98</X>
<Y>11</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>19</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="HP_PercentMark">
<ScreenID>HP_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>11</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Mana_Percent">
<ScreenID>ManaPercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>98</X>
<Y>21</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>20</EQType>
<TextColor>
<R>125</R>
<G>184</G>
<B>235</B>
</TextColor>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Mana_PercentMark">
<ScreenID>Mana_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>21</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>125</R>
<G>184</G>
<B>235</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Endurance_Percent">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>98</X>
<Y>31</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>21</EQType>
<TextColor>
<R>221</R>
<G>189</G>
<B>91</B>
</TextColor>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Endurance_PercentMark">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>31</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>221</R>
<G>189</G>
<B>91</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="HPLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>41</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>HP</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HPNumbers">
<EQType>70</EQType>
<ScreenID>HPNumbersLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>41</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="MQ_HpRegen">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.HPRegen}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>42</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>100</R>
<G>100</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="ManaLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>54</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>Mana</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="ManaNumbers">
<EQType>128</EQType>
<ScreenID>ManaNumberLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>54</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="MQ_ManaRegen">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.ManaRegen}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>55</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>100</R>
<G>100</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="EnduranceLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>67</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>End</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="EnduranceNumbers">
<EQType>129</EQType>
<ScreenID>EnduranceNumberLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>68</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="MQ_EnduranceRegen">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.EnduranceRegen}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>67</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>100</R>
<G>100</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="ATKLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>82</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>ATK</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="ATK">
<EQType>23</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>82</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="ACLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>82</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>AC</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="AC">
<EQType>22</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>82</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="WEIGHTLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>95</Y>
</Location>
<Size>
<CX>108</CX>
<CY>12</CY>
</Size>
<Text>WT</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="WEIGHT">
<EQType>9999</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<TooltipReference>${Me.CurrentWeight}/${Me.STR}</TooltipReference>
<Location>
<X>40</X>
<Y>95</Y>
</Location>
<Size>
<CX>70</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_PoisonNumber">
<ScreenID>PoisonNumberLabel</ScreenID>
<EQType>12</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>36</Y>
</Location>
<Size>
<CX>22</CX>
<CY>10</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_MagicNumber">
<ScreenID>MagicNumberLabel</ScreenID>
<EQType>16</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>16</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_DiseaseNumber">
<ScreenID>DiseaseNumberLabel</ScreenID>
<EQType>13</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>56</Y>
</Location>
<Size>
<CX>22</CX>
<CY>11</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_FireNumber">
<ScreenID>FireNumberLabel</ScreenID>
<EQType>14</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>76</Y>
</Location>
<Size>
<CX>24</CX>
<CY>10</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_ColdNumber">
<ScreenID>ColdNumberLabel</ScreenID>
<EQType>15</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>152</X>
<Y>96</Y>
</Location>
<Size>
<CX>23</CX>
<CY>10</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_Magic">
<ScreenID>MagicLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>6</Y>
</Location>
<Size>
<CX>31</CX>
<CY>12</CY>
</Size>
<Text>Magic</Text>
<TextColor>
<R>205</R>
<G>205</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_Poison">
<ScreenID>PoisonLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>26</Y>
</Location>
<Size>
<CX>38</CX>
<CY>14</CY>
</Size>
<Text>Poison</Text>
<TextColor>
<R>205</R>
<G>205</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_Disease">
<ScreenID>DiseaseLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>46</Y>
</Location>
<Size>
<CX>39</CX>
<CY>11</CY>
</Size>
<Text>Disease</Text>
<TextColor>
<R>205</R>
<G>205</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_Fire">
<ScreenID>FireLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>66</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>Fire</Text>
<TextColor>
<R>205</R>
<G>205</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="HB_Cold">
<ScreenID>ColdLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>86</Y>
</Location>
<Size>
<CX>23</CX>
<CY>10</CY>
</Size>
<Text>Cold</Text>
<TextColor>
<R>205</R>
<G>205</G>
<B>205</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<!-- fixme: flashing attack indicator ritas inte ?ver h?gra delen av playerwindow -->
<TextureInfo item = "AttackIndicator.tga">
<Size>
<CX>150</CX>
<CY>52</CY>
</Size>
</TextureInfo>
<StaticAnimation item = "A_AttackIndicatorAnim">
<ScreenID>A_AttackIndicatorAnim</ScreenID>
<Animation>A_AttackIndicator</Animation>
</StaticAnimation>
<Ui2DAnimation item = "A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>150</CX>
<CY>52</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Screen item="PlayerWindow">
<RelativePosition>false</RelativePosition>
<Size>
<CX>180</CX>
<CY>155</CY>
</Size>
<Location>
<X>516</X>
<Y>0</Y>
</Location>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PlayerName</Pieces>
<Pieces>PlayerLevel</Pieces>
<Pieces>PlayerClass</Pieces>
<Pieces>PlayerVisible</Pieces>
<Pieces>GaugePlayerHP</Pieces>
<Pieces>GaugePlayerMana</Pieces>
<Pieces>GaugePetHP</Pieces>
<Pieces>GaugePlayerEndurance</Pieces>
<Pieces>HP_Percent</Pieces>
<Pieces>HP_PercentMark</Pieces>
<Pieces>Mana_Percent</Pieces>
<Pieces>Mana_PercentMark</Pieces>
<Pieces>Endurance_Percent</Pieces>
<Pieces>Endurance_PercentMark</Pieces>
<Pieces>HPLabel</Pieces>
<Pieces>HPNumbers</Pieces>
<Pieces>MQ_HpRegen</Pieces>
<Pieces>ManaLabel</Pieces>
<Pieces>ManaNumbers</Pieces>
<Pieces>MQ_ManaRegen</Pieces>
<Pieces>EnduranceLabel</Pieces>
<Pieces>EnduranceNumbers</Pieces>
<Pieces>MQ_EnduranceRegen</Pieces>
<Pieces>ATKLabel</Pieces>
<Pieces>ATK</Pieces>
<Pieces>ACLabel</Pieces>
<Pieces>AC</Pieces>
<Pieces>WEIGHTLabel</Pieces>
<Pieces>WEIGHT</Pieces>
<Pieces>HB_PoisonNumber</Pieces>
<Pieces>HB_MagicNumber</Pieces>
<Pieces>HB_DiseaseNumber</Pieces>
<Pieces>HB_FireNumber</Pieces>
<Pieces>HB_ColdNumber</Pieces>
<Pieces>HB_Poison</Pieces>
<Pieces>HB_Magic</Pieces>
<Pieces>HB_Disease</Pieces>
<Pieces>HB_Fire</Pieces>
<Pieces>HB_Cold</Pieces>
<Pieces>A_AttackIndicatorAnim</Pieces>
<Pieces>Player_CombatTimer</Pieces>
<Pieces>Player_CombatTimerLabel</Pieces>
<Pieces>PW_CombatStateAnim</Pieces>
</Screen>
</XML>
Code: Select all
Buffs:
Conviction -> Tenacity
Hand of Conviction -> Hand of Tenacity
Symbol of Balikor -> Symbol of Elushar
Balikor's Mark -> Elushar's Mark
Aura of Devotion -> Aura of Purpose
Armor of the Pious -> Armor of the Sacred
Ward of Retribution -> Ward of Purpose
New Combat Self Buff -> Vow of Valor
Mark of the Blameless -> Mark of the Martyr
Panoply of Vie -> Aegie of Vie, Rallied Aegis of Vie (Group version)
Shared Purity (Group Resist Buff)
Confidence -> Rectitude
Cures:
Expunge Corruption
Heals:
Promised Renewal
Sacred Light
Sacred Remedy
Sacred Elixir
Elixir of Redemption
DD:
Reprove
Tectonic Quake
Awestruck
Sound of Zeal
Silent Decree
AA
Resplendant Cure -> Resplendant Cascade
Celestian Rejuvenation -> Celestial Regrowth
Celstial hammer -> Divine Hammer
Divine Retribution -> Divine Wrath
Ward of Purity -> Ward of Absolution
Eradicate Undead -> Smite Undead