Page 6 of 32

Posted: Fri Sep 08, 2006 11:36 pm
by Harden
The current UI works fine, the way it's intended too. The changes to add different XP bars and such were done individually by other users of krust. The UI as it stands is going to remain the same.

Posted: Sat Sep 09, 2006 3:14 am
by xantan
Im trying to add a rebuff feature to this macro, but i cant exactly figure out how to see chat events, like for when a buff fades, lets take thorns for instance, the brambles fall away, when it sees that in chat, how can i make the macro recognise this and send the proper tells to the buffbot, which is running the same macro/UI/PLugin?

could you please show me a sample if possible? or point me in the correct direction to do this, ive read thru the wiki, but its just not sticking out, you have seen my coding skills, and this is a wee bit beyond me.


any help would be appreciated.

Posted: Sat Sep 09, 2006 10:44 am
by grunion

Code: Select all

#Event NoDS             "#*#brambles fall away#*#"
Sub Event_NoDS
/tell Soandso DS is down, please recast.
/doevents flush
/return
very simple and basic ... is that what you are looking for?

Posted: Sat Sep 09, 2006 3:39 pm
by xantan
that is perfect, now that i read it, i feel stupid for having to ask for help.

thank you very much

Re: inventory

Posted: Tue Sep 12, 2006 2:21 am
by Booges
Krakin wrote:the UI shows your inventory and four clickable boxes for clicky items. They are set by default to primary weapon, range, an earring and one other i can't remember. Is there a way to assign these boxes to clicky items I use? I.E. i need shoulders and a ring slot there.

Code: Select all

Inventory EQType:
0 = Charm
1 = LEar
2 = Head
3 = Face
4 = REar
5 = Neck
6 = Shoulder
7 = Arms
8 = Back
9 = LWrist
10 = RWrist
11 = Range
12 = Hands
13 = Primary Slot
14 = Secondary Slot
15 = LFinger
16 = RFinger
17 = Chest
18 = Legs
19 = Feet
20 = Belt
21 = Ammo
22 = Top Left
23 = Top Middle Left
24 = Bottom Middle Left
25 = Bottom Left
26 = Top Right
27 = Top Middle Right
28 = Bottom Middle Right
29 = Bottom Right

30 = Container Slot 1
31 = Container Slot 2
32 = Container Slot 3
33 = Container Slot 4
34 = Container Slot 5
35 = Container Slot 6
36 = Container Slot 7
37 = Container Slot 8
38 = Container Slot 9
39 = Container Slot 10
Now open your HotButtonWnd.xml file and scroll down, the 4 slots you are looking for are "Newslot5 Newslot6 Newslot11 Newslot12"
________
| 5 | 11 |
| 6 | 12 |


Each section will look like:

Code: Select all

	<InvSlot item="Newslot11">
		<ScreenID>Newslot11</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>122</X>
			<Y>156</Y>
		</Location>
		<Size>
			<CX>32</CX>
			<CY>32</CY>
		</Size>
		[color=red]<Background>A_MiniInvSecondary</Background>
		<EQType>14</EQType>[/color]
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
	</InvSlot>
EQType 14 is Secondary slot and using MiniInvSecondary graphic for the box
- Change the EQType listed above to the slot you wish to have instead, and if you want the graphic for that slot, find the exact name for that slot and change A_MiniInvSecondary to A_MiniInv(yourslot), otherwise leave it be.

For example, if you want shoulders and a ring then change 2 of them to:

EQType 6 --- A_MiniInvShoulders
EQType 15 --- A_MiniInvRing (15 being left finger)

Posted: Wed Sep 20, 2006 10:18 pm
by xantan
is there any plugins or code that i can have MA be, and have it heal their pet? or even SA

Posted: Wed Sep 20, 2006 11:00 pm
by Harden
xantan wrote:is there any plugins or code that i can have MA be, and have it heal their pet? or even SA
Not sure I understand the question.... You want a hot key to target someones pet??

Posted: Fri Sep 22, 2006 12:20 am
by Harden
I'm Going to work on Updating the UI to be TSS compliant, once a working MQ2 is out, so I can verify everything still works together. I'm not as well versed in XML as others, so it make take me a while (Trial and Error) to get it working and released, so please be patient, and it will come.

Posted: Fri Sep 22, 2006 1:15 am
by JimJohnson
the clicky section probably gong to be the biggest issue

Posted: Fri Sep 22, 2006 6:55 am
by Minymezz
If this helps... this is the player window with the OOC regen fixed...



Code: Select all

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
   <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
	<Ui2DAnimation item="A_PWCSInCombat">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces06.tga</Texture>
			<Location>
				<X>200</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_PWCSTimer">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces06.tga</Texture>
			<Location>
				<X>200</X>
				<Y>80</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_PWCSDebuff">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces06.tga</Texture>
			<Location>
				<X>200</X>
				<Y>40</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_PWCSStanding">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces06.tga</Texture>
			<Location>
				<X>200</X>
				<Y>120</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_PWCSRegen">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>window_pieces06.tga</Texture>
			<Location>
				<X>200</X>
				<Y>160</Y>
			</Location>
			<Size>
				<CX>40</CX>
				<CY>40</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Gauge item="Player_CombatTimer">
		<ScreenID>Player_CombatTimer</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>35</X>
			<Y>120</Y>
		</Location>
		<Size>
			<CX>108</CX>
			<CY>10</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
			<R>169</R>
			<G>169</G>
			<B>169</B>
		</FillTint>
		<LinesFillTint>
			<R>0</R>
			<G>220</G>
			<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>29</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>
	<Label item="Player_CombatTimerLabel">
		<ScreenID>Player_CombatTimerLabel</ScreenID>
		<EQType>137</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>35</X>
			<Y>120</Y>
		</Location>
		<Size>
			<CX>108</CX>
			<CY>12</CY>
		</Size>
		<Text>100</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AlignRight>false</AlignRight>
		<Font>1</Font>
	</Label>
	<Button item="PW_CombatStateAnim">
		<ScreenID>PW_CombatStateAnim</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>2</X>
			<Y>110</Y>
		</Location>
		<Size>
			<CX>26</CX>
			<CY>26</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<DecalOffset>
			<X>0</X>
			<Y>0</Y>
		</DecalOffset>
		<DecalSize>
			<CX>26</CX>
			<CY>26</CY>
		</DecalSize>
	</Button>


   <Ui2DAnimation item="A_F1image">
      <Cycle>true</Cycle>
      <Frames>
         <Texture>groupwindow.tga</Texture>
         <Location>
            <X>0</X>
            <Y>0</Y>
         </Location>
         <Size>
            <CX>13</CX>
            <CY>8</CY>
         </Size>
         <Hotspot>
            <X>0</X>
            <Y>0</Y>
         </Hotspot>
         <Duration>1000</Duration>
      </Frames>
   </Ui2DAnimation>
   <Ui2DAnimation item="A_Manaimage">
      <Cycle>true</Cycle>
      <Frames>
         <Texture>groupwindow.tga</Texture>
         <Location>
            <X>0</X>
            <Y>9</Y>
         </Location>
         <Size>
            <CX>13</CX>
            <CY>8</CY>
         </Size>
         <Hotspot>
            <X>0</X>
            <Y>0</Y>
         </Hotspot>
         <Duration>1000</Duration>
      </Frames>
   </Ui2DAnimation>
   <Ui2DAnimation item="A_Enduranceimage">
      <Cycle>true</Cycle>
      <Frames>
         <Texture>groupwindow.tga</Texture>
         <Location>
            <X>14</X>
            <Y>9</Y>
         </Location>
         <Size>
            <CX>13</CX>
            <CY>8</CY>
         </Size>
         <Hotspot>
            <X>0</X>
            <Y>0</Y>
         </Hotspot>
         <Duration>1000</Duration>
      </Frames>
   </Ui2DAnimation>

   <Label item="PlayerName">
      <Font>2</Font>
      <EQType>1</EQType>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>16</X>
         <Y>0</Y>
      </Location>
      <Size>
         <CX>100</CX>
         <CY>14</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   <Label item="PlayerLevel">
      <Font>1</Font>
      <EQType>9999</EQType>
      <TooltipReference>${If[${Me.Level}!=70,${Me.Level},]}</TooltipReference> 
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>84</X>
         <Y>1</Y>
      </Location>
      <Size>
         <CX>20</CX>
         <CY>14</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   <Label item="PlayerClass">
      <Font>1</Font>
      <EQType>9999</EQType>
      <TooltipReference>${Me.Class.ShortName}</TooltipReference> 
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>81</X>
         <Y>1</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>14</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>false</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
   </Label>
   <Label item="PlayerVisible">
      <Font>1</Font>
      <EQType>9999</EQType> 
      <TooltipReference>${If[${Me.Invis},,VIS]}</TooltipReference> 
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>104</X>
         <Y>1</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>14</CY>
      </Size>
      <Text></Text>
      <TextColor>
         <R>255</R>
         <G>0</G>
         <B>0</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignLeft>false</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
   </Label>


   <Gauge item="GaugePlayerHP">
      <ScreenID>PlayerHP</ScreenID>
      <Font>2</Font>
      <TextColor>
         <R>240</R>
         <G>240</G>
         <B>240</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>3</X>
         <Y>13</Y>
      </Location>
      <Size>
         <CX>115</CX>
         <CY>15</CY>
      </Size>
      <TextOffsetX>10</TextOffsetX>
      <TextOffsetY>-50</TextOffsetY>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <FillTint>
         <R>255</R>
         <G>20</G>
         <B>20</B>
      </FillTint>
      <LinesFillTint>
         <R>220</R>
         <G>220</G>
         <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>1</EQType>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <Lines>A_GaugeLines</Lines>
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <EndCapLeft>A_F1image</EndCapLeft>
      </GaugeDrawTemplate>
   </Gauge>
   <Gauge item="GaugePetHP">
      <ScreenID>PetHP</ScreenID>
      <!--<Font>3</Font>-->
      <TextColor>
         <R>0</R>
         <G>0</G>
         <B>0</B>
      </TextColor>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>16</X>
         <Y>21</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>2</CY>
      </Size>
      <TextOffsetY>-50</TextOffsetY>
      <GaugeOffsetY>-2</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <!--<TooltipReference/>-->
      <FillTint>

            <R>51</R>
            <G>192</G>
            <B>51</B>
      </FillTint>
      <LinesFillTint>
            <R>0</R>
            <G>0</G>
            <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>16</EQType>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <!--<Lines>A_GaugeLines</Lines>-->
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
         <!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
      </GaugeDrawTemplate>
   </Gauge>
   <Gauge item="GaugePlayerMana">
      <ScreenID>PlayerMana</ScreenID>
      <!--<Font>3</Font>-->
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>3</X>
         <Y>24</Y>
      </Location>
      <Size>
         <CX>115</CX>
         <CY>8</CY>
      </Size>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <FillTint>
         <R>52</R>
         <G>159</G>
         <B>250</B>
      </FillTint>
      <LinesFillTint>
         <R>0</R>
         <G>220</G>
         <B>220</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <EQType>2</EQType>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <Lines>A_GaugeLines</Lines>
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <EndCapLeft>A_Manaimage</EndCapLeft>
      </GaugeDrawTemplate>
   </Gauge>
   <Gauge item="GaugePlayerEndurance">
      <!--<Font>3</Font>-->
      <EQType>3</EQType>      
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>3</X>
         <Y>34</Y>
      </Location>
      <Size>
         <CX>115</CX>
         <CY>8</CY>
      </Size>
      <GaugeOffsetY>0</GaugeOffsetY>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <FillTint>
         <R>240</R>
         <G>240</G>
         <B>0</B>
      </FillTint>
      <LinesFillTint>
         <R>0</R>
         <G>220</G>
         <B>0</B>
      </LinesFillTint>
      <DrawLinesFill>false</DrawLinesFill>
      <GaugeDrawTemplate>
         <Background>A_GaugeBackground</Background>
         <Fill>A_GaugeFill</Fill>
         <Lines>A_GaugeLines</Lines>
         <LinesFill>A_GaugeLinesFill</LinesFill>
         <EndCapLeft>A_Enduranceimage</EndCapLeft>
      </GaugeDrawTemplate>
   </Gauge>
   
   <Label item="HP_Percent">
      <ScreenID>HP_PercentLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>98</X>
         <Y>11</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <EQType>19</EQType>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="HP_PercentMark">
      <ScreenID>HP_FigLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>105</X>
         <Y>11</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <Text>%</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="Mana_Percent">
      <ScreenID>ManaPercentLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>98</X>
         <Y>21</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <EQType>20</EQType>
      <TextColor>
         <R>125</R>
         <G>184</G>
         <B>235</B>
      </TextColor>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="Mana_PercentMark">
      <ScreenID>Mana_FigLabel</ScreenID>
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>105</X>
         <Y>21</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <Text>%</Text>
      <TextColor>
         <R>125</R>
         <G>184</G>
         <B>235</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="Endurance_Percent">
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>98</X>
         <Y>31</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <EQType>21</EQType>
      <TextColor>
         <R>221</R>
         <G>189</G>
         <B>91</B>
      </TextColor>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>
   <Label item="Endurance_PercentMark">
      <Font>1</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>105</X>
         <Y>31</Y>
      </Location>
      <Size>
         <CX>35</CX>
         <CY>15</CY>
      </Size>
      <Text>%</Text>
      <TextColor>
         <R>221</R>
         <G>189</G>
         <B>91</B>
      </TextColor>
      <NoWrap>true</NoWrap>
      <AlignCenter>false</AlignCenter>
      <AlignRight>true</AlignRight>
      <AlignLeft>false</AlignLeft>
   </Label>


   <Label item="HPLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>41</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>HP</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="HPNumbers">
      <EQType>70</EQType>
      <ScreenID>HPNumbersLabel</ScreenID>
      <Font>3</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>41</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
  <Label item="MQ_HpRegen">
    <Font>1</Font>
    <EQType>9999</EQType>
    <TooltipReference>${Me.HPRegen}</TooltipReference>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>120</X>
      <Y>42</Y>
    </Location>
    <Size>
      <CX>25</CX>
      <CY>14</CY>
    </Size>
    <TextColor>
      <R>100</R>
      <G>100</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignLeft>true</AlignLeft>
  </Label>

   <Label item="ManaLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>54</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>Mana</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="ManaNumbers">
      <EQType>128</EQType>
      <ScreenID>ManaNumberLabel</ScreenID>
      <Font>3</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>54</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
  <Label item="MQ_ManaRegen">
    <Font>1</Font>
    <EQType>9999</EQType>
    <TooltipReference>${Me.ManaRegen}</TooltipReference>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>120</X>
      <Y>55</Y>
    </Location>
    <Size>
      <CX>25</CX>
      <CY>14</CY>
    </Size>
    <TextColor>
      <R>100</R>
      <G>100</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignLeft>true</AlignLeft>
  </Label>
   
   <Label item="EnduranceLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>67</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>End</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="EnduranceNumbers">
      <EQType>129</EQType>
      <ScreenID>EnduranceNumberLabel</ScreenID>
      <Font>3</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>68</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>

  <Label item="MQ_EnduranceRegen">
    <Font>1</Font>
    <EQType>9999</EQType>
    <TooltipReference>${Me.EnduranceRegen}</TooltipReference>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>120</X>
      <Y>67</Y>
    </Location>
    <Size>
      <CX>25</CX>
      <CY>14</CY>
    </Size>
    <TextColor>
      <R>100</R>
      <G>100</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignLeft>true</AlignLeft>
  </Label>
   

   <Label item="ATKLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>ATK</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   <Label item="ATK">
      <EQType>23</EQType>
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>40</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>

   <Label item="ACLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>84</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>AC</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="AC">
      <EQType>22</EQType>
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>110</X>
         <Y>82</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>

   <Label item="WEIGHTLabel">
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <Location>
         <X>4</X>
         <Y>95</Y>
      </Location>
      <Size>
         <CX>108</CX>
         <CY>12</CY>
      </Size>
      <Text>WT</Text>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>      
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>   
   <Label item="WEIGHT">
      <EQType>9999</EQType>
      <Font>2</Font>
      <RelativePosition>true</RelativePosition>
      <TooltipReference>${Me.CurrentWeight}/${Me.STR}</TooltipReference>
      <Location>
         <X>40</X>
         <Y>95</Y>
      </Location>
      <Size>
         <CX>70</CX>
         <CY>12</CY>
      </Size>
      <TextColor>
         <R>200</R>
         <G>200</G>
         <B>200</B>
      </TextColor>   
      <NoWrap>true</NoWrap>
      <AlignLeft>true</AlignLeft>
      <AlignCenter>false</AlignCenter>
      <AlignRight>false</AlignRight>
   </Label>
   
  <Label item="HB_PoisonNumber">
    <ScreenID>PoisonNumberLabel</ScreenID>
    <EQType>12</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>152</X>
      <Y>36</Y>
    </Location>
    <Size>
      <CX>22</CX>
      <CY>10</CY>
    </Size>
    <Text>255</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="HB_MagicNumber">
    <ScreenID>MagicNumberLabel</ScreenID>
    <EQType>16</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>152</X>
      <Y>16</Y>
    </Location>
    <Size>
      <CX>64</CX>
      <CY>14</CY>
    </Size>
    <Text>255</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="HB_DiseaseNumber">
    <ScreenID>DiseaseNumberLabel</ScreenID>
    <EQType>13</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>152</X>
      <Y>56</Y>
    </Location>
    <Size>
      <CX>22</CX>
      <CY>11</CY>
    </Size>
    <Text>255</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="HB_FireNumber">
    <ScreenID>FireNumberLabel</ScreenID>
    <EQType>14</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>152</X>
      <Y>76</Y>
    </Location>
    <Size>
      <CX>24</CX>
      <CY>10</CY>
    </Size>
    <Text>255</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="HB_ColdNumber">
    <ScreenID>ColdNumberLabel</ScreenID>
    <EQType>15</EQType>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>152</X>
      <Y>96</Y>
    </Location>
    <Size>
      <CX>23</CX>
      <CY>10</CY>
    </Size>
    <Text>255</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="HB_Magic">
    <ScreenID>MagicLabel</ScreenID>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>145</X>
      <Y>6</Y>
    </Location>
    <Size>
      <CX>31</CX>
      <CY>12</CY>
    </Size>
    <Text>Magic</Text>
    <TextColor>
      <R>205</R>
      <G>205</G>
      <B>205</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="HB_Poison">
    <ScreenID>PoisonLabel</ScreenID>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>145</X>
      <Y>26</Y>
    </Location>
    <Size>
      <CX>38</CX>
      <CY>14</CY>
    </Size>
    <Text>Poison</Text>
    <TextColor>
      <R>205</R>
      <G>205</G>
      <B>205</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="HB_Disease">
    <ScreenID>DiseaseLabel</ScreenID>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>145</X>
      <Y>46</Y>
    </Location>
    <Size>
      <CX>39</CX>
      <CY>11</CY>
    </Size>
    <Text>Disease</Text>
    <TextColor>
      <R>205</R>
      <G>205</G>
      <B>205</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="HB_Fire">
    <ScreenID>FireLabel</ScreenID>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>145</X>
      <Y>66</Y>
    </Location>
    <Size>
      <CX>22</CX>
      <CY>14</CY>
    </Size>
    <Text>Fire</Text>
    <TextColor>
      <R>205</R>
      <G>205</G>
      <B>205</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
  <Label item="HB_Cold">
    <ScreenID>ColdLabel</ScreenID>
    <Font>1</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>145</X>
      <Y>86</Y>
    </Location>
    <Size>
      <CX>23</CX>
      <CY>10</CY>
    </Size>
    <Text>Cold</Text>
    <TextColor>
      <R>205</R>
      <G>205</G>
      <B>205</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>



<!-- fixme: flashing attack indicator ritas inte ?ver h?gra delen av playerwindow -->
   <TextureInfo item = "AttackIndicator.tga">
      <Size>
         <CX>150</CX>
         <CY>52</CY>
      </Size>
   </TextureInfo>
   <StaticAnimation item = "A_AttackIndicatorAnim">
      <ScreenID>A_AttackIndicatorAnim</ScreenID>
      <Animation>A_AttackIndicator</Animation>
   </StaticAnimation>
   <Ui2DAnimation item = "A_AttackIndicator">
      <Cycle>false</Cycle>
      <Frames>
         <Texture>AttackIndicator.tga</Texture>
         <Location>
            <X>0</X>
            <Y>0</Y>
         </Location>
         <Size>
            <CX>150</CX>
            <CY>52</CY>
         </Size>
      </Frames>
   </Ui2DAnimation>      


   <Screen item="PlayerWindow">
      <RelativePosition>false</RelativePosition>
      <Size>
         <CX>180</CX>
         <CY>155</CY>
      </Size>
      <Location>
         <X>516</X>
         <Y>0</Y>
      </Location>
      <Text>Player</Text>
      <Style_VScroll>false</Style_VScroll>
      <Style_HScroll>false</Style_HScroll>
      <Style_Transparent>false</Style_Transparent>
      <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
      <Style_Titlebar>false</Style_Titlebar>
      <Style_Closebox>false</Style_Closebox>
      <Style_Minimizebox>false</Style_Minimizebox>
      <Style_Border>true</Style_Border>
      <Style_Sizable>false</Style_Sizable>

      <Pieces>PlayerName</Pieces>
      <Pieces>PlayerLevel</Pieces>
      <Pieces>PlayerClass</Pieces>
      <Pieces>PlayerVisible</Pieces>
      
      <Pieces>GaugePlayerHP</Pieces>
      <Pieces>GaugePlayerMana</Pieces>
      <Pieces>GaugePetHP</Pieces>
      <Pieces>GaugePlayerEndurance</Pieces>

      <Pieces>HP_Percent</Pieces>
      <Pieces>HP_PercentMark</Pieces>
      <Pieces>Mana_Percent</Pieces>
      <Pieces>Mana_PercentMark</Pieces>
      <Pieces>Endurance_Percent</Pieces>
      <Pieces>Endurance_PercentMark</Pieces>

      <Pieces>HPLabel</Pieces>
      <Pieces>HPNumbers</Pieces>
      <Pieces>MQ_HpRegen</Pieces>

      <Pieces>ManaLabel</Pieces>
      <Pieces>ManaNumbers</Pieces>
      <Pieces>MQ_ManaRegen</Pieces>

      <Pieces>EnduranceLabel</Pieces>
      <Pieces>EnduranceNumbers</Pieces>
      <Pieces>MQ_EnduranceRegen</Pieces>
      
      <Pieces>ATKLabel</Pieces>
      <Pieces>ATK</Pieces>
      <Pieces>ACLabel</Pieces>
      <Pieces>AC</Pieces>

      <Pieces>WEIGHTLabel</Pieces>
      <Pieces>WEIGHT</Pieces>

      <Pieces>HB_PoisonNumber</Pieces>
      <Pieces>HB_MagicNumber</Pieces>
      <Pieces>HB_DiseaseNumber</Pieces>
      <Pieces>HB_FireNumber</Pieces>
      <Pieces>HB_ColdNumber</Pieces>
      <Pieces>HB_Poison</Pieces>
      <Pieces>HB_Magic</Pieces>
      <Pieces>HB_Disease</Pieces>
      <Pieces>HB_Fire</Pieces>
      <Pieces>HB_Cold</Pieces>

      <Pieces>A_AttackIndicatorAnim</Pieces>
		<Pieces>Player_CombatTimer</Pieces>
		<Pieces>Player_CombatTimerLabel</Pieces>
		<Pieces>PW_CombatStateAnim</Pieces>

   </Screen>
</XML>

Posted: Fri Sep 22, 2006 7:07 am
by Minymezz
Opps forgot to add the corrupt resist.

Posted: Sat Sep 23, 2006 3:36 am
by larry1024
Any idea on putting SS tab in Alt Avancement window as well as the icon for the player window rest stat is off some how; kind of looks verry odd as if its displaying part of 2 difrent icons.

Posted: Sat Sep 23, 2006 5:30 am
by Harden
Just a little update.

Krust Macro:
Seems to be working fine, I just need to add in all the new buffs, for the buff status, in the krust data window.

The only problem I've run into is the Monk auto Kick. Someone who uses this feature, please test it, and let me know if it's still working (could be I messed something up.

Krust UI:
Player Window Update is in Progress, thanks Minymezz for a good start for me.

Current Known Problems:
-Can't Look at spell info for any spells (Buffs or Spell Gems) Item info can be seen Fine. Should be an easy Fix, and we can use the default UI layout for those.

To Do:
Add Corrupt to the inventory window
Adjust Prismatic / Chromatic accordingly (Does anyone know if corrupt Even Factors into your Average??)



Krust Plugin:
Dosent work ATM, Targethp crashes to Desktop, /reptar never did get finished.
/shieldlowest, and /assisttarget havent been tested by me yet.
Fix will come asap, but as you can see, there is a lot of work to do.




Please be patient while I update, and fix Krust, I want it to be all fixed before I upload a new copy, not just half assed. So any other bugs / problems you find please post them.

Also, if people would like to post the new versions of buffs, with their old counterparts name (i.e. Dire Focusing vs Wunshi's Focusing) I would greatly appreciate it, make updating the buffstatus.inc a lot faster.

Posted: Sat Sep 23, 2006 9:29 am
by NFC
Cleric stuffs

Code: Select all

Buffs:
Conviction -> Tenacity
Hand of Conviction -> Hand of Tenacity
Symbol of Balikor -> Symbol of Elushar
Balikor's Mark -> Elushar's Mark
Aura of Devotion -> Aura of Purpose
Armor of the Pious -> Armor of the Sacred
Ward of Retribution -> Ward of Purpose
New Combat Self Buff -> Vow of Valor
Mark of the Blameless -> Mark of the Martyr
Panoply of Vie -> Aegie of Vie, Rallied Aegis of Vie (Group version)
Shared Purity (Group Resist Buff)
Confidence -> Rectitude

Cures:
Expunge Corruption

Heals:
Promised Renewal
Sacred Light
Sacred Remedy
Sacred Elixir
Elixir of Redemption

DD:
Reprove
Tectonic Quake
Awestruck
Sound of Zeal
Silent Decree

AA
Resplendant Cure -> Resplendant Cascade
Celestian Rejuvenation -> Celestial Regrowth
Celstial hammer -> Divine Hammer
Divine Retribution -> Divine Wrath
Ward of Purity -> Ward of Absolution
Eradicate Undead -> Smite Undead

Posted: Sat Sep 23, 2006 6:30 pm
by Harden
I'm currently working on a complete rework of the UI. due to the amount of changes, and my limited XML knowledge, I'm going to start fresh with a new style of Vert UI, which you can see here. http://forums.theconcerthall.net/viewtopic.php?t=2890

It will be a mix of that UI, and the old UI, and hopefully better for everyone overall.

Once the UI is complete, I'll work on the macro getting it caught up. Thanks for everyone patience while we get all up to date.